corps cart help !!!!!!!!!!!

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!

simpelekaas

Zombie
May 9, 2011
10
Zombies
8
Hey guys i would like some help about building my corps cart. what are the benefits of mounting him with a wrath or a necromancer, and what are the benefits of the lodestone and bale-fire. hope you guys can help me maybe you have experience with one of the mounts in combat.big thnks
 
Sorry for being a bit short here but don't you have the vampire counts codex? The benefits from loadstone and balefire are easy enough to understand if you read there under the corpse cart.
To use a Necromancer on your corpse cart is more or less just for protection and add a bit of fighting power to your necromancer you not want to walk in a unit with. He do not get any bonus or such on casting in anyways by riding a corpse cart.
 
im building the corps cart fore my brother there fore i dont have the codex right here bud were is the wraith mount good fore ?
 
If you are building it for someone else, I would suggest that you keep it flexible if possible. Not sure what your modelling experience is. If you can make the lodestone/balefire swappable and the Necro removable, that would be ideal.

If you need help with those suggestions, I would recommend that you post in the P&M section of the forum Dying to Help
 
I'm trying to figure out how a necromancer joins a corpse cart does anyone have any idea how this work and who is the guy with the whip.
 
As far as I know:
The necromancer can take the corpse cart as a mount and it counts as a monstrous mount in every respect. It costs the same amount of points as it does in core but these point take up your hero slot. You can still add any other upgrades but they also take up ther hero slot. I regards to the model itself, All of the body whip and whatnot are just options for the necromancer, there is no wraith option and how you build him makes no difference.
 
The corpse cart is always built with the "guy with the whip" driving it (or with the alternative sword arm, neither has any game effect). It would be up to your brother if it counted as just a corpse cart or a corpse cart ridden by a necromancer.

As for using the loadstone or balefire, I'd magnetize them if you're skilled enough, as both options can be useful in the game. However, most opponents will not mind if the model has balefire but you play it as having the loadstone in game (or vice versa) as long as you are clear about it at the start.

As for in game advice: mounting a necromancer on a corpse cart generally isn't very useful. The necromancer becomes exposed and you're adding two units together which have poor combat potential to create a unit that still has poor combat potential.

The balefire (is that +1 wound with invocation? I get the two mixed up) can be good if you keep it near the centre of your line and you plan to cast invocation of nehek a lot (not a tactic that I find works, but it has its advocates).

The loadstone (-1 to enemy casting attempts within 24") is also useful in the correct situations. It can level the playing field if you only plan to take a level 3 wizard for example. I find that with so many PD being thrown around in 8th it doesn't help much.

I've actually tended to field the corpse cart without either upgrade when I've used it in 8th edition, as I've only been using it for its bound spell.
 
Dan_Lee said:
I've actually tended to field the corpse cart without either upgrade when I've used it in 8th edition, as I've only been using it for its bound spell.

In that case, wouldn't you be better off just taking a necromancer with Vanhel's? Then at least you get an extra channeling attempt each turn.
 
A necromancer with vanhal's is subtly different. The cart affects everything within 6" and only requires a 3+ to cast, but can't move units (and doesn't provide re-rolls?). The necro has a longer range, gets a channel and +1 to cast, but needs 7+ to cast .

My cart was their for the threat of giving my entire battle-line ASF, something the necro can't do.
 

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu