I'm a big fan of the Corpse Cart model. However, with the advent of 8th edition changes to how bound spells work, it has severely limited the value of a corpse cart. I no longer think they are a competitive choice.
However, in friendly games or based around certain lists I will still field one. I want to discuss in this thread what CAN you do with them now, what uses they have. So here we go. If I've misunderstood any new rules in 8th please let me know, I only have a single game under my belt and that was against O&G so this post is theory based on limited knowledge. Helpful, no?
Combat:
In Combat, a Corpse Cart hasn't changed much. It has, on average, 7 attacks at WS2, S2, and then a D6 S2 thunderstomp. Against most troops, S2 isn't going to do much, if anything. The only things it could kill is debuffed poor units or Zombies. It does however have T4 with Regen and 3 wounds. This is enough to hold a small flanking unit, but with 8th ed. those units are no longer around as much, and not dangerous to our core blocks. So what I'm saying is in combat, they are almost completely useless. Only use would be to lock down a low CR unit (1) that is S3. If it's in range of your BSB, you should be OK for a couple rounds.
Miasma of death:
Granting ASF also does not matter much anymore. With Infantry especially. However, if you do have a higher I than your opponent, and have ASF, it will grant hatred. Because this lasts for 2 rounds, it has some merit when combined with Vampires or BloodKnights against certain units. It can also help grave guard and ghouls against Dwarfs and Lizardmen (any other armies?). This ability I wouldn't be so quick to discount. Against LZ, having hatred given to 3 units +2 or 3 characters for two rounds sounds pretty stellar. Not optimal, but in certain lists granting Hatred to all units in range for 2 rounds could really help. I have considered using this in a more combat heavy list, but still think VHD would be a better choice. Another major con to the Miasma is that there is no caster bonus. A pro, although minor, is that you cannot lose this ability. You can throw 6 dice a round at it and not worry about losing this ability or miscasting. Even if you can just give this ability to characters it could really help.
Lodestone:
Losing the ability to spam IoN has hurt us. This is no longer a strong ability. It could however be used in more elite lists that contain Wraiths, BloodKnights, Spirit Hosts, Black Knights. Most other models would not benefit enough to warrant a lode stone; definitely not Infantry. I believe it also works when summon undead horde is cast, so there is some use to be had. Edit: Forgot vampire units only heal a single wound from IoN.
Balefire:
Balefire is most helpful when you need to stop a spamming magic phase. It will not help you with game breaking spells that have 6 dice thrown at them. It would be of more value against casters that have a lot of lower level spells throwing a round. TK, OK, Slaan's with an extra dice, VC lvl 4 lords spamming VHD and IoN. But it seems most lists are just saving for the super spells and throwing a lot of dice. So again, another situational ability. I honestly can't see a lot of use for this however. There isn't as many PD to throw around anymore, so the total amount of spells will go down limiting this use.
From what I see of this, a Corpse Cart would be helpful against:
Dwarves. Flaming cannons would blow it apart though.
Lizardmen. Engine of the Gods, or Flaming magic spells would destroy it as well.
Elite lists can benefit from the Lode stone if it runs Blood Knights or Wraiths. Might be worth it here...
I love the model, I still want to include it, but I feel like I'm grasping at straws. The only reliable ability I feel it has is that it can grant hatred to characters, at the expense of hurting the magic phase.
However, in friendly games or based around certain lists I will still field one. I want to discuss in this thread what CAN you do with them now, what uses they have. So here we go. If I've misunderstood any new rules in 8th please let me know, I only have a single game under my belt and that was against O&G so this post is theory based on limited knowledge. Helpful, no?
Combat:
In Combat, a Corpse Cart hasn't changed much. It has, on average, 7 attacks at WS2, S2, and then a D6 S2 thunderstomp. Against most troops, S2 isn't going to do much, if anything. The only things it could kill is debuffed poor units or Zombies. It does however have T4 with Regen and 3 wounds. This is enough to hold a small flanking unit, but with 8th ed. those units are no longer around as much, and not dangerous to our core blocks. So what I'm saying is in combat, they are almost completely useless. Only use would be to lock down a low CR unit (1) that is S3. If it's in range of your BSB, you should be OK for a couple rounds.
Miasma of death:
Granting ASF also does not matter much anymore. With Infantry especially. However, if you do have a higher I than your opponent, and have ASF, it will grant hatred. Because this lasts for 2 rounds, it has some merit when combined with Vampires or BloodKnights against certain units. It can also help grave guard and ghouls against Dwarfs and Lizardmen (any other armies?). This ability I wouldn't be so quick to discount. Against LZ, having hatred given to 3 units +2 or 3 characters for two rounds sounds pretty stellar. Not optimal, but in certain lists granting Hatred to all units in range for 2 rounds could really help. I have considered using this in a more combat heavy list, but still think VHD would be a better choice. Another major con to the Miasma is that there is no caster bonus. A pro, although minor, is that you cannot lose this ability. You can throw 6 dice a round at it and not worry about losing this ability or miscasting. Even if you can just give this ability to characters it could really help.
Lodestone:
Losing the ability to spam IoN has hurt us. This is no longer a strong ability. It could however be used in more elite lists that contain Wraiths, BloodKnights, Spirit Hosts, Black Knights. Most other models would not benefit enough to warrant a lode stone; definitely not Infantry. I believe it also works when summon undead horde is cast, so there is some use to be had. Edit: Forgot vampire units only heal a single wound from IoN.
Balefire:
Balefire is most helpful when you need to stop a spamming magic phase. It will not help you with game breaking spells that have 6 dice thrown at them. It would be of more value against casters that have a lot of lower level spells throwing a round. TK, OK, Slaan's with an extra dice, VC lvl 4 lords spamming VHD and IoN. But it seems most lists are just saving for the super spells and throwing a lot of dice. So again, another situational ability. I honestly can't see a lot of use for this however. There isn't as many PD to throw around anymore, so the total amount of spells will go down limiting this use.
From what I see of this, a Corpse Cart would be helpful against:
Dwarves. Flaming cannons would blow it apart though.
Lizardmen. Engine of the Gods, or Flaming magic spells would destroy it as well.
Elite lists can benefit from the Lode stone if it runs Blood Knights or Wraiths. Might be worth it here...
I love the model, I still want to include it, but I feel like I'm grasping at straws. The only reliable ability I feel it has is that it can grant hatred to characters, at the expense of hurting the magic phase.