Conga lines?

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Johnny-Crass said:
With Raise Dead congo lines are easy and fun! Suck on a 2-3 turn free tarpit:lol:

OH! OK that makes more sense! I also wouldn't say that is that dodgey meta-game really either.
 
chris_havoc said:
Johnny-Crass said:
With Raise Dead congo lines are easy and fun! Suck on a 2-3 turn free tarpit:lol:

OH! OK that makes more sense! I also wouldn't say that is that dodgey meta-game really either.

you can only conga line like that though if you also get vanhels off as you have to have at least 5 models in the front rank, which means the flank is facing the enemy unit, and in that case you might as well go and do the zombie fishing reel if you have to use both spells :P
 
I generally play pick up games in my local GW, with people i know and (generally) like, theres a mutual understanding that if you are using cheesy lists, like a grey knight, Strom Raven/ Riflenaught spam list noones going to play you, we run lots of fun escalation tournaments, or drunken dreadnaught type games nearly every day, but theres also time reserved for serious gamers who want a challenging matchup. to each his own and as long as you arent a jerk youll get in as many games as you want!
 
Johnny-Crass said:
With Raise Dead congo lines are easy and fun! Suck on a 2-3 turn free tarpit:lol:

I don't know. Seems a better tactic to put your zombies 20 across and the line up your hard hitters 12 and half inches behind...:perv:
 
To make a conga line more viable, why not use a min-sized unit of ghouls or skellies with full command?

The enemy can only target the champ in the front rank (unless there is a character or other kind of mixed unit/cav)

With ghouls, you get a couple of poisoned attacks back, which may actually kill something, the skellies have the flag.

With skellies, the enemy only gets SR for crumble, max. With ghouls, he can max out at SR +1.
 
The enemy can only target the champ in the front rank (unless there is a character or other kind of mixed unit/cav)

With ghouls, you get a couple of poisoned attacks back, which may actually kill something, the skellies have the flag.

With skellies, the enemy only gets SR for crumble, max. With ghouls, he can max out at SR +1.

True, but zombies are cheaper......
 
I conga line in friendly games. My opponents laugh and call me a dick, but then again they'd do the same thing to me if it was warranted.

It's within the parameters of the game, therefore should be considered and used if it could help achieve victory.

Having said that, I think someone throwing 6 dice at either PSun, Dwellers, Pit or Razor exhibit far more cheese (and less tactica) than a conga line move any day.
 
Had a friend use a conga line in a recent match to be able to get into watchtower on turn one. Although I dislike this and gave him a hard time about it there's not much to do about it.
I just made sure not to go easy on him with other rules like when he was moving his fast cav or if he forgot stuff during his turn.
I still ended up winning the game too as he was unable to keep the tower with his 40 man unit of savage orc big'uns.
 
Did he occupy building using a reform?
If so, this is way illegal.
Thing about conga lines is, when you reform, no model may move more than twice its normal movement rate.
I doubt severely that a unit of 40 in horde formation would be able to abide by this restriction.
 
A friend congo lined around 24 zombies when they were in combat with my minobus, safe to say they didnt last a turn, and, gave me an extra attack, he then did the same thing against a ghorgon, they faired slightly better, lasting till the crumble on the first turn
 
I use a translator for the conversion of mm to inches so i had to round up few fraction of inches. It should not impact the calculation.

Also, i hope it's not too confusing.

Supposing i want to reform a 40 zombies in horde formation into a conga line.

A zombie base is 20 mm.
40 zombies in a conga line would be 800 mm long or 31,5 inches.

After the first reform, the first rank and the last rank can't be at more than 446,4 mm from one another (16 inches of movement + 40 mm for the 18 middles ranks).

That's 22 models in theory but that would leave four ranks of only 1 models at the back (something that is not allowed).
So we need to reduce that to 20 ranks.

After the second reform, your first model can't be at more than 766,4 mm from one another (16 inches of movement + 360 mm for the 18 middles ranks).
766,4 mm / 20 mm per bases = 38,32 models

so only 38 zombies fit after the second reform which mean it's impossible to reform into a conga line with 40 zombies.

Supposing i want to reform 20 zombies into a conga line while in combat:

the big trouble with that is i'm not allowed to move forward (as there's enemies that way).

having a block of 20 zombies 5x4 i'll have to make a first reform.

8 inches of movement moving backward + 60 mm for the 3 other ranks = 263,2 mm or 10,36 inches

263,2 mm / 20 mm per base = 13 ranks (giving us the problem of the single zombie rank at the back)

so 10 ranks with 2 files

second reform,

8 inches of movement moving backward + 180 mm for the 9 other ranks = 383,2 mm or 15,08 inches

383,2 mm / 20 mm per base = 19,16

Only 19 zombies fit after the second reform. So once again, it seem that it's impossible to reform 20 zombies, who are in combat, into a conga line.

The rules seem to make it hard to reform into conga line !
 

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