Hiya guys, this is probably a stupid question perhaps but I've done some googling (and reading on here) and I think I'm only about half way to an answer.
I've been playing a very gimicky triple TG list with mixed (mostly bad) success and I wanted to switch to a more tried and tested list and thought a BK bus could be fun.
I'm fairly sure I can get the equipment for the vampires right (there's enough posts on that around) and I figure I'll probably take 12 bk's or something but what I'm wondering about is the tactics on actually using the army?
Primarily this: does the bus hang back to give the generals movement bonus to the big blocks of infantry thus slowing the bus down and opening them up to more shooting/magic, or do you race ahead with the bus and TG/VG/hounds etc and screw the core units and leave them behind?
Any pointers on that would be great.
I've been playing a very gimicky triple TG list with mixed (mostly bad) success and I wanted to switch to a more tried and tested list and thought a BK bus could be fun.
I'm fairly sure I can get the equipment for the vampires right (there's enough posts on that around) and I figure I'll probably take 12 bk's or something but what I'm wondering about is the tactics on actually using the army?
Primarily this: does the bus hang back to give the generals movement bonus to the big blocks of infantry thus slowing the bus down and opening them up to more shooting/magic, or do you race ahead with the bus and TG/VG/hounds etc and screw the core units and leave them behind?
Any pointers on that would be great.