Dogs of War?

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Master Vampire

Master Necromancer
True Blood
Jul 12, 2007
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The Netherlands
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I thought about those DoW today. Seems like a long time having heard of those, but I can remember hearing that they'll not be a Rare slot in any AB in 7th edition. So I wonder, why?

The true meaning of Dogs of War is that they are hired troops in service of a foreign army. Am I right or not?

It just feels like they're going to be ditched after all AB's have been updated to 7th edition... Which would be a shame. Do you think so too?
 
As far as I know, though they are not mentioned in the army book, you can still use them. Pretty sure their pdf's are still online.

They might get ditched but I've not heard any rumours for or against. I would be quite happy to swap them for Chaos Dwarfs as an official GW army.
 
Yes like those b*stards who use Thorek plus two DE - they really need shooting. I will be quite happy to see them go.

I couldn't bring myself to use a cannon in VC, our other rares are just far too good.
 
I was told by local GW staff that if there is no entry in the army list that specifically says can take DoW units, then you may not use them. This includes all of the 7th books and I think the last one to use them was the Dwarf book?
 
and my local GW said that while they are not in the book they have included the info online and we can still use them and he was a pretty on top of it dude..
 
There has been an official statement that DoW are still legal, even though the entry isn't in the army book.

I don't know where it is on the new site though...

Oh, I use a hot pot usually, as a plague launcher modified from a Repeater Bolt Thrower. Very useful against high AS targets.
 
The dogs of war list in on games workshop website but I don't understand why it would be legal. Doesn't it allow you to circumvent the limitations of your army. VC for example has no ranged attacks to speak of but I can buy the equivelant of an empire cannon? Not sure where the game balance is there. Is it the fact that its taking up a rare slot?
 
[/align][align=center]Absolutely but considering our army is geared towards not having those options at all I thought it seemed kind of cheesy. i would assume that in balancing the game we have advantages they don't based on not having ranged damge other than magic. I'm thinking about diving in because converting an empire cannon sounds like a lot of fun :)
 
Well then you would have to remember that the cannon is not undead and does not follow the rest of the rules for undead. Would not crumble on general's death etc.
 
i havne't had a chance to review what's available. I've often wanted to convert a giant from goblin/orc army and make an undead (maybe modeled on a ghoul) giant. Is that possible under these rules?
 
a cannon would give long range powerful shooting which VC would never be able to have otherwise

I think the rules in the Dogs of War pdf says they can be used by any army. And because no armybook has said they can't be used, not mentioning them doesn't mean you can't use them suggests the Dog of War pdf rules still apply

Until GW does an official FAQ that is
 
Not every army can use all of the list. There are some restrictions.

From the dogs of war guide:
Empire, any Chaos, Dark Elves, Skaven, Vampire Counts, Khemri,
Dwarfs, and Lizardmen armies can field any unit from the Dogs
of War army list.
Chaos Dwarfs, Wood Elves, High Elves and Orcs & Goblins can
field any unit from the Dogs of War army list except for Dwarfs.
Bretonnia cannot field Dogs of War at all.
 
There has indeed been rumours about DoW being phased out. They where picked up from Alessio himself. The reason is that GW tries to get a better balance in the game and that their ambition is that you should not need more than two books, the rulebook and the armybook, to play the game.

The DoW do mess up balance between armies. Sure, a DoW cannon is not as powerful as Empire cannons, but the armies not given cannon are not meant to have them. They have built in weaknesses, like VC:s and Chaos lack of shooting, that are compensated by them being stronger in other areas like magic and combat, or having other rules. A pair of DoW cannons can throw that balance right out of the window.
Sure, Empire can field 4 cannons and 2 other warmachines, on the expense of flaggelants, greatswords, outriders and pistoliers, but then, if you play Empire today and want to be competitive without fielding the hated Steamtank and Popemobile, you need 2 cannons. Among competitive Empire players, two cannons are a must. They are the only way for an Empire army to reliably be able to handle stuff like Dragons, giants, black coaches and such things.

If you ain´t got a cannon, you might try Mace of Helsturm, but it is far less certain approach. You better have a Steamtank and a popemobile instead. But since many players do not want to field a steamtank or a War altar for fluff reasons (both being hillariously rare, 8-10 steamtanks exists, and only 1 war altar according the the Armybook) people have to put their trust in the great cannon.

The Empire army is made to function around the great cannons and to a lesser extent the other warmachines. The State troop infantry is not the heart of the Empire army, for by themselves they can win battles anymore.

The cannons fullfill the function that VC magic do four you. They are a necessity, a way to give the army character and distinguish it from others. Dwarfs can do without their warmachines (if they put their backs into it) but Empire cannon. Empire is more or less the warmachine army, using combined arms tactics to get the most out of them.

Hence, since GW wants to give each army more specific character, they also try to make that character play for the army. Throwing in something that has been left out to balance the armys strength can potentially break the system and complicates playtesting. Hence, DoW as we know them seems destined to dissappear.

But we can hope that they come back in some other form, as allies maybe, or as an army in their own right only.
 
The Legendary Battles rule allows armies to take units from allied races (Common Allies) as their regular choice (e.g Core stays as Core). This eliminates the need for DoG in larger games.
The one thing about the elimination of DoGs that I think I would be sorry about (besides cannon) are the loss of Ogres. Half of the character of the Ogre army itself is the fact that Ogres are notorious for selling themselves out as mercenaries. I think it would be a shame to lose this part of the Warhammer game.
 
But perhaps they will instead still provide the option to take ogres, as that is part of the armies character. It still means they can get rid of the normal DoW, or make them into an unique army, whilst still keeping Ogre fluff.
 
Indeed, I hope the ogres will somehow remain possible to hire. After all, it is easier to playtest and balance one kind of unit, like ogres, than a whole armylist!

I want to get some Ironguts to my empires, so I can get more up close and personal with my friends VC and not have to relly on my warmachines to do so much work.

But most of all I will miss the option of legally make an army of pikes, which are a weapon I really love and wish where prevalent in Warhammer. Maybe not like DoW pikes, but something like HE spears, and some defended obstacle rule to show the barrier of pikes impeding enemies.
 
Ramesesis the Slayer said:
But most of all I will miss the option of legally make an army of pikes, which are a weapon I really love and wish where prevalent in Warhammer. Maybe not like DoW pikes, but something like HE spears, and some defended obstacle rule to show the barrier of pikes impeding enemies.
Yeah... a friend of mine has a XVII-century Spanish Tercios' themed army and we are currently developing rules for pikers, we have yet to playtest them (in fact that development is in quite a early stage ^^) but I think it's necessary; or at least redo the spear's rules (seriously, anyone who takes spearmen instead of swordmen has to have quite a strong reason: look, background or just personal preference, but spearmen are point by point weaker than swordsmen...)

Ah, I think you know my friend, Rammie, he's Innerwolf (from Asrai, now in Warhammer-Empire...)

I'll stop now because this is going waaay off topic and I don't want mods over me already... ^^
 

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