I spent some time in West Africa a few years ago and this has been rattling around in my head since then. I may finally have the time and inclination to be able to do something about it.
The idea is to base a VC army on West Africa, and the origins of voodoo. It wouldn't be the New Orleans feel of voodoo (where it went) so much as a more rustic feel (where it came from - Ouidah, etc), combined with some Muslim influences that came down from North Africa over the centuries. Jungle meets Savannah type feel. So there would be some headscarves as well as fetishes and machetes.
I actually found Carpe Noctem when I was looking for inspiration a year or so ago, and came across Baron Samedi's amazing Legend of the Cannibals painting log here. This would be similar but with not as much central Africa feel to it. More Dogon and less Zulu, basically.
So I'm hoping some people have interesting ideas to help me solidify my ideas! There are some things that are a bit obvious, and others that might be a bit tougher. I am also apt to get carried away and try to convert/proxy everything, which is a bad idea, so little tweaks that could be done to the basic models would be just as helpful to stop me from going crazy.
And of course models for use that people know about would be great too!
Some ideas I've had so far include:
First the leaders - a voodoo queen/priestess, of course, and a more nomadic-feeling Tuareg-inspired fella as a fighty vampire. There can be variations for necromancers as well as vampires here.
Voodoo Shrines. Originally I was going to use it as a Black Coach, but with the advent of 8th and the Coven Throne/Mortis Engine this is too perfect not to do. Smaller shrines could also be used as corpse carts, maybe? Or Corpse Carts might work better as themselves. They could be carried on the backs of serpents (easy to model) or spirits, which is an idea I swear GW stole from my brain.
Ethereal models would be painted a pale blue-green, I think, which would open up the really green green for warpstone voodoo markings. Or do people think I should stick with the classic white that's used in the real world? The markings can go on zombies/ghouls/skeletons/etc.
Dire wolves would almost certainly be hyenas, something Samedi pulled off perfectly.
Ghouls I thought for a while could be the mantic ghouls modeled with headwraps and (poisoned) daggers to give them a hashashin/dervish feel. But I might just use them stock with voodoo markings on them.
Special units like GG, Blood/Black knights (not sure which, or both?) and so forth could have masks like the Dogon use. It might be worth it to model them for all the skeletons, but that's a lot. Maybe just characters and the more unique units. And the straw or feathers that can go with them.
Voodoo paraphernalia could be scattered throughout. Fetishes tied to arms and chests, masks, stakes with offerings on them maybe. A problem is the removal of armor, since they really wouldn't have it, to be replaced with what - the power of voodoo markings giving them armor saves? It would fit the theme better but it takes away quite a lot of model options. Arabs used armor, though, mostly scale and chain more than plate right? I could bring more of that influence in, perhaps.
There are some west african myths/monsters I may try to incorporate but that's getting pretty esoteric. Ghouls already come from Araby, of course.
I'm sure I've forgotten some ideas but this is already pretty long. If anyone has any ideas, criticisms, encouraging words, I'd love to hear them. I really don't have the conversion OR painting skill for this, but I figured I could slowly improve as things went along.
The idea is to base a VC army on West Africa, and the origins of voodoo. It wouldn't be the New Orleans feel of voodoo (where it went) so much as a more rustic feel (where it came from - Ouidah, etc), combined with some Muslim influences that came down from North Africa over the centuries. Jungle meets Savannah type feel. So there would be some headscarves as well as fetishes and machetes.
I actually found Carpe Noctem when I was looking for inspiration a year or so ago, and came across Baron Samedi's amazing Legend of the Cannibals painting log here. This would be similar but with not as much central Africa feel to it. More Dogon and less Zulu, basically.
So I'm hoping some people have interesting ideas to help me solidify my ideas! There are some things that are a bit obvious, and others that might be a bit tougher. I am also apt to get carried away and try to convert/proxy everything, which is a bad idea, so little tweaks that could be done to the basic models would be just as helpful to stop me from going crazy.
And of course models for use that people know about would be great too!
Some ideas I've had so far include:
First the leaders - a voodoo queen/priestess, of course, and a more nomadic-feeling Tuareg-inspired fella as a fighty vampire. There can be variations for necromancers as well as vampires here.
Voodoo Shrines. Originally I was going to use it as a Black Coach, but with the advent of 8th and the Coven Throne/Mortis Engine this is too perfect not to do. Smaller shrines could also be used as corpse carts, maybe? Or Corpse Carts might work better as themselves. They could be carried on the backs of serpents (easy to model) or spirits, which is an idea I swear GW stole from my brain.
Ethereal models would be painted a pale blue-green, I think, which would open up the really green green for warpstone voodoo markings. Or do people think I should stick with the classic white that's used in the real world? The markings can go on zombies/ghouls/skeletons/etc.
Dire wolves would almost certainly be hyenas, something Samedi pulled off perfectly.
Ghouls I thought for a while could be the mantic ghouls modeled with headwraps and (poisoned) daggers to give them a hashashin/dervish feel. But I might just use them stock with voodoo markings on them.
Special units like GG, Blood/Black knights (not sure which, or both?) and so forth could have masks like the Dogon use. It might be worth it to model them for all the skeletons, but that's a lot. Maybe just characters and the more unique units. And the straw or feathers that can go with them.
Voodoo paraphernalia could be scattered throughout. Fetishes tied to arms and chests, masks, stakes with offerings on them maybe. A problem is the removal of armor, since they really wouldn't have it, to be replaced with what - the power of voodoo markings giving them armor saves? It would fit the theme better but it takes away quite a lot of model options. Arabs used armor, though, mostly scale and chain more than plate right? I could bring more of that influence in, perhaps.
There are some west african myths/monsters I may try to incorporate but that's getting pretty esoteric. Ghouls already come from Araby, of course.
I'm sure I've forgotten some ideas but this is already pretty long. If anyone has any ideas, criticisms, encouraging words, I'd love to hear them. I really don't have the conversion OR painting skill for this, but I figured I could slowly improve as things went along.