Tatics
M. Necro goes in zombie unit and raises and replenishes a bunker from turn 1.
Not sure where vamp will go - in with skeletons or GG?
Varghulf - chaff/war machine destroyer and flank hitter
Dire Wolves - drop and war machine/chaff hunters
Skeletons - solid central unit
GG - face wrecker (I hope..)
CH - unsure of their place as of yet. Debating between them and Hexwraiths.
Enemies
Possible enemies include Skaven mostly, but possibility of Dwarves in future.
Firstly, thanks to Aren and Duke Danse Macabre for their help in this thread: https://www.vampirecounts.net/Thread-Yet-another-new-player-clamouring-for-knowledge-RE-first-purchases
I had some thoughts regarding this list which I hoped some with more experience at the game would be able to critique/advise me upon:
1) Is the GG unit big enough to both make an impact and function as a bunker for the vampire? Or is it a better idea to put the vampire in the skeleton unit?
2) Skeletons - spears or HW w/S? I know spears seems to be a poor choice due to lack of both a parry save and a fully formed tarpit (zombies would have to be raised), but would giving the vamp the LoS (in the hope of mindrazor) make this option more viable? Admittedly, I don't really know much about this decision (only what I have seen mentioned as a good combo), and thus am more than likely to go with the safe option, i.e. sword and board.
3) Sort of following on from this point - is LoV the best lore for both necro and vamp?
4) Is the Lvl. 2 upgrade worth it on the vamp, or should I leave him as a purely killing character and save points?
5) Was umming and ahhing about 4 CH or a unit of 5 Hexwraiths. I leaned towards the former to make up for the relatively small GG unit. Wise option over hexies?
6) Master of the Dead worth it for necro?
Many thanks for any advice you can give! Much appreciated.
M. Necro goes in zombie unit and raises and replenishes a bunker from turn 1.
Not sure where vamp will go - in with skeletons or GG?
Varghulf - chaff/war machine destroyer and flank hitter
Dire Wolves - drop and war machine/chaff hunters
Skeletons - solid central unit
GG - face wrecker (I hope..)
CH - unsure of their place as of yet. Debating between them and Hexwraiths.
Enemies
Possible enemies include Skaven mostly, but possibility of Dwarves in future.
Firstly, thanks to Aren and Duke Danse Macabre for their help in this thread: https://www.vampirecounts.net/Thread-Yet-another-new-player-clamouring-for-knowledge-RE-first-purchases
I had some thoughts regarding this list which I hoped some with more experience at the game would be able to critique/advise me upon:
1) Is the GG unit big enough to both make an impact and function as a bunker for the vampire? Or is it a better idea to put the vampire in the skeleton unit?
2) Skeletons - spears or HW w/S? I know spears seems to be a poor choice due to lack of both a parry save and a fully formed tarpit (zombies would have to be raised), but would giving the vamp the LoS (in the hope of mindrazor) make this option more viable? Admittedly, I don't really know much about this decision (only what I have seen mentioned as a good combo), and thus am more than likely to go with the safe option, i.e. sword and board.
3) Sort of following on from this point - is LoV the best lore for both necro and vamp?
4) Is the Lvl. 2 upgrade worth it on the vamp, or should I leave him as a purely killing character and save points?
5) Was umming and ahhing about 4 CH or a unit of 5 Hexwraiths. I leaned towards the former to make up for the relatively small GG unit. Wise option over hexies?
6) Master of the Dead worth it for necro?
Many thanks for any advice you can give! Much appreciated.