Hi all,
First of all this is just to get ideas/ expressions of interest etc. for an eventual project I'd like to run.
Essentially each player will be a captain in a mercenary-esque group operating in an obscure and distant sector of space.
The story goes that very little funding makes it to this outer fringes cluster so the local governance has found it more feasible and affordable to hire mercenary groups to help with the heavy-lifting operations that the local garrisons are too under-equipped to handle.
Each player will operate either a small escort-sized ship to start with or a few players can band together and start off with something larger (and either continue to work together or branch off into seperate ships as the story progresses.)
Combat will be based very loosely on the BFG tabletop game, with orders and weaponry working similarly, but in a story-based way rather than rolling dice/ measuring distances etc. Will explain more as I iron it out, but am willing to listen to advice.
Each captain will be able to pick one "specialty" from a list (eg. gunnery, logistics, different maneuvers, etc.) and will get further options along the way.
After jobs are completed there'll be spaceports etc. where you can refit/repair/buy/sell/etc.
Storyline will adapt depending on your fortunes and what missions you choose/ how you go about them etc.
Players will be human but there is potential for acquiring technology and what-not from other races (through missions or plunder) and all the pro's and cons that may come with that.
Thoughts? Suggestions? Interest? As I say I have no intention of starting this anytime soon, but some added imput/ proof of interest may spark me to further action. Afterall, no point in building a game that no-one wants to play!
First of all this is just to get ideas/ expressions of interest etc. for an eventual project I'd like to run.
Essentially each player will be a captain in a mercenary-esque group operating in an obscure and distant sector of space.
The story goes that very little funding makes it to this outer fringes cluster so the local governance has found it more feasible and affordable to hire mercenary groups to help with the heavy-lifting operations that the local garrisons are too under-equipped to handle.
Each player will operate either a small escort-sized ship to start with or a few players can band together and start off with something larger (and either continue to work together or branch off into seperate ships as the story progresses.)
Combat will be based very loosely on the BFG tabletop game, with orders and weaponry working similarly, but in a story-based way rather than rolling dice/ measuring distances etc. Will explain more as I iron it out, but am willing to listen to advice.
Each captain will be able to pick one "specialty" from a list (eg. gunnery, logistics, different maneuvers, etc.) and will get further options along the way.
After jobs are completed there'll be spaceports etc. where you can refit/repair/buy/sell/etc.
Storyline will adapt depending on your fortunes and what missions you choose/ how you go about them etc.
Players will be human but there is potential for acquiring technology and what-not from other races (through missions or plunder) and all the pro's and cons that may come with that.
Thoughts? Suggestions? Interest? As I say I have no intention of starting this anytime soon, but some added imput/ proof of interest may spark me to further action. Afterall, no point in building a game that no-one wants to play!