Blood Dragons 2250

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Gobbos

Zombie
Mar 14, 2009
2
Zombies
4
This is the list I've been running lately and I have had a ball with it. My group in Chicago is not used to the offensive Vampire, so this has hit them all like a brick to the face. I don't think this is too mean, but I could be wrong. This is a much smaller army then I am used to, and I've never really used a Dragon before, so this is kinda new to me. Comments, thoughts, and suggestions are welcome as always.

Lord: Vampire Lord
-Level 3
-Balefire Spike
-Cadaverous Curiass
-Crown of the Damned
-Dispel Scroll
-Avatar of Death (shield)
-Infinite Hatred
-Red Fury
-Zombie Dragon

Hero: Vampire
-E. Shield
-Book of Arkhan
-Dread Knight
-Infinite Hatred

2x Core: Zombies (20)

2x Core: Skeletons (25)
-full command

2x Core: Dire Wolves (5)

2x Special: Fell Bats (3)

Rare: Blood Knights (5)
-full command
-Banner of Hellfire

Rare: Black Coach
 
i guess you figure any dice charge your wagon gets as bonus? you musent get many only having 2+3+1 PD(1 per turn statistically). i dunno impact hits are nice an all but, w/o the superchargers its basically a vargulf trading 1 A for a 3+ armor and it explodes on a str 7 wound! than again, ive not paid the 40 for the model, so i cant talk from any experience.... really im trying to make 25 points to make your vamp hero a BSB. its either that or maybe dispel scroll(but w/ 2+2+1 dispel dice that's not crazy magic D so you probably get to use it).
1 extra cr and -1 loses to CR, its just handy when your vamp lord of killyness fluffs his junk and loses. i dunno how near you keep em, but 12 inchs can be crushing separate units in the face and still be in the bubble.

my guess is your goal is skeles in the front smashy thing in side. seems like a well thought out reasonable plan, 2 big units are less than 12inchs so that prob not an issue, anyways +1 cr just that much more likely bloodknights crush their puny foes.

if you combine bats you could get them US5 and than destroy fleeing units.

i love hll fire banner its amazing, but do you think both sides of your enemys force is going to be regen? are they nurgle heavy or hydra anchoring both sides somthing? if you did 5 bats you would have some spare points floating
 
The Coach is for fluff reasons, that and I've had horrid luck with Varghulfs. He just never seems to do as much. If I get the Coach pumped up its a bonus, if not its a chariot that keeps the rest of the army moving in case the Knights have to go chasing something somewhere.

Its not so much the Regeneration negation with the Hellfire and Balefire. Its cheap, magic attacks. Ethereals and Forest Spirits are kinda rampant in my group, so having them easily dispatched is wonderful. The Bats being a flock of 5 is something I might consider, I just don't see them being as useful for war machines and march blocking if they are that big.

Thanks for the comments!
 

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