Aura of Dark Majesty
“All enemy units within 6” of one or more Vampires with the Aura of Dark Majesty suffer a -1 penalty to their Leadership. This penalty is cumulative with any other modifiers.” --- Vampire book
Consider the following situation:
A vampire with Aura of Dark Majesty is within 6” of the opponent’s general that has a leadership of 10, and he is also within 6” of an opponent’s unit with a leadership of 5. Because he is within the radius of Dark Majesty the general’s leadership now becomes 9. Since the unit is also within the 6” of the vampire, it too will be effected by dark majesty and have its leadership reduced by 1. So it can use its own base leadership of 5 -1 =4 or the general’s inspiring presence of 9-1 = 8.
Inspiring presence does not override negatives to leadership. If Doom and Darkness (-3 leadership) is cast on a unit, the unit cannot ignore the spell by using inspiring presence.
This comes up often, and almost everyone who sees this for the first time, says no this doesn’t work. But I ask them to think about for the next time we play and so far everyone on our second time playing has agreed that the aura works this way.
This comes up a lot at tournaments where I don’t have much time to really explain this thoroughly. Is there an easier way I can explain this to someone I haven’t played before?
“All enemy units within 6” of one or more Vampires with the Aura of Dark Majesty suffer a -1 penalty to their Leadership. This penalty is cumulative with any other modifiers.” --- Vampire book
Consider the following situation:
A vampire with Aura of Dark Majesty is within 6” of the opponent’s general that has a leadership of 10, and he is also within 6” of an opponent’s unit with a leadership of 5. Because he is within the radius of Dark Majesty the general’s leadership now becomes 9. Since the unit is also within the 6” of the vampire, it too will be effected by dark majesty and have its leadership reduced by 1. So it can use its own base leadership of 5 -1 =4 or the general’s inspiring presence of 9-1 = 8.
Inspiring presence does not override negatives to leadership. If Doom and Darkness (-3 leadership) is cast on a unit, the unit cannot ignore the spell by using inspiring presence.
This comes up often, and almost everyone who sees this for the first time, says no this doesn’t work. But I ask them to think about for the next time we play and so far everyone on our second time playing has agreed that the aura works this way.
This comes up a lot at tournaments where I don’t have much time to really explain this thoroughly. Is there an easier way I can explain this to someone I haven’t played before?