1) Wood Elves
2) 500 pts (official border patrol rules, so no Varghulf allowed)
3) Solid Victory to the VC
4) Taking a Vamp and giving it Dreadknight, and then placing it into a unit of 4 Blood Knights in a 500 pts list could be construed to be a little cheesey. However, this was balanced out by the fact of my lack of foresight in sending said unit out up on it's own down my opponents left flank. The unit rolled up the Woodies flank, but left the rest of my army (unit of skellies and a unit of wolves) languishing behind with all the vampires being out of range.. doh!
1) Skaven
2) 500 pts (again, border patrol rules)
3) Massacre to the VC. Not one rat left alive that hadn't fled off the table.
4) VC have to take magic. It's a given. Under border patrol rules, I'm limited to only being able to have a lvl 1 magic user due to the pts limitations. But even that was enough. Out of four armies competiting on the day, I was the only one who had any magic to speak of, and combined with a Vamp with summon ghouls and 2 units of 10 ghouls, plus a unit of 3 Cairn Wraiths incl Tomb Banshee, it wasn't pleasant for the rats. By the end of the first turn when I had bumped one unit of ghouls to 25, my opponent was heard to remark 'oh god, he is going to invoke me out of the game'. He was right. It didn't help that anytime he tried to charge me, he failed his fear test. :Vampire1:
1) Lizardmen
2) 500 pts border patrol
3) Massacre win to the Lizzies
4) Lizzies at 500 pts are still nasty. Saurus warriors are hard as, Scar Vet is incredibly difficult to get a wound on (well a wound that he doesn't save with his damn 0+ AS.. he was on a cold one), and those creatures that can shoot their spines at you are just plain nasty. He had two of them. I tried a combo front charge with two units of ghouls, one of them bumped up in number, against his Saurus warrior unit with the Scar Vet, but they managed to hold. It was close for awhile but once he got the upper hand there, it was over.