I wonder why GW let him go? Since on his Facebook he was advertising for work I take it he did not leave for another job. Did they finally realize that his work was inconsistent and very incomplete with respect to rule interpretations?
I think they needed a scapegoat for their entire design's team shoddy work. Everyone is inconsistent, not just Ward. Look at Cruddace for example, the guy writes the 5th Ed. IG book for
40K and it just dominates with IG parking lots and 130 point Vendettas. Then he writes the Tyranid book and it's a god damn joke. He also wrote the first 8th Ed. Tomb Kings book, but I don't think he wrote another book since then. Now we look at Phil Kelly, and he's arguably their best designer as he wrote our book (8th
VC) and other books, but he also wrote the latest Eldar book and that thing is just overshadowed by Wave Serpents.
However, I think we're too quick to judge Ward with his ability to develop "balanced" books. 7th Ed. Demons for
WHFB was one of the strongest we've ever seen, but that was during a different time. If you guys remember, we also had
VC, DE and Skaven in the top tables consistently for years. 7th Ed. was just a different time, and Demons might have been ahead of the pack, but other books were littered with filth. As strong as the 7th Ed. Demons book was, it was also one of the best books ever written, in fluff and in terms of unit pricing, options and viability. Almost everything in the book was useful, was taken consistently, and no list was the same in those years I played Demons. I have spoken to casuals and competitive players alike at the LGS and at GTs. We all remember it was ridiculously powerful, but we must not forget that it was a great book by design. In the layers of game design, it was just externally balanced poorly (power vs. other armies). It's internal balance (unit viability) and core design (fluff to tabletop transition) was beautiful.
As much as Mat Ward gets chastised for making powerful books that break the "meta" (which is a loose term to define what everyone else is playing), he's a great designer. His books, while consistently powerful, provided players with more options than any other designer has. This is a rarity on the GW design team.
Also, I'd like to mention that they recently changed the authors name to GW Design Team. They did this because they didn't want ragers to target their employees when truth be told, no designer has true say over everything in the book. In game development, things are made as a team, so you might have one guy leading the project and in charge of the overall direction of the book, but everyone has a say to what is balanced and what is fair. It just sucks that a lot of people don't know this and they only live for pitchforks and lynchings.