Bravo_10 said:@ Vorkkael
The way the Coach works is just as its description says.Roll the entire power pool after it is generated (after MotBA, channeling, etc.). Remember that in the 8th edition, all of an army's PD are considered to be in the pool, i.e. there are none generated by and exclusively for individual casters. Any die that comes up as a 6 is absorbed by the Black Coach and permanently increases its abilities. It does indeed absorb both your and your opponent's PD, and it does not stop absorbing once it reaches 6 dice. It just keeps going, and the additional dice have no effect on the Coach's powers. And in case you're wondering, the effects on the "Evocation of Death" chart are cumulative. Once you have 6 dice, it gets...let me think...Scythes, MR3, Killing Blow, Hatred, Ethereal, and Flying.
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Grish said:No, all dice are now pool dice, so there is basically no minimum range. Even channelling just adds dice to the pool.
In 7th ed., when each wizard had their own dice, you would roll for each Wizard in range. Wizards do not have their own dice now (usually; I think MotBA still counts as personal dice, but it might be pool dice that has a restriction of only being used by a single wizard. Must look into this.)
So its much more powerful now, having many more dice to draw from. If, on average, there are 7 dice in the pool, you should be absorbing a die a round.
Grim Reaper said:What do you think...? is the black coach better then the varghulf or not
plz coment![]()
Vladbat said:Since the coach sucks during opponents magic phase as well has anyone found it to help with magic defense? I know it's not automatic but.....
Grim Reaper said:From how far can the black coach suck up power dices..... 6 inc ??? or more ??![]()
after the 6th you dont get any powers but u can still sucks up all the dice u want