I have been battle testing and working on a 2400pt tournament list.
My main hammer is a unit of 13 Black Knights with a vampire lord and vampire BSB and the unit has +1 movement banner.
Now I was running 2 TG on each flank of the bus. However these just became huge cannonball and spell catchers that were eliminated consistently by the end of turn two.
So I swapped those out with a unit of Blood Knights FC and 4+ ward banner led by a vamp hero. However, this unit dont have the numbers to hold up if it gets stopped by steadfast and subsequently counter charged. This in turn gives up a large amount of victory points. Not to mention even though they have a 4+ ward from shooting a lucky shot still hurts when the numbers are that low.
The army already has 2 units of 25 zombies 1 unit of 35 ghouls and 2 units of 5 wolves. so i feel i have good amount of chaff...
So if not Blood Nights or TG what if anything should I do to support my bus? Or are my support tactics sound and just accept im going to give that 500 points up?
My main hammer is a unit of 13 Black Knights with a vampire lord and vampire BSB and the unit has +1 movement banner.
Now I was running 2 TG on each flank of the bus. However these just became huge cannonball and spell catchers that were eliminated consistently by the end of turn two.
So I swapped those out with a unit of Blood Knights FC and 4+ ward banner led by a vamp hero. However, this unit dont have the numbers to hold up if it gets stopped by steadfast and subsequently counter charged. This in turn gives up a large amount of victory points. Not to mention even though they have a 4+ ward from shooting a lucky shot still hurts when the numbers are that low.
The army already has 2 units of 25 zombies 1 unit of 35 ghouls and 2 units of 5 wolves. so i feel i have good amount of chaff...
So if not Blood Nights or TG what if anything should I do to support my bus? Or are my support tactics sound and just accept im going to give that 500 points up?