Hi all,
Had another entertaining game last night, practicing with my VC army for the tourney in 4 weeks.
Lord Mannfred had ordered me to venture deep into the land of Bretonnia in order to test my mettle vs their knights, to prepare me for the challenge ahead.
A few burnt villages later and the local Lord sent out a small force to take me on.
My army was slightly different from before.
I wielded Skull staff, Helm of Commandment and also used by Forbidden Lore, Mastery of the Black Arts and Ghoul Summoning skills.
2 Drudges with 3 scrolls, periapt and knowing Invocation and Van Hels.
25 Grave Guard with full command
10 Ghouls with Ghast
10 Ghouls with Ghast
20 Zombies with banner
9 Fell Bats
10 Cairn Wraiths
My opponent was fielding.
Lord with magic weapon, 4+ ward, Giant Chicken.
BSB Paladin, Banner of the Lady, Virtue of Duty (With Errants)
2 Damsels with 3 scrolls and the Chalice of Malfleur. With Knights of the Realm and Grail Knights.
8 Knights of the Realm with Banner
8 Knights Errant with Banner
5 Grail Knights with Banner
4 Pegasus Knights with Banner
2 units of 5 Peasant Cavalry
10 Archers with brazier
1) The fools spent time praying to their Wood Elf friends, giving me time to cast a Winds of Undeath (Dispelled) and raise up some more zombies.
There was a nearby house that myself and the 2 drudges started moving towards.
Unfortunately I had placed my Grave Guard out of easy support range of the house. This was due to me dithering between setting up in my usual bunker location, then realising that not a single Bretonnian unit could get into the house, giving me a great vantage point to direct the battle.
The Bretonnians advanced, with Grail Knights furthest forward.
2) The Cairn Wraiths advanced past the Grail Knights. A Van Hels on them was dispelled, whilst a second got through with ultimate power. They caused 5 peasants horses to flee, leaving the Wraiths to stream towards the Pegasus knights who held. Out of range of the Helm, the Wraiths’ ineptitude was exposed as they merely wounded 1 Pegasus. Despite their banner, the outnumbering wraiths caused them to flee. They regained their courage just before they were out of range of the battle.
The pursuing wraiths then slammed into the Bretonnian Lord on Giant Chicken.
Meanwhile, I’d moved the Fell Bats before the Grail Knights to try and hold them up.
The Grail Knights charged the Bats and destroyed them utterly, despite the use of the Helm.
The Pegasus Knights rallied.
The Wraiths nearly killed the Giant Chicken, whilst the Lord merely wounded a wraith. Sadly for me his courage was great and he held. Bah! (-3 break test for the Lord. BSB out of range).
Meanwhile the Errant Knights and BSB charged my Grave Guard. In a stunning display of knightly ineptitude, and despite my helm being unable to assist, only 1 Grave Guard was destroyed.
2 more Grave Guard crumbled as the Banner of the lady disrupted their ranks (No rank bonus against the BSB’s unit).
Luckily for the Grave Guard, the courage of the Knights of the Realm, supposed to assist the Errant Knights, failed them and they did not charge in tandem.
A Damsel wounded herself with the Chalice of Malfleur.
3) A Curse of Years on a Grail Knight killed one.
The Wraiths failed to cause any damage to the Giant Chicken, whilst the lord slew 2 wraiths.
2 Errant Knights fell to the Grave Guard, but the Errant Knights still won and 1 more guard crumbled.
The Wraiths managed to kill the Giant Chicken, but little else.
To make matters worse the Pegasus Knights had found their courage and charged in to assist their Lord.
The Knights of the Realm charged a small ghoul unit I’d not raised up. They burst through them and out the back. Very soon they could threaten the Grave Guard’s flank.
The Curse on the Grail Knights was dispelled.
5 Peasant Cavalry flank charged a small unit of 11 ghouls I’d been unable to raise up much (Wasting too much time casting fancy stuff like Curse of Years). 1 ghoul perished, but 2 peasants were slain and run down. The pursuing ghouls slammed into the 4 Grail Knights behind the Peasant horses.
Also, the 10 peasant archers dared to shoot at me, and one of their arrows actually caused me some discomfort. They what?! They dare!?
4) The zombies charged 5 peasant horses that were protecting the flank of the Errants from my zombies. The Peasants fled.
The Grave Guard and Knights Errant fought on. The Grave Guard were back to full strength, whilst the Knights were reduced to 6 including the BSB.
The Lord, now on foot, destroyed the wraiths, assisted by the Pegasus Knights.
The ghouls failed to kill a single Grail Knight, and were greatly reduced in number from return attacks.
The Knights of the Realm turned to threaten the rear of the Grave Guard.
The Pegasus Knights flank charged the ghouls fighting the Grail Knights. The ghouls did nothing, but die like the wretches they are. Bah! The Pegasus Knights stopped just short of the house I was hiding, er, commanding from.
The Peasant horsemen failed to rally, and ran through the archers, panicking them as well.
5) The zombies turned to face the Pegasus Knights.
The Errant Knights rallied.
The Grave Guard turned to face the Knights of the Realm.
I left the house to better command my zombies and Grave Guard. The Pegasus Knights were in easy striking distance. This was do or die (Again).
A successful Van Hels later saw the zombies charge the Pegasus knights, who fled in fear and splattered like bugs on a Black Coach window against the building.
The Grave Guard moved towards the Knights of the Realm. Both Van Hels on them were dispelled or failed.
The Damsel with chalice killed herself trying to gain dispel power.
The Lord ran very near to the house the Necros were lurking in.
The peasant archers rallied, but panicked again as the still fleeing peasant horse rode through them. Both units fled the field of battle.
The Knights of the Realm were too scared to rear charge my zombies.
6) The Grave Guard charged the Knights of the Realm, killing 3 and routing them. Their banner was captured.
The Necros vacated the building the Lord was very near to.
At last, after having my last few efforts thwarted by miscast and dispels, I was able to cast Winds of Undeath. Magical energies gathered across the battlefield and flew through the enemy. Their lord was wounded, and a feeble one strong spirit host appeared. That was all. Bah! Rubbish.
The Knights of the Realm rallied, whilst the Errant Knights and BSB rear charged the zombies. There was much hacking and slashing and of the 30+ zombies, only 3 remained, still clutching their ragged wooden banner.
The battlefield was very sparse at the end.
I was left with 24 Grave Guard, 3 zombies and both drudges.
The Bretonnians were left with their Lord on foot, a Damsel, 4 Grail Knights, Paladin, 3 Errant Knights and 5 Knights of the Realm.
Neither side had an advantage at this point, so we both slunk off to lick our wounds.
**************************************************
Score was approx 1400 to 1200 due to 3 captured banners. However, using the tourney rules*, it was in fact a 24 point win to my opponent. So a draw either way.
*only get 100 vp for most banners, not 100 for each.
I mis-deployed the Lord and Necros completely, being seduced half way through this stage by the big comfy building to hide in.
I should have had more faith in my Grave Guard. They were nails. Whilst only taking 1 wound was lucky, the average from BSB, 7 horses and 7 Errant attacks is only 3.32 wounds. So still plenty of the unit left after that.
If both buses had made it in, I’d have been looking at taking 6.1 casualties on average, then losing 11 more to kills, outnumber, 2 ranks and Virtue of Duty and Battle Banner. Leaving 8 left to bulk back up to a bigger number.
I’m not sure it’s legal to have 3 characters on their own in a building. Is it just one unit at a time allowed? Still, that being the case, I wouldn’t have bothered with the building and would have deployed in the usual bunker spot behind the Grave Guard.
Also, maybe the Peg Knights could have flown over the building they fled into? I need to check that. Was a lot of VPs lost, but I think still within the realms of being a draw, assuming they didn’t roll low and hit the building anyway, or fail to rally.
I misused the wraiths, again. They could have flank charged the Grails, easily butchering the damsel in the back rank and perhaps beating them off.
Although, they did hold his nasty Flying Lord up pretty much all game. And with a 58% chance of routing his Lord when they pursued into him, things could have turned out very differently indeed.
The fancy magic was rubbish. 2 Curse of Years killed 1 Grail Knight, whilst 1 Winds of Undeath wounded his Lord. Sadly I see no reason to use anything apart from Invocation and Van Hels vs anything but Wood Elves. With 3 scrolls, the big stuff just gets stopped very easily.
I am changing the army yet again, as I am an inveterate tinkerer.
I am dropping the Bats (180 points), both Van Hels off the Necros and 5 Grave Guard to get me a Wight BSB with Drakenhof Banner.
257 points, but he’s worth it I think.
1) 3 killing blow attacks at S4. S6 on the charge. Not bad.
2) T5, 3W, 2+ save, 4+ regen.
3) Unit he’s with gets regen. Means half the casualties taken and half the crumble casualties as well.
4) Gives +1 CR to the unit he’s with, meaning +7 static CR for the Grave Guard.
5) 1 less wound to crumble results.
In the 2 bus charging scenario above, instead of losing 6 dead and 5 extra CR, it would be 3 dead + 4 extra CR leaving 10 crumble, 9 after BSB.
With regen that should be 4.5 crumble, leaving 15-16 survivors.
But if I roll rubbish on that turn, I’ve got fewer models leeway than with a larger unit.
Than again, it’s 257 points in one guy. I think I’d be better buying 10 more Grave Guard and 17 more ghouls.
That gives me 1 uber anvil, 2 anvils, 1 bunker unit and a glass hammer unit to use at the right time.
Not long now to decide before the army lists are needed in…
Cheers,
Gazzor
Had another entertaining game last night, practicing with my VC army for the tourney in 4 weeks.
Lord Mannfred had ordered me to venture deep into the land of Bretonnia in order to test my mettle vs their knights, to prepare me for the challenge ahead.
A few burnt villages later and the local Lord sent out a small force to take me on.
My army was slightly different from before.
I wielded Skull staff, Helm of Commandment and also used by Forbidden Lore, Mastery of the Black Arts and Ghoul Summoning skills.
2 Drudges with 3 scrolls, periapt and knowing Invocation and Van Hels.
25 Grave Guard with full command
10 Ghouls with Ghast
10 Ghouls with Ghast
20 Zombies with banner
9 Fell Bats
10 Cairn Wraiths
My opponent was fielding.
Lord with magic weapon, 4+ ward, Giant Chicken.
BSB Paladin, Banner of the Lady, Virtue of Duty (With Errants)
2 Damsels with 3 scrolls and the Chalice of Malfleur. With Knights of the Realm and Grail Knights.
8 Knights of the Realm with Banner
8 Knights Errant with Banner
5 Grail Knights with Banner
4 Pegasus Knights with Banner
2 units of 5 Peasant Cavalry
10 Archers with brazier
1) The fools spent time praying to their Wood Elf friends, giving me time to cast a Winds of Undeath (Dispelled) and raise up some more zombies.
There was a nearby house that myself and the 2 drudges started moving towards.
Unfortunately I had placed my Grave Guard out of easy support range of the house. This was due to me dithering between setting up in my usual bunker location, then realising that not a single Bretonnian unit could get into the house, giving me a great vantage point to direct the battle.
The Bretonnians advanced, with Grail Knights furthest forward.
2) The Cairn Wraiths advanced past the Grail Knights. A Van Hels on them was dispelled, whilst a second got through with ultimate power. They caused 5 peasants horses to flee, leaving the Wraiths to stream towards the Pegasus knights who held. Out of range of the Helm, the Wraiths’ ineptitude was exposed as they merely wounded 1 Pegasus. Despite their banner, the outnumbering wraiths caused them to flee. They regained their courage just before they were out of range of the battle.
The pursuing wraiths then slammed into the Bretonnian Lord on Giant Chicken.
Meanwhile, I’d moved the Fell Bats before the Grail Knights to try and hold them up.
The Grail Knights charged the Bats and destroyed them utterly, despite the use of the Helm.
The Pegasus Knights rallied.
The Wraiths nearly killed the Giant Chicken, whilst the Lord merely wounded a wraith. Sadly for me his courage was great and he held. Bah! (-3 break test for the Lord. BSB out of range).
Meanwhile the Errant Knights and BSB charged my Grave Guard. In a stunning display of knightly ineptitude, and despite my helm being unable to assist, only 1 Grave Guard was destroyed.
2 more Grave Guard crumbled as the Banner of the lady disrupted their ranks (No rank bonus against the BSB’s unit).
Luckily for the Grave Guard, the courage of the Knights of the Realm, supposed to assist the Errant Knights, failed them and they did not charge in tandem.
A Damsel wounded herself with the Chalice of Malfleur.
3) A Curse of Years on a Grail Knight killed one.
The Wraiths failed to cause any damage to the Giant Chicken, whilst the lord slew 2 wraiths.
2 Errant Knights fell to the Grave Guard, but the Errant Knights still won and 1 more guard crumbled.
The Wraiths managed to kill the Giant Chicken, but little else.
To make matters worse the Pegasus Knights had found their courage and charged in to assist their Lord.
The Knights of the Realm charged a small ghoul unit I’d not raised up. They burst through them and out the back. Very soon they could threaten the Grave Guard’s flank.
The Curse on the Grail Knights was dispelled.
5 Peasant Cavalry flank charged a small unit of 11 ghouls I’d been unable to raise up much (Wasting too much time casting fancy stuff like Curse of Years). 1 ghoul perished, but 2 peasants were slain and run down. The pursuing ghouls slammed into the 4 Grail Knights behind the Peasant horses.
Also, the 10 peasant archers dared to shoot at me, and one of their arrows actually caused me some discomfort. They what?! They dare!?
4) The zombies charged 5 peasant horses that were protecting the flank of the Errants from my zombies. The Peasants fled.
The Grave Guard and Knights Errant fought on. The Grave Guard were back to full strength, whilst the Knights were reduced to 6 including the BSB.
The Lord, now on foot, destroyed the wraiths, assisted by the Pegasus Knights.
The ghouls failed to kill a single Grail Knight, and were greatly reduced in number from return attacks.
The Knights of the Realm turned to threaten the rear of the Grave Guard.
The Pegasus Knights flank charged the ghouls fighting the Grail Knights. The ghouls did nothing, but die like the wretches they are. Bah! The Pegasus Knights stopped just short of the house I was hiding, er, commanding from.
The Peasant horsemen failed to rally, and ran through the archers, panicking them as well.
5) The zombies turned to face the Pegasus Knights.
The Errant Knights rallied.
The Grave Guard turned to face the Knights of the Realm.
I left the house to better command my zombies and Grave Guard. The Pegasus Knights were in easy striking distance. This was do or die (Again).
A successful Van Hels later saw the zombies charge the Pegasus knights, who fled in fear and splattered like bugs on a Black Coach window against the building.
The Grave Guard moved towards the Knights of the Realm. Both Van Hels on them were dispelled or failed.
The Damsel with chalice killed herself trying to gain dispel power.
The Lord ran very near to the house the Necros were lurking in.
The peasant archers rallied, but panicked again as the still fleeing peasant horse rode through them. Both units fled the field of battle.
The Knights of the Realm were too scared to rear charge my zombies.
6) The Grave Guard charged the Knights of the Realm, killing 3 and routing them. Their banner was captured.
The Necros vacated the building the Lord was very near to.
At last, after having my last few efforts thwarted by miscast and dispels, I was able to cast Winds of Undeath. Magical energies gathered across the battlefield and flew through the enemy. Their lord was wounded, and a feeble one strong spirit host appeared. That was all. Bah! Rubbish.
The Knights of the Realm rallied, whilst the Errant Knights and BSB rear charged the zombies. There was much hacking and slashing and of the 30+ zombies, only 3 remained, still clutching their ragged wooden banner.
The battlefield was very sparse at the end.
I was left with 24 Grave Guard, 3 zombies and both drudges.
The Bretonnians were left with their Lord on foot, a Damsel, 4 Grail Knights, Paladin, 3 Errant Knights and 5 Knights of the Realm.
Neither side had an advantage at this point, so we both slunk off to lick our wounds.
**************************************************
Score was approx 1400 to 1200 due to 3 captured banners. However, using the tourney rules*, it was in fact a 24 point win to my opponent. So a draw either way.
*only get 100 vp for most banners, not 100 for each.
I mis-deployed the Lord and Necros completely, being seduced half way through this stage by the big comfy building to hide in.
I should have had more faith in my Grave Guard. They were nails. Whilst only taking 1 wound was lucky, the average from BSB, 7 horses and 7 Errant attacks is only 3.32 wounds. So still plenty of the unit left after that.
If both buses had made it in, I’d have been looking at taking 6.1 casualties on average, then losing 11 more to kills, outnumber, 2 ranks and Virtue of Duty and Battle Banner. Leaving 8 left to bulk back up to a bigger number.
I’m not sure it’s legal to have 3 characters on their own in a building. Is it just one unit at a time allowed? Still, that being the case, I wouldn’t have bothered with the building and would have deployed in the usual bunker spot behind the Grave Guard.
Also, maybe the Peg Knights could have flown over the building they fled into? I need to check that. Was a lot of VPs lost, but I think still within the realms of being a draw, assuming they didn’t roll low and hit the building anyway, or fail to rally.
I misused the wraiths, again. They could have flank charged the Grails, easily butchering the damsel in the back rank and perhaps beating them off.
Although, they did hold his nasty Flying Lord up pretty much all game. And with a 58% chance of routing his Lord when they pursued into him, things could have turned out very differently indeed.
The fancy magic was rubbish. 2 Curse of Years killed 1 Grail Knight, whilst 1 Winds of Undeath wounded his Lord. Sadly I see no reason to use anything apart from Invocation and Van Hels vs anything but Wood Elves. With 3 scrolls, the big stuff just gets stopped very easily.
I am changing the army yet again, as I am an inveterate tinkerer.
I am dropping the Bats (180 points), both Van Hels off the Necros and 5 Grave Guard to get me a Wight BSB with Drakenhof Banner.
257 points, but he’s worth it I think.
1) 3 killing blow attacks at S4. S6 on the charge. Not bad.
2) T5, 3W, 2+ save, 4+ regen.
3) Unit he’s with gets regen. Means half the casualties taken and half the crumble casualties as well.
4) Gives +1 CR to the unit he’s with, meaning +7 static CR for the Grave Guard.
5) 1 less wound to crumble results.
In the 2 bus charging scenario above, instead of losing 6 dead and 5 extra CR, it would be 3 dead + 4 extra CR leaving 10 crumble, 9 after BSB.
With regen that should be 4.5 crumble, leaving 15-16 survivors.
But if I roll rubbish on that turn, I’ve got fewer models leeway than with a larger unit.
Than again, it’s 257 points in one guy. I think I’d be better buying 10 more Grave Guard and 17 more ghouls.
That gives me 1 uber anvil, 2 anvils, 1 bunker unit and a glass hammer unit to use at the right time.
Not long now to decide before the army lists are needed in…
Cheers,
Gazzor