Ok, in case you were wondering, J-C is also creating contracts for us to do. How J-C runs his contracts is up to him, he created them after all.
Here's how I'm running mine:
Whoever arrives/post first at the location of the contract, will obviously be on the lookout. I will then post what they can see from where they are of the area you are operating. The rest do you can then act on the information you have gained.
For example I could describe a castle entrance, as you could IC your character to have a closer look at a vine to see whether you could climb it, where I would post again, or you could try and kill someone I've previously described.
Before this sounds like it's simple, beware! I've drawn little maps at home of possible routes to the target, and guard patrol patterns, for example. Look carefully and you could find a secret route round a difficult spot, or maybe looking at the location from a Different spot could reveal a hidden guard.
Also it's the guard aren't like the retards from assasins creed. If they notice you, they may not just shout and run at you. They could secretly call for reinforcements and surround you, or could tell the target and the target would run away. You could get injured, and if you really make mistakes, killed. You could always attempt to find a healer, by that's another story.
Now the biggest weakness for this style of RP is that we all just become overpowered, so I reccomend this. The Judege's daughter only has four guards, and we're gong to be split 4/4 on the contracts, so just killing the guards and opening te carriage and killing the daughter will just be silly. We can do this in style and professionalism.
Any questions?