Dark Heresy - char creation(updated first post!)

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Like what I see guys! Cool characters.

Sanai for equipment you can pretty much bet on that chainsword/eviscerator.

All characters get a laspistol, close combat weapon, armor and two things extra depending on career.
Oh and pocket money of course!
 
The equipment will be given (with regards to Strength, AP etc.) depending on written background, not given as in this is what you will get.

I don't want one character having an insanely overpowered weapon leaving the other to pick their noses in combat because they are stuck with an old fork instead of a mono-blade.
So if you just say "I have a long-las" that's fine, but it might not be the exact same long-las from 40K. It could be stronger or weaker depending on what others have.

Hope I'm making sense here, basically put down your equipment and I will make the gaming side of it. Two things beside a laspistol, armor and cc weapon which could be anything you like but makes sense with the background of your char. So The Archivist might pick two Tau pieces he wants whether that's a weapon or other piece of tech. It could be anything really so go nuts.
 
Name: Gaius Rackam
Class: Arbitrator
Age: low 30's
Appearance: There is very little out-of-the-ordinary about Gaius at first glance, he is of average height, size and mannerisms, with hair that could be a dark brown or blond depending on the light and eyes of green/grey/blue. Beneath his arbites armour though, is an athletic build and a series of scars earned from various close scrapes and deals-gone-wrong.

Bio: Naught is known of Gaius's past before his indoctrination into the Adeptus Arbites, but a keen grasp of Underworld workings and weapons leads one to assume a potentially shady past.

It was these same abilities however that saw Rackam promoted into an Arbites Snatch Squad detailed to the detainment and apprehension of well-ranked potentates and targets with potentially valuable information. His recent transferrance into the service of the Inquisition follows a 3 week operation within the catacombs beneath an industrial complex believed to be the hide-out of a heretical cult. A simple snatch-and-grab operation for the 10 man squad turned into a protracted battle of guerilla warfare as the arbites were cut off from the exits by vastly-superior numbers of fanatics trained and equipped well-above the forecasted expectations. By the operations completion, Gaius and 3 other operatives remained and the target, a well-known representative of a powerful administration was executed by Gaius when extraction was deemed impossible.

The higher-echelons of the local branch of the adeptus arbites are still deliberating on the success or failure of the mission, a matter further complicated be the Inquisitions request for Gaius' services...

Stats:
WS - 3(5)
BS - 3
S - 3
T - 3(4)
Ag - 1
Int - 1
Wp - 1
Fel - 1(3)
W - 2(3)
Sv - ?
FP - 2

Skills:

Sound Constitution; you gain +1 Wound
Weapon Master: +1Ws
Fighter; +1 Ws (Presuming theres no difference where the stat comes from?)
Survivor; +1 T
Well-liked; +1 Fel.
Strong Presence; +1 Fel.

Inquiry(Fel.); picking up information through investigation, free skill!
Intimidate(Fel.); you can be really, really mean causing others to back off or get info through less friendly means
Knowledge - Underworld(Int.); you know about crime, gangs and such

Equipment:

Laspistol, CCW(some form of baton/maul?), arbites armour, shotgun, ???
(Haven't decided on the last item as yet, as I'm not sure what we're looking at weapons/armour/ other items wise. Potentially the arbites armour/ baton could be a bit better than standard, so wanted to see what the GM suggests?)
 
Gentlemen we have an Arbitrator. Cool bio.
As for his equipment I was thinking towards a shock maul and full riot gear set-up.

To stop further confusement I have decided to put down an equipment list early next week so you can pick all pick yourself.
Thought it work out this way but seems it is a bit too vague, sorry about that!

Still going for starting upcoming Friday, will PM folks who haven't got their char in by Wednesday. Would love to know some char background as I use them in my games.
 
Zephyr said:
Gentlemen we have an Arbitrator. Cool bio.
As for his equipment I was thinking towards a shock maul and full riot gear set-up.

To be honest, I was really wanting a power maul with the words "Case Closed" Etched in the head, but figured it'd be a bit OP as a starting weapon.

In fact, is it alright if I swap my +1BS upgrade for the other +1WS one? Just thinking with my ideas/ back story his preferences are close confines with close-combat weapons and shotguns (scattershot and the like so not a lot of precision required) so not really much of a marksman.
 
Dreadgrass said:
Zephyr said:
Gentlemen we have an Arbitrator. Cool bio.
As for his equipment I was thinking towards a shock maul and full riot gear set-up.

To be honest, I was really wanting a power maul with the words "Case Closed" Etched in the head, but figured it'd be a bit OP as a starting weapon.

In fact, is it alright if I swap my +1BS upgrade for the other +1WS one? Just thinking with my ideas/ back story his preferences are close confines with close-combat weapons and shotguns (scattershot and the like so not a lot of precision required) so not really much of a marksman.

Actually, to my knowledge full riot gear, meaning shock maul, riot shield, carapace armor and shotgun is standard issue for any Arbites. It ties in perfectly with your character's background as well. And in an actual IRL game of Dark Heresy you do start out with those equipment IIRC.

As for being OP, I don't really think so either. It's a shock maul after all, not a Terminator-issue thunder hammer. I think there's no reason why you shouldn't start with full riot gear, but hey, what do I know, I'm not the GM xD
 
Dreadgrass said:
In fact, is it alright if I swap my +1BS upgrade for the other +1WS one? Just thinking with my ideas/ back story his preferences are close confines with close-combat weapons and shotguns (scattershot and the like so not a lot of precision required) so not really much of a marksman.

Sure swap it as it makes more sense and no that gear is not OP as it is arbitrator gear like Sweeney said.
Char profiles are set in stone when we start so any last minute adjustments are fine...okay unless you change the entire background :P
 
Will I be at a major disadvantage if my guys is kind of...crap in combat. So, he only has like a pistol and no really offensive orientated perks
 
Stand next to me, if you don'tkmd getting singed by lightning, and i don't blow myself up (which wouldn't be likely, I have the highest Wp possible), it should be pretty safe. :)

Mr GM sir, would you like more background for my char, I can make him remember before his accident, but I have included a personality section to my post.
 
not every character can be good at combat, this adds to the fun of DH, Teamwork is a great leveller... and of course... treachery ;)

Crafting my TP now, will be posted shortly :D
 
Chaos_Born said:
Will I be at a major disadvantage if my guys is kind of...crap in combat. So, he only has like a pistol and no really offensive orientated perks

All skills will be needed, the focus will be on investigation/surviving/weird shit. Just stand behind the guy with the best armor and laugh at him when he needs you outside combat.

Mesayah ninja'd me LOL

@ Mannfred feel free to add more if you like but I think it is great as it is.
 
Class: Tech Priest

Name: Reetheus Dorn

Age: 37

Appearance:
Standing 6'8" and cloaked in the red robes of the priesthood of mars, Reetheus is typical of the mystery and coldness the Mechanicum is renowned for. Occasional clicks and whirs can be heard from under his hood as well as light reflecting from occular implants. Mechandrites attached to his servo harness seem to snake around with a mind of their own. In the rare moments where he is de-robed what remains of his human flesh has the blue-ish tint common amongst the void-born.

aimages.wikia.com_warhammer40k_images_9_93_MagosExplorator.webp


Bio:
Born upon the warship 'Proteus rex' Reetheus spent his early days working amongst the maintainance crews. In the early years of his life he suffered several injuries requiring augmetic surgery. At such a young age the trauma eventually led to a mental disorder and a severe distrust of his own flesh. By the age of 15 he had already been flown to a forgeworld (acreage) to continue his training in the priesthood.

At 28 terran standard years of age Reetheus was assigned to his first senior role on Prol Ix as mechanicus cohort (and later, security adviser) for the planetary govenor where he served for 5 years. His service was ended when an inquisitorial agent discovered a corruption deep within the hive, nurtured by the govenor himself.

Reetheus was held for questioning and has not been seen since being detained.



Skills:
Cranial Implants - +1 Int., free skill!

Survivor; +1 T
Brainiac; + 1 Int
Marksman; +1 Bs
Sound Constitution; you gain +1 Wound

Medicae(Int.); healing
Knowledge - Xenos(Int.)
Tech-Use(Int.); using tech, repairing vehicles etc.
Knowledge - Archeology(Int.); ancient technology, STC's

Ws 3 BS 4 S 3 T 4 Ag 1 Int 3 Wp 1 Fel 1 W 3 Sv ? FP 2

Equipment:

Before detainment:
Stylised armour bearing the crest of the Prol Ix governor.
Chain Glaive (head is the mechanicum skull symbol)
Mechanicus Robe
Custom scoped rifle.
Bolt pistol with Prol Ix crest engraved.
Narthecium Gauntlet.
 
Mesayah, you forgot to put "foam axe" in equipment :)

@Zephyr I was offering to flesh it out if you felt it was not enough. I'd rather discover my background so thanks :D
 
Mannfred von Carstein said:
Mesayah, you forgot to put "foam axe" in equipment :)

@Zephyr I was offering to flesh it out if you felt it was not enough. I'd rather discover my background so thanks :D

Chain Glaive is totally already there, It's not foam, Its a special kind of alloy that appears to have a foam like consitancy... and yet is still awesome at chopping dem heads off
 
I think I won't have any xeno tech yet: I've only just been released. I might uncover some caches of information and weaponry I stored before redoctrination if that's okay.

- Basic Ordos Xenos Reinforced Kevlar Vest
- Large range of antivenom and xenocide sprays (standard issue)
- Analysis Probe (Long pointy, sharp stick that goes *bing* and tells me what it is and what might kill it; a CCW)
- Stun guns (standard issue)
 
Mesayah said:
Mannfred von Carstein said:
Mesayah, you forgot to put "foam axe" in equipment :)

@Zephyr I was offering to flesh it out if you felt it was not enough. I'd rather discover my background so thanks :D

Chain Glaive is totally already there, It's not foam, Its a special kind of alloy that appears to have a foam like consitancy... and yet is still awesome at chopping dem heads off

I was assuming you were the character from the picture *previous post failed joke*
 
Mannfred von Carstein said:
Mesayah said:
Mannfred von Carstein said:
Mesayah, you forgot to put "foam axe" in equipment :)

@Zephyr I was offering to flesh it out if you felt it was not enough. I'd rather discover my background so thanks :D

Chain Glaive is totally already there, It's not foam, Its a special kind of alloy that appears to have a foam like consitancy... and yet is still awesome at chopping dem heads off

I was assuming you were the character from the picture *previous post failed joke*

Your joke didn't fail :P

"Its a special kind of alloy that appears to have a foam like consitancy"

Foam like consistency... i was being *totally* serious. :P

But yeah, since not many people like actual tech priests (only tech marines) i had to use a damn cosplay pic (With waaaaay too much flesh) haha
 

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