Battles of Borlin the Black

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Thanks for the feedback, Dancey. Next up, battle 3 vs the Ogres. I am putting a shorter narrative with more generalised flow, due to lost notes and not having written it up earlier :(.

I was facing:

The Bone Gatherers
Bruiser (General)
Heavy Armour
Sword of Striking
Wyrdstone Necklace

Butcher
Dispel Scroll
Bang Stick

Hunter
Light Armour
Sabretusks x 2

Gnoblars x 33

Gnoblar Trappers x 8

Bulls x 8
FC
Light Armour
Ironfist

Ironguts x 7
FC

Leadbelchers x 2
Leadbelchers x 2

Yhetees x 4

Gorger


BR to follow when complete (hopefully by middle of the week).
 
ouch!
for some reason i never seem to have problems vs ogres but this list looks pretty solid and with some serious potential to lay the smacketh down on you.
Keep the knights moving is the advice i would have offered but it sounds like you already played. So how did you do?
 
This was another one that I was not really looking forward to, as the player is fairly experienced. I managed to keep his magic under control, his yhetees out of it for much of the game and used the host as a shield/pit. I also held the knights as threat for a couple of turns, which seemed to shake him a little. This is also the game where I managed three consecutive double 1s (two miscasts followed by the Banshee's attempt at a lullabye at one of the pairs of lead-belchers :()

That said, I came out the other end with 2,241 vs 437, with losses mainly to Dire wolves, the bats, and half points for the host.
 
Just realised that I have been remiss, and not completed this. I will try to do it in the next week or so.

Also, I played game 7 out of 10 in the league, against a tomb king army, comprised approximately of:

Tomb Prince - General - Crook & Flail of Radiance
Tomb Prince - Charriot - Spear of Antarhak
Liche Priest - Casket of Souls, Dispel scroll
15 x skeleton warriors - bow, light armour
25 x Tomb Guard - fc, Banner of the undying legion
4 x Charriots - fc, Mirage Standard
15 x Skeleton heavy Horse - fc
12 x Skeleton heavy Horse - fc
7 x Skeleton heavy Horse -

I came out of this with a solid victory, turning very much on the last turn, and despite a couple of #@$% ups and a bad run on the casting dice (not helped by the presence of the casket).

This will also follow in the next week or so.
 
Thanks, Darkhand.

This one was very close, with incantations going off left right & centre. I managed to fail one dispel needing a 3, two on 4s and three on 5s (using 2 dice on each occasion :(). I also managed to roll exactly what I needed to cast spells on a regular basis, to be stuffed by the -1 from the casket.

It came down to turn 6, with a Total Power roll and a timely saving throw by Kardain to avoid the effect of the Tomb Princes curse. :)
 
I have been a little slack here, and have not got to this yet (real life interfering with liesure time :()

I have also just played game 8 against Skaven, getting a solid victory here too (all hinging on the last turn).

The Skaven were approximately as follows:

Master Moulder, ?? magic item, Whip, Light Armout
Warlock Engineer, Dispel Scroll x 2, Warp Blades, Warplock pistol,
Warlock Engineer, Storm Daemon, Dispel Scroll, Warp Blades, Warplock pistol,

Clanrats x 27
Clanrats x 27
Clanrats x 23
Slaves x 27
Slaves x 27
Slaves x 27
Plague Monks x 27, fc, War Banner
Plague Monks x 27, fc
Plague Monks x 27, fc
Giant Rat Pack - 24 rats, 4 Pack Masters
Giant Rat Pack - 24 rats, 4 Pack Masters
Night Runners x 7
Night Runners x 7
Night Runners x 7
Plague Censer Bearers x 5

Report here to follow too.
 

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