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Hey.
I've done a little work here and there on my ghouls (ten painted so far) and mortis engine, but for the most part my desire to work on GW models got totally derailed when I saw Pacific Rim and decided I needed to start playing Monsterpocalypse again.

I'm posting my repaints here: https://www.vampirecounts.net/Thread-Monsterpocalypse
 
I can't believe I haven't seen this thread sooner. You have some great skills and a superb looking army. The work you have done converting your ghouls is fabulous and I really can't wait to see some paint on them. I will be keeping a close eye on this thread from now on!

Keep on painting,

u_m
 
Well, my ghouls horde is done.

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And I made an auxiliary ghast in case I ever want to field these models in two units of 20.

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Thanks!

Thindol said:
Also, what colours did you use for your basing? Are those tufts or is that flock?

The bases are painted Vallejo's Parasite Brown and given a brown wash, also Vallejo. (I initially used GW's discontinued Vermin Brown.) When there are bigger rocks and things, I mixed a little GW Bubonic Brown (now discontinued) with the Parasite Brown to highlight them.
The edges of the bases are painted with GW's discontinued Scorched Brown.
The greenery is just static grass. I use beads of white glue to get the tufted look.

It won't be too much longer before I run out of Scorched and Bubonic Brown. I was initially going to replace them with Vallejo's Charred Brown and Plague Brown, but I've been growing increasingly unhappy with the dropper bottles and the amount of emulsion in the paint, so I'm going to go with P3's Umbral Umber and Moldy Ochre instead.
I've been using this to help me match discontinued GW colors.
 
I'm finally done Invocation of Neheking my plog.

I spent three solid days trying to level up my photography skills, largely for the Golden Bat. Photography is the rate limiting factor: how good your models are doesn't matter if you can't take good pictures of them. Digital macro photography is the hobby I never wanted but have been forced to learn against my will. I built a light box out of scrap cardboard, duct tape, and some vellum I had lying around.

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But I wasn't getting good pictures from it. So I did more research, and tried without the light box.

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(Those are my fire eating torches on the left, if you were wondering.) The pictures were still too dark.
I did more research. Then I trial-and-errored my way through every relevant setting on my camera, writing down on a bit of scrap paper next to the model what each change I made was, so that when I was reviewing each photo, I would be able to tell what the settings were.

After all of this, here's a cliff notes version of what I've learned.
When photographing a model, you want your camera's ISO to be as low as possible (100) in order to have a greater depth of field, so that the entire model is (hopefully) in focus. You want to have an F/stop that is as high as possible (F9) to maximize the amount of light coming in. You want to be able to white balance your image, so that your colors look right, because colors appear different under different kinds of light.

I learned that my camera, a Canon Powershot ELPH115IS, will not let me manually white balance or control the F/stop. I learned that I needed whiskey. It (the camera, not the whiskey) can be set to white balance(ish) for different kinds of light (sunlight, fluorescent, incandescent), but light pollution will ruin everything, and you can't make it just white balance based on whatever's in front of it. Because I can't control the F/stop, I learned that I actually get better pictures when I set it on "auto" and jammed the camera up four or five inches away from the model. I'm shooting on a white background again now so that I can tell if my colors are being screwed up - a lot of the time, the white ended up skewed yellow or greenish-yellow.

I shoot 20 or so pictures of a given model, watching the F/stop (it tells me on the screen what it is, even though it won't let me change it) hoping the factors beyond my control will decide to give me the results I need, and I can get a couple of good pictures. In some respects, it's not unlike playing Warhammer.

But my pictures are, overall, definitely better. I don't like the white backgrounds, but they're necessary for the photography, so I'll need to learn to change them in photoshop.

When the new software for Carpe Noctem went up, it broke all the links in my plog. So I thought that, because I am stupid, as long as I was at it, I would re-photograph my entire army. This, as it turned out, took a really long time (something like 2 or 3 weeks). But it's finally done. Everything that was in here is back, with better photographs. There were a couple of cases where the old photos were actually better, so I kept them, but adjusted the light/dark levels in photoshop to make them clearer.
 
Decided to go through you plog again with the new pictures and all. Have to say, I was not disappointed.

There are a lot of fantastic miniatures here. I was perhaps most impressed with your BSB. I can't believe I missed it before. I remember the conversion work but I don't think I ever really seen it painted before. Absolutely amazing freehand work. What impresses me the most is the small freehand details, like the tiny image on the little piece of paper attached to the banner. Things like that I see all over your army, and is something I would really like to get better at myself. Especially painting patterns in cloth. I've tried it a few time but I'm never pleased with it. Seeing your work again though gives me a few ideas on how to make it better, so I think I'm going to give it a few more tries. You got any pointers? My problem is usually that it end up too cluttered so you can't really see the pattern. Also have trouble finding colours that clash enough but not too much at the same time.

One last detail I noticed is the eyelids on the severed head one of your Grave Guards is carrying. Love the extra colour you added there.
 
Thanks Mad 'At! I really like your stuff, so it means a lot to me. Also, I like people who juggle 18% more than other people. (My partner and I started working on stealing clubs today.)

I'm still waiting to see what you enter in the Golden Bat.

At some point I noticed that the most interesting faces on models were the ones that weren't all one color. I haven't had much success with different tones on the cheeks or nose (especially the great reddish noses some people do on goblins), but I've come to really enjoy painting eyelids/eye sockets and lips as different from the rest of the face.

Pointers? Hm. I've been messing around with glazes a lot recently (and I feel like I've been talking about them a lot too). It occurred to me that if I glazed on a fine detail pattern, it wouldn't overpower the shading/highlighting of the underlying color. Lightly restoring the highest highlights on the fabric after laying down the pattern also worked well. That's how I did the cloth on my Duchess, and I'm quite happy with how it came out.

I could do a fine detail tutorial. I've never even thought about doing a tutorial before, but it seems like something that could be done.
 
Here's my Golden Bat entries.

The Duchess Miriam of Blaylock:

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I've always really liked this model, but never really felt like I'd seen anything too interesting done with it. Maybe I just see the model differently. I know it isn't a popular piece. I also noticed that the studio paintjob presented in the 7th ed army book is different from the the current book. I'm not really sure how to interpret that piece of information, but the winged vampire is the same in both books.

The only thing I was "meh" about is the "hey look, I found this in the back" skull and spine she was palming with her left hand. It didn't actively bother me, but I'd been wanting to do a model holding magical fire for a while, and this seemed like as good an opportunity as any. So I dremeled the spine out of her sleeve and the skull out of her hand, flipped the hand around, stuck a plastic skull in it, and sculpted the fire out of green stuff. If I were to do it again, I'd try to make the fire simpler, like on the mortis engine, but otherwise I'm happy with it.

Then there's Mannfred:

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There's a lot to like about the current Mannfred model, but to me, this will always be what Mannfred looks like.

However, I think that if you want a mounted Vampire Counts hero who isn't on a zombie dragon or terrorgheist, you have a problem, because all of our mounted heroes are older models, and their mounts are significantly smaller and less interesting than what our Black Knights and Blood Knights are riding around on. This is my first attempt at addressing that, and it won't be my last.

This conversion really grew organically while I was working on it. I ground off the wight legs and saddle with my dremel, and filled in the pits and holes in the cloth and barding. (I figured a vampire lord wouldn't want to use something that was falling apart from age.) Then I sculpted muscle tissue on the upper legs (I looked at a lot of anatomical diagrams, and there isn't a whole lot going on on the lower legs, so I left them alone) and underside of the ribs, and built up a saddle to accommodate Mannfred. This turned out to be bulky enough that I needed to bulk out the armored plates - which was fine, because I'd intended to make them fancier somehow than a regular black knight.

The head - underneath all the putty - is the metal head from Mannfred's original horse, but I was enamored with the idea of a skinless muscle horse, so I picked up my dremel again and carefully ground down the all the fleshy regions of the head. When I thought I'd created enough space, I sculpted the muscles. This ended up still being a bit bulkier than I'd intended, so I had to go back and build up the straps and armor plates, so they still sat on top of the flesh, rather than being embedded in it. (Though that might be a neat thing to do in a different project.) Likewise, the demonic face is there so that the nightmare's neck goes under the barding, not into it. (I used the tip of a skeleton's sword as the armeture for that tongue, and built it up from there.)

Finally, I had the idea for the cup holder while looking at my work and thinking, "This isn't nearly over the top enough for Warhammer," and then looking at the cover of the 5th edition army book, upon which a vampire is riding to battle while using what appears to be a large mixing bowl on a stick as a chalice.

I'm looking forward to painting this model. With those broad areas of fabric on the nightmare, I should be able to go nuts with fine detail, though I don't have an actual plan yet. I may be entering this piece in the Golden Bat again next year.
 
I just saw your entries for the Golden Bat. I'm pretty sure you don't need me to tell you how to do fine detail; those zombies are stunning!
Nevertheless, I'm thinking about how to do such a tutorial. There's some universal aspects to fine detail: paint consistency, brush charge, maintaining the point, etc, but I'm trying to figure out what the specific types of fine detail are. So far I've come up with: books and scrolls (small, individual marks and squiggly lines), checkers and stripes (individually highlighted blocks of color), trim on robes, cloaks, and armor plates (thin lines inside thicker lines), patterns on cloth (glazed repeating line patterns), and maybe tartans (sort of the same as trim, so maybe doesn't merit its own category). Can anyone think of anything else? Should faces (eyes, eyelids, lips, makeup) be included in here?
 
True enough, I can do fine detail, writing, banners and shields are no problem. What I struggle with is free hand on more complex areas, like clothing. Both patterns and trims have been hard for me. Tried to do a pattern on the cloth tied around the waist of my vampire thrall and it turned out terrible. Though looking at your work gives me a few ideas, and I must try that glazing thing to tie the colours together.

Can't see anything that you've missed, other than perhaps "banners". But both that and faces could possibly deserve tutorials for themselves.
 
Here's some zombies that I dedicated an unnecessary amount of time and green stuff to. They probably owe their existence entirely to Mad 'At, though if I were trying to keep up with him (I'm not) I think I'd need to build 30 more like this and then paint them all in plaid or something.

I got the idea for the jawless zombie from Borgnine's amazing zombie ogre/crypt horror conversion.

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Yay, excessive amounts of green stuff ^^
I'm very glad to have inspired you to make these dudes, they look fantastic. You sure know your green stuffing, and there is definitely more green stuff on these than there are on mine. I just love the way you've used it to give the new clothing, completely changing their outlook. Wish I had thought of that... Well I still have a few zombies left so I just might swipe some inspiration from them. And I guess I could always get more after that, as I've said, one can never really have too many zombies. The missing jaw and cannon hole are really well executed, also love the way you changed the angle of the jaw on the hole zombie just slightly, it add a lot.

Really looking forward to seeing (many) more of these ;)
 

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