Elden Ring - anybody else in as deep as I am?

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
I've been pretty absent from the board for a bit now, and Elden Ring is absolutely the biggest reason why. Holy cow do I love this game. I wouldn't call it perfect, there's performance issues despite decidedly 'last gen' graphics and sound, some glitchiness, some balance issues, and even when everything's working properly it's definitely not for everyone - it's still a Souls game at heart which will put off some Open World fans with it's punishing difficulty spikes, relative lack of friendly npcs, and opaque & circuitous quest design; while some long-time Souls fans will find the open world elements - the item crafting such that 'rewards' often take the form of crafting materials rather than directly useful items or equipment, the long segments of travel and open exploration in between the more tightly designed Souls-like 'legacy dungeon' levels - to be slow and tedious.

But while the game won't be 'for everyone', it's absolutely 'for me'. I've always valued art design far more than graphical fidelity, and the art design here is impeccable. And while there aren't a ton of npcs to talk to in the open world, there is a lot to see and do (and fight and kill), and I appreciate the low-key time riding around & soaking in the world in between high tension souls-like levels & bosses. It's sort of like the calm segments riding your horse on the way to the next epic action set piece in Shadow of the Colossus. And while I'm familiar enough with & decent enough at souls gameplay (I've beaten all the previous souls games, though I admit to relying on co-op more than once), I'm no pro-gamer, so I do appreciate how the open world design provides ample opportunity to go do something else & come back stronger when confronted with a level or boss that's just a bit too hard for me. Even with that, I've still had to fall back on difficulty crutches more than once - from looking up tips online, to asking frinds & strangers for help, to build-tuning with the re-spec option, to making use of overpowered rune arcs & spirit ashes (Godrick's Rune & Mimic Tear has been carrying me through most of the late game), to good old fashioned level grinding. The game may not have 'difficulty settings' as such, and it could certainly have benefited from some extra accessibility options, but there are several 'difficulty release valve' mechanics that provide alternative progression options apart from simply 'getting good'.

The usual thematic and narrative elements are there - a world in decline, trapped by a legacy it can neither restore nor escape from, with the protagonist acting as an outside agent to help the world either restore its past glory or move on from it altogether. But even with the clear similarities, there's a difference in tone. Elden Ring feels less depressed, less despairing, less tragic - & more epic and uplifting. The world is in decline, yes, but the attention is less on the world's corruption and fall and more on your hero's triumph over it. It's a subtle shift in tone that isn't conveyed by the dialog so much as by the art design - the epic vistas, the beautiful sky boxes, the emphasis on vibrant golden light - and especially by the music. Compare the main title themes - Dark Souls 1 & 2 are low key & sombre, Dark Souls 3 turns up the bombast but still has a decidedly tragic feel to it. Bloodborne is tense & spooky, & going back before Dark Souls, Demon's Souls' title theme alternates between softer spooky bits and louder scary bits. Elden Ring's title theme starts off for a moment soft and somber, like DS 1 & 2, and even has a 'pling plong' bit that sounds like a deliberate reference to the suprisingly soft and sad piano theme of DS1's last boss, before exploding into a huge brass and drums & choir theme that sounds more like a big Hollywood movie trailor than any previous souls theme. It's BIG and EPIC, and where dark souls title music wanted you to be sad, and bloodborne & demon's souls wanted you to be scared, Elden Ring's title theme wants you to be hyped and excited. The music is BIG and it wants the player to FEEL big - big enough to face the huge open world and larger than life bosses waiting for them.


I'm nearing the end of my initial semi-blind faith build run, and will absolutely be diving straight back into a ng+ run, this time using guides to ensure I see everything I missed the first time around, in addition to starting a separate character to give intelligence casting a try & co-op with a friend who only just started the game. It'll be a while yet before I'm back into the Mortal Realms, clearly. That said, if I wanted to tie it into the board's actual topic, Elden Ring's world, while more grounded than the Mortal Realms, still has this larger-than-life Mythic Fantasy scope to it, with gods - or at least demi-gods - literally walking the land and taking a direct hand in world events - that puts it closer to Age of Sigmar than to Warhammer Fantasy, and there's aspects of the setting and landscape that could certainly inspire table & terrain projects.

The game's everywhere, I'm sure nobody needs my recommendation to be aware of it, or to know if it's something you'll want to try, but for what it's worth I definitely think it's worth a look.
 
  • Love
Reactions: Grave Tacticus
I'm level 45. My husband is level 80 at this point. We're enjoying it a fair bit, although I'm also playing Triangle Strategy which is keeping me somewhat occupied. I'm pretty frustrated by the coop, the fact that you can't do it whenever you can only do it for a dungeon and if someone dies you have to rejoin, that you can't use your horse and that you get invaded by other players constantly while in coop. We would love to play the game together but it's pretty frustrating to do so. The single player version of the game is pretty nice though.
 
Invasions have definitely picked up lately, as early players finish their initial runs and restart looking to try out pvp. That said, there should be a hidden timer that prevents you from getting re-invaded for a while after beating or being killed by a previous invader. That only helps if you re-summon with the same host though. if you go back and forth summoning each other then you will get invaded more.

Needing to use an item to summon help is a bit annoying - on the one hand the item is easy to craft from common flowers, so its not a significant restriction, but then why bother with the hassle at all, why not just make the summoning item re-usable like mist of the other multiplayer tools? I do feel that would have been better.

Maybe they'll tweak some of that stuff going forward. A pretty significant patch just went up, so the devs are still working on it.
 
  • Like
Reactions: Oppenheimer
I've been using the White Ring which makes invasions slightly less annoying because the hunter can show up to help you fight the invader off. I timed the invasions and the timer between them appears to be 10 minutes. But, I think it's 10 minutes from when they first invade though so if it takes you a while to kill them then you will get invaded again sooner.

So I was feeling a bit better about it but had a really bad experience tonight. These are glitches related to co-op I had tonight only:
  1. Game locked up while fighting an invader and booted me out, when I went back in the game shamed me for not quitting properly
  2. Got to a boss and they were invincible, looked online and it turned out when doing co-op they glitch sometimes and so I need to reload
  3. Part of a dungeon wouldn't work with co-op because we defeated a mini-boss in that area earlier even though that part of the dungeon can only be reached after you beat that boss, ie you can't ever co-op in that area
  4. My co-op partner (my husband) said there was a connection error and he got kicked out, we're on the same internet so it's clearly a glitch on FromSoft's end
  5. An invader instantly killed both my husband and myself without appearing to do anything, either he was cheating or he put some trap on the ground that we couldn't see that kills you when you step on it?
  6. When reloading it took 3 minutes for the co-op summoning sign to appear even though it had been instant when we did it in the same spot earlier.
I'm really looking forward to a new patch that might clean this up and hopefully one that just gives proper co-op with the ability to turn invasions off instead of this old summon sign thing.

Thanks for listening to my rant. I do still like the game despite all that. But I didn't feel I could vent anywhere else since a lot of FromSoft fans are just vicious if you say anything bad about their games.
 
  • Like
Reactions: Grave Tacticus
Love this game so far. I never played the Souls games so the difficulty curve is completely new to me, but I've been having a lot of fun. I'm only about level 37 or so with my main character. I played a lot of Skyrim back in the day and it's been great having a new world to explore.
 
  • Like
Reactions: Grave Tacticus
I've been trying to convince myself to run something other than Nightrider's Flail for my next build, I love me some block counter, and the strike + bleed is so good, everything melts. I did want to try spinning Scythe, but I'd have to switch to a flail anyway for the mines and armored foes. That being said, I should probably finish the game with my Dex/Int build.

Edit: Ended up going Regalia of Eochaid, which means Flail back-up.
 
Last edited:
I've been having a lot of fun with a carian knight cosplay - the full armor set, carian knight longsword for the grandeur art (even though the same art scales better on a generic sword with a magic augment), carian shield with retaliation for good parry frames, carian glintstone staff with a handful of on theme spells - the sword sorceries, the glintblade sorceries, etc. Favor int but don't neglect strength or dex, have enough vit to take a hit, mind to cast some spells, and endurance to medium roll in the set. It's nothing high end op, but a nice broad range of relatively effective offensive and defensive options from honest as the dirt sword & board melee to long range spell sniping that let you adapt to whatever you come across.

I did have to temporarily switch to something cheesier for Malenia - the build can beat her, but wants to parry her to do so and I just don't have the reaction speed to differentiate between her parriable & non-parriable attacks in time.

But other then that a fun build that I strongly recommend for a good time.
 
Just getting back into the game playing with the seamless coop mod and it's been a lot of fun. Been running a faith build with a lot of rot and fire incantations. Not really amazingly strong but I like it.
 
  • Like
Reactions: Sception
That reputation kept me from trying any of the Dark Souls games but it hasn't been as bad as I feared as long as I take it slow. I do appreciate the game rewards knowledge and deliberation more than being really fast with the controller.

That said, the coop mod does make things easier, even with the bonuses it gives enemies per player. We've gotten far further in less time than my single player game.
 
  • Like
Reactions: Oppenheimer
elden ring in general is relatively more accessible than most other souls games. not that it lacks challenge, but it has more presdure release valves. If you're having trouble you can co-op with a friend or rando online, or summon spirit ashes, or just go somewhere else in the open world. Maybe take on a mini dungeon or two, level up, find & upgrade another weapon, etc. You do not have to just beat your head against the next brick wall boss until something clucks & you break through.

That's base game, though. some of the post game content, & especially the dlc expansion, is quite legitimately tough, but it's also fully optional.

I do recommend pc release if you have a rig that can run it. Yes for mods, particularly seamless co-op.

either way though, while these games can be tough, they are not as fearsome as their repitation would suggest, particulatly if you engage in co-op multiplayer. there's nothing quite like an action rpg played cooperatively with a pal, fantastic experience, & a grast way to dip your toe into the genre.
 
Ah I only have a PS5 and Switch 2. I have considered getting a PC but I'm not sure I play it enough to be worthwhile the investment 🤔 I didn't realise that Elden Ring had a co-op mode...but then I don't have anyone to pair with so it's a moot point!
 
Regular coop is a bit wonky but the seamless coop mod makes it a lot better.

I bought a pc a bit back mostly to play total war with a few people but without that reason I'm not sure I'd have one now.
 
  • Like
Reactions: Oppenheimer
Ah I only have a PS5 and Switch 2. I have considered getting a PC but I'm not sure I play it enough to be worthwhile the investment 🤔 I didn't realise that Elden Ring had a co-op mode...but then I don't have anyone to pair with so it's a moot point!

I have all of From's souls games on Playstation, plus DS1 on switch, and would be happy to play through any of them again if you ever get the itch.

Admittedly, the co-op in these games is a bit awkward without seamless co-op mods which are only easily available on PC. By default, the design intent of co-op in the Souls games (including Bloodborne and Elden Ring, but not including Sekiro which is solo only) isn't "play through the whole campaign with a friend" but rather "this is a single player experience, but you can call in another player for help in a pinch". The base game multiplayer mechanics facilitate that intent in various ways, including:
  • calling a co-op player into your game typically requires expending a limited use (but farmable) resource
  • a given co-op session will be limited to a single zone and will end if the host dies or defeates a boss
  • enemy health is typically scaled up during co-op, and co-op ally health and damage might be scaled down, especially if they're above the host's level
  • a few zones in the game (typically the introductory tutorial zones and connective zones without bosses of their own) won't allow co-op at all
  • co-op often comes with increased challanges, usually in the form of being more likely to encounter pvp invader enemies but sometimes (particularly in DS2) with changes to the pve like additional hostile enemies
  • there might be additional game play restrictions - like limited healing or damage scaling for co-op partners, or in elden ring there's a mechanic to summon allied spirits in tougher encounters or a mount for quickly traversing the overworld which likewise aren't available in co-op.
seamless co-op mods change these systems with full co-op playthroughs in mind, typically by removing the expendible resource, the zone boundries, not ending sessions when bosses die, allowing you to control whether or not you are open to pvp invaders or toggle 'single player' features like spirit summoning & mount, etc. It's a definite quality of life improvement for casual co-op play, and I do typically encourage getting the games on PC over console if that's an option.

But if PC isn't an option these are still great games on console, including the co-op experience using the base game mechanics. There's really nothing quite like FROM's Souls games in terms of multiplayer action-fantasy-adventure type experiences. Even most 'souls-like' imitators don't incorporate the multiplayer aspect, or if they do they don't implement it as well. And while these games ~are~ tough, they're nowhere near as hard as the hype makes them out to be, especially when you actively engage with the multiplayer. The core appeal isn't tryhard gamer bragging rights but rather the immersive environments, the thick atmosphere, the cryptic lore. And a lot of what difficulty is there is less in the games being hard to execute and more in them being tricky to figure out. Especially in the early game it can be unclear what the stats do, where you're supposed to go next (especially in Dark Souls 1), etc. Figuring out that stuff for yourself can be part of the fun for a lot of players, but if fumbling around in the dark isn't fun to you then having a co-op ally to show you the ropes or just looking up some online guides lets you skip that aspect entirely. You can absolutely have a casual fun time with any of these, whether solo or multiplayer.

And they're all worth diving into. Even my least favorite among them (the Demon's Souls remake, which makes a lot of what I feel are ill considered aesthetic departures from the original game while staying a bit too faithful to the original's mechanical jankery) is still honestly a great game and well worth playing. And the least popular game in the franchise - Dark Souls 2 - is elevated significantly by co-op as maybe the game that put the most effort into the multiplayer aspect out of any in the series. If anything, I'd say Dark Souls 2 is best treated as a co-op game outright and loses a lot of its appeal when played solo.

Each game iterates in various ways on the ideas and themes of the preceeding games (DS3 in particular leans a bit much on nostalgia for DS1, perhaps a reaction to critisims of DS2 being too different), but they all function well as stand alone experiences, so any one of them works as an introduction to the franchise.

In particular I think the franchise is worth checking out for warhammer fans. Demon's & Dark Souls have a gritty dark fantasy feel that's likely to appeal to fans of the Old World / Warhammer Fantasy, Elden Ring has a mythic scope and high fantasy world that effectively evokes Age of Sigmar's Mortal Realms, and Bloodborne's blood-drenched victorian horror aesthetic makes it imo a must play for vamp count fans.


So yeah, if you ever want to try any of these and are looking for some co-op support let me know. I'm pretty much always keen to replay any of them.
 
  • Like
Reactions: Disciple of Nagash

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu