You can't add 9 Wraith Heroes at 2000 pts...
Anyways that's a ridiculously custom build. I wouldn't do that to an Ogre player.
Anyways that's a ridiculously custom build. I wouldn't do that to an Ogre player.
Anubis said:Some of the things I've picked up watching a few ogre armies in action;
- Their distance charges hurt, ALOT! For us, I think this just gives us more impetus to get in as close as possible to deny them their additional bonuses.
Knights/impact hit units/etherals aside, we still don't really want to charge ourselves, simply because letting the ogres make the short range charge means we can heal-up the damage after just 1 round.
- Hellheart cripples us & TK's. Other armies can make do without a magic phase or two. The HH though easily denys us an entire phase, while ptentially killing our casters to boot! Combined with a dispel scroll, it's a great way for ogres to very effectively neuter 2 critical magic phases.
Slaughter masters & firebellys seem like the popular candidates to carry the HH, so getting to their wizards is crucial for us.
I'd like to find ways to not be a total dick and just go purple sun/pit on the ogres, as that's even more unfun than getting hit by the HH!
Perhaps a cheap hellsteed lord who can swoop in and take out an ogre caster 1st/2nd turn? Or maybe a tooled up wight king on steed, perhaps leading 5 black knights run in a 3x2 lance style formation to minimise contact with anyone beyond the caster, or even a vargulf?
I honestly don't think we have a 'cheap' solution here outside of being 'That Guy' and using an auto-win button style spell.
- Our core can't match the ogres damage output. Even ghouls struggle a bit, because they also wound on 5's, so they're relying a bit too heavily on their poison.
I say the best way to combat this is to keep everyone bar GG units to just the minimum 5-wide frontage to deny base-to-base with as many fat guys as possible! Add in an ethereal character or two to a skeleton unit with HW/shield and we could potentially limit the ogres to just 2-4 models attacking!
- etherals are gold vs ogres. 'Nuff said, they still lack access to lots of magical attacks! Skirmishing wraith units in the flanks will eventually roll up the ogre's flank.
eggspr said:Looking ahead, it's items like that which REALLY makes me salivate when I think about what's coming down the pike when GW re-tools the VC Army List for 8th edition.
eggspr said:I. Cannot. Stress. How. Much. I. Hate. The. Hell. Heart!
It should be 3 times its current cost.
Death Magic, pumped up ranged direct damage spells against the Butcher (usually the one who holds the heart).
eggspr said:I. Cannot. Stress. How. Much. I. Hate. The. Hell. Heart!
It should be 3 times its current cost.
Death Magic, pumped up ranged direct damage spells against the Butcher (usually the one who holds the heart).
Uziel said:eggspr said:I. Cannot. Stress. How. Much. I. Hate. The. Hell. Heart!
It should be 3 times its current cost.
Death Magic, pumped up ranged direct damage spells against the Butcher (usually the one who holds the heart).
You opponent does know that it says "One use Only" right? but still, it is very good and really hard to do something about before it is too late.
We get a codex? I'm giving my Winged Nightmare vamp Vortex Grenades and a Power Fist.eggspr said:January... hurry up and get here! We need new codex!!