Incidentally, I am curious what tactics you use to mitigate crumble, aside from narrow, deep units with a banner? As has been stated before, zombie units are pretty much guaranteed combat resolution for your opponent, and that means in a multi unit fight you are starting out in the hole just by having the zombies present.
Well, ironically that was why I started this thread was to see what other players are doing. It's turned into a discussion on changing the rule. I have no problem sharing my tactics, I just like other vampire generals who know tricks I don't to come in and add to what I post.
First, and this isn't bragging, this comment is meant to put crumble in perspective. I've been playing undead since 3rd ed before there was
VC and
TK. I've played every edition and version of undead since. I've dealt with crumble this whole time. Undead are an advanced army, playing them well requires really knowing the game, but in return we get control freak level of reliability for our troops. Every time you make a LD check, that is a chance of a piece of your army failing. We virtually have no fail points like that, our fail points are small little things like improperly timed spells, a miscast, misjudging CR and over crumbling etc. We mitigate these with redundancy (2 units of hexwrauths, TG or ME are and exasmple) and alternative options (raise dead, dire wolves and a spirit host).
Now, I consider myself an advance player (I've been playing for 25 yes). My competition is good and I play in tournaments. I've had games against armies that our handicap (WoC being recent) where I lose very little, heal most of my stuff and take my opponent. Not all my games are like that, but when tracking my games this last year, I've won 70% of them. My point in saying this is if crumble were less harsh or IoN any more effective, I would of been unstoppable. Our army would be to strong.
Now, I realize that our army can go the other direction and badly. I've had those games that stuff crumble everywhere and you have terrible magic phases etc. And every time an edition or army book changes I go through a losing streak for a good 3 months before I can get comfortable with the adjustments to our army. So, losing streaks with undead is part of the learning curve. You won't win with them consistently till you master what makes them different and crumble is part of that.
So here are my tactics:
1) math hammer the battlefield. Know the SCR and odds every where.
2) run a BSB, the +1 combat result and -1 crumble radius is worth 25pts.
3) get really good at hoping characters from unit to unit. Move the general in ways that max marching and move BSB in ways that max his bonus and effect.
4) seek to at least equal the CR. We win the war of attrition.
5) avoid charging elites and characters into fights with tarpits, only do it if your enemy can't deal slot of damage to the tarpit.
6) never combo charge with lone characters and another unit.
7) shove units up into 1" of a unit and have your character join it instead of charging, then let them charge you. We do better in combat when we get charged as our healing is 1 round away instead of 2.
8) always put characters into delivery buses before charging units that the character can't easily tackle.
9) never accept challenges with characters other than WK. Always have your blender attacking the rank and file to maximize CR.
10) build your units deep, we can outlast and heal. They can't. Crumble will be less and less each turn if you can get pass the first couple rounds of combat. We win the war of attrition.
11) use your redirectors to keep units that have high SCR and will be hard for use to generate CR from out of combat. We have dire wolves, fell bats, spirit hosts and raise dead. All amazing redirection options. You should have two of those in your army and multiples of at least one of them and then know how to really use them. With proper redirection you control CR all day long.
12) support combats with proper hexes and augments. If running death, their soulblight and D&D in there to get that edge or make fear trigger. If running LoV, VHDM and HV at the right time is huge. A wall of 8 CH with VHDM shoved 1" in front of your opponents unit makes him make poor choices.
13) get really good at movement and preventing movement. This is why I use dire wolves, hex wraiths and 3 LoV casters + book of arkhan in most of my armies. Raise dead and VHDM control movement. Controlling movement wins games.
14) as stated above, use 5 wide buses with command to minimize crumble and go wise when maximizing attacks. Know when to use reform properly and when you should be defensive. and when you should be offensive.
15) build vampires that blend well. Focus on wound generation. Put them in soft spots to kill as many models as possible. Characters die when the unit breaks and you run it down. You don't need your vampires to be heroic. Have champions accept challenges, dire and then get healed in your magic phase and accept the challenge again.
That's all off the top of my head. I've got to bounce but if I think of more I'll post it. If any one has questions or anything to add I love to hear it. Let me know if anything helps.
