650 points for Mortarch version. 650 points for the count on an abyssal terror. Let's be real; sacrificing TEN spells for a little added punch in close combat doesn't seem worth it. What do you guys think?
no. If it said he knew a certain number of spells, then yes, but it says he is just a level 4 that is a loremaster (better than four spells) of the two, so he can't choose.Count Mannfred is far better used with his Barded Nightmare + Black Knights/Blood Knights bodyguard. Abysal Terrors where never that appealing, until Mortarchs.
Also... what happens if we use a standard VC (With Count Mannfred, instead of Mortarch Mannfred) but with the End of Times rules?
Can he use Loremaster Death, Vampires, and have 4 spells from Lore of Undeath, mounted on a Barded Nightmare?
Because... I'd use that, haha.
no. If it said he knew a certain number of spells, then yes, but it says he is just a level 4 that is a loremaster (better than four spells) of the two, so he can't choose.
I see what you mean about having too many options for spells. I once made a list with 24 spells before I remembered you can only get 12 dice... At the same time though, if you don't mount the count version on a horse he can sit in a bunker like a necro and just cast all day, effectively taking less than half of the damage from cannons compared to Mortarch Mannfred. Mortarchs can't join units because you know they ride giant monsters and have the large target rule, so a cannon blasting the count will kill d6 zombies while a cannon blasting Mortarch manny could potentially half his HP.
The abyssal terror was solely for points comparison, if you take him off he's that much cheaper with ten more spells, so if you have maybe a periapt caddy and a casket with UL rules, suddenly 14 spells doesn't seem so overwhelming. I like options, and once I've set aside dice for invocation, his other 13 spells are situational and he is in my opinion a more reliable caster when he has set spells. It seems to me that they are both good at their own thing, but at the same time a blender lord on a zombie dragon is around the same point cost and will wreck twice as much face (at least) in CC while Count Mannfred will wreck three times as much in magic. That said, the only real upside is the re rolling of one of the winds of magic dice, but a casket and periapt can accomplish the same thing.
Casket keeps getting allot of hype, but honestly the heirotitan is better. The titan moves with your casters, it can fight, is boosting all spells by d3. It has built in dearth and light signature allowing you to forego a death necro for sniping.
On the lore master issue, they let you double up on spells you normally can't. Two raise deads? Yes please!
On the matter of to many spells, you should always have a spell priority. When you start going ummmm, ahhhhh... You need to step back and think about your battle plan and the vest steps forward. Then cast to achive those results.