Character placement question

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!

supermouse

Zombie
Nov 9, 2012
5
Zombies
5
Hey all!! I am new to playing Vampire Counts, I have acquired a large force and am in the process of getting painted. I have a question on placement of characters I hope someone can clear up for me.

I plan on running a Level 4 Vampire as my General, a 2nd Level 2 Vampire (if not 3) and a Necromancer Level 1. My thoughts were to place my General in a group of 40 Skeletons, the Baby Vamp with a group of of 40 Ghouls and the Necro with 20 Zombies, we mainly will be doing 2250 and 2500 pt games. Is this good placement? Also I was thinking of giving the level 2 vamp Lore of Shadows and the Necro Lore o of Vamps. What do you sugggest for the GEneral?
 
Your General has to have lore of vamps; he will need a ward save at least, and skellies will probably not be the most effective bunker for him.
 
hairyjeff said:
Your General has to have lore of vamps; he will need a ward save at least, and skellies will probably not be the most effective bunker for him.

AH! Didn't know he had to have the Vampire Lore I can adjust that. I did fit him out to have a 2+ Armor and 4+ ward. I made him a Blender but would he be better off with the Ghouls? What is a good bunker for him on foot? Are the others valid bunkers for the Necro and Baby vamp?
 
A blender lord in a horde if 40 ghouls can generate a large amount of CR and depending upon you opponent my cause failed break tests. Ghouls are better at staying alive with their T4 and get raised back as easily as skellies (daunting to most enemies as they see all your casualties coming back onto the battlefield). While ghouls do cost more, I feel they are the best at representing their value, fill out your remaining core points with a block or two of zombies or wolves and your looking good.
 
Drakhaol Von Carstein said:
A blender lord in a horde if 40 ghouls can generate a large amount of CR and depending upon you opponent my cause failed break tests. Ghouls are better at staying alive with their T4 and get raised back as easily as skellies (daunting to most enemies as they see all your casualties coming back onto the battlefield). While ghouls do cost more, I feel they are the best at representing their value, fill out your remaining core points with a block or two of zombies or wolves and your looking good.

Thanks for the advice! I was going to load up a couple of D5 Dire Wolfs groups to help with flanking and to take on war machines or help side charge stuff. I will make the changes, can't wait for my first game it will be vs a high elf player I am sure. He uses a horde of spearmen backed by a group 20 phoneix guard and swordmasters
 

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu