Con-fusion's Return to the Undead and Beyond

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Ruined cathedral section sculpting complete. Final weight 12.3 ounces.

Pictures below:

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I also quickly sculpted a 40mm objective marker.

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Now, to painting!
 
Thanks.

I painted the booard section and skull pits to taste (adding a layer of black in the cracks at the end), and sealed everything to make sure the paint/washes would stay in place. Then, I added the green in relatively thin layers, mixing in a brown splotches between the layers to add some pond scum to the radioactive ooze.

The green is Woodland Scenics Realistic Water + Vallejo Model Color Transparent Green. The mix is a whole lot of Realistic Water to one drop of green, well stirred and applied liberally with a spoon. I used the spoon to drag some of the green out into the black cracks.

The brown splotches are Realistic Water + P3 Battlefield Brown, mixed up the same way but applied only to specific spots that seemed appealing to me.

When it was all dried, I painted gloss sealer over the green to bring out the shine and prevent scratches.

Next time, I might use even less pigmentation. I think it turned out a touch opaque for the radioactive ooze effect I was going for.

However, it has set me thinking on new methods of painting drool, blood, ooze, slime, etc. I have some RT Nurgle Marines that might benefit from this kind of effect.
 
Jealousy leads to chaos. :innocent:

Or, if I can find my RT SM/CSM doubles box, it might lead to a present. I'll let you know.

Here's the next board section:

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Slight change on the ghastly fluids. This time I used a bit less pigmentation towards the center of larger puddles, and added the brown scum using a drip and stir method while the green was still wet.

It didn't turn out exactly as I expected, but not bad either. I'll have to keep experimenting.
 
One of the problems with my "all unique" RT marine force is that, back in the day, GW didn't care about sculpting enough minis of one type to fill out squads. Thus, there are only 16 RT era metal space marine scout sculpts (and that's including the three Chainsaw Warriors). To make this work, I have had to convert some of my doubles.

Here's what I'm working on now:

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My intention is to add a skull to the other knee pad and maybe a mustache.

I also need to clean up some mould lines.
 
The Freebooter's Fate minis are really nice. Werner Clocke did/does most of the sculpts, and the details and shadowed areas are so well defined that even I can't mess them up too badly. The game is good too (fantasy pirate theme, light skirmish, four to seven minis per side, easy to play on a 2x2 board, lots of strategy/tactics nuances based around use of terrain).

Here's an Imperial Armada deckhand:

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I was swapping some minis, and ended up with an RT Rhino as an equalizer. I wasn't expecting much out of it, as I was warned that it was in particularly "bad shape". Understatement of the week. Someone had at some point forceably removed the bottom hatch, shoved a lighter up into the hull, and then pushed a plastic heavy bolter in through the melted front armor. Not pretty.

My daughter took one look at it, and said, "Green stuff it, Dada."

One Nurgle Rhino coming up.
 
Even with the GS, you can definitely see where they melted part of it.. I don't even.. who could? The things people do.. :zombie:

Looking better though, do you already have a Nurgle army to put that in?
 

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