Kuwanger23 said:
Are these units viable in a competitive environment: Black Coach, Blood knights, Wraith units, Vargeist, hex wraiths, block core for fighting (mainly skellys)?
Kind of depends on what your environment bringsi would say, altough overall i can give you my point of view (swedish player):
Black Coach = more cool that good. Can do alot of hurt with the impact hits when you get to lvl 3-4 on the buffchart but it still is a chariot. impact hits then what? 2 horses and a cairn wraith.. sure it has good AS and Ward and it got high T. BUT its still gonna crumble against most units in following turns, and it is to expensive for me really. 200pts for a chariot that is kind of "meeeh..." that comes from rare-allowence? no TY.
Blood knights = Cool, fast, vampiric and insane s7 on charge and lots of attacks.. Good right? IF not for a few (big) disadvantages.. Frenzy with ld7 = you will most likely charge of on something you dont want to 50% of the time, the other 50 you will most likely be blocked by
chaff and then have to overrun into oblivion. Would still have been viable but 50pts for t4 model with 1 wound a only 2+ AS? nope.
That being said, they can still be good, IF they dont get chaffed off or shot down, 1 charge of s7 ws5 vamps will hurt most things...
wraith units = really expensive and also kind of slow.. Can be murderous against some armies, but anything magical will wreck them hard. So for a competetive environment i would say no, but i mean thats just from my perspective
Vargheist = Fast, cheap, lots of attacks BUT frenzy. Altough this unit i really like, being flyers you can avoid the frenzy test by some good positioning, just make sure to keep unwanted targets out of sight (and make sure they cant charge you), then following turn fly 20" and position yourself facing the target of your choice!
Hexies = Ethereal fast cav that autohits s5 flaming no AS when you move through enemies? yes please!

Really like this unit, some good movement and they are great, just be carful of those magic attacks and magic missiles..
Skellies as fighters? well that depends on what you want them to do in a game. Putting Lords and expensive vamps in zombies? no ty! i would say skellies for Lord+vamp bunkers, zombies for tarpitting/
necro bunkers, wolfes for chaffing away the opponent and then ghouls for some delicious poison against monsters and the like...
Phew, that was longer than intended, but to sum it up:
Death star = most competetive choice all around, but not a must.
Skellie delivering system = lord+chars in a 40+ skellies 5man wide, with the right army setup and playstyle can be pretty competitive aswell! Blender + herovamps/WK, ME and/or a terror, 40skellies, 2-3units of wolfes, 2zombie units, Crypt horrors, fell bats, CC and then some ethereals is really nice! If your comp allows it go for some banshees, etherealwall skellies with a lord dishing out dmg supported by 3-4 miniscreams? as terrifying as it sounds!
My point of view,
Cheers