Legion of Nagash Elite skirmishers - Flyers

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Someone made a statement about Empire having no fliers as an example. I made the point that instead of flyers they have an anti flyer doomsday device.
 
Just to add one thing to my previous post:

The list is starting to look a bit over powered, but that doesn't necessarily mean that these flyers are the ones that should be left out. Instead I think you should go back and have a look at the army in general and decide what you want the army to be, and what can be left out. Because now it can do a lot of things that might have been added in for extra competitiveness rather than fluff reasons.

I think a thread should be started discussing this topic.
 
TDS - that was always going to be part of the idea, however that will be done once the full army has been complete as I have a few things that I think need tweaking as well.

In that case should be continue with this idea, vote it through, and then once we have the full list in place we can then look at the overall picture?
 
Disciple of Nagash said:
Ok, here is an idea based on what we have so far:

0-1 Locust Swarm – perhaps a better name?

Fluff

M 1 / WS 2 / BS 0 / S 2 / T 2 / W 3 / I 2 / A 3 / Ld 10

Special Rules
Swarm
Fly
Poison

Droning Horror

Fused with the dark magic of the Supreme Lord of Undeath, the drone of the swarm takes on a horrifying sound that cannot be ignored. It grates on their senses, setting their nerves on edge and even the stoutest warrior hesitates as the swarm bears down on him
Any enemy unit within 6” of a Locus Swarm must pass a Ld test if they wish to fire a missile weapon, or in the case of wizards, if they wish to cast a spell. If failed they cannot ignore the drone of the swarm and suffer a -2 to any to hit roles. In the case of warmachines that fail and do not roll to hit, the player controlling the swarm can choose to make the warmachine player re-roll the artillery dice. This rule also applies to stand and shoot if the swarm charges a unit, however in this case there is no range limitation. Any wizards that fail the test will miscast on double if they roll a double ‘2’ in addition to the normal double ‘1’.
This rule does not affect units that are Immune to Psychology.

Right, have made a few changes. How does it look? I think its alright, an annoying unit but not a big threat really. I have also put a 0-1 limit on them as I don't think it would be fair to have loads of small swarm units all over the place.
 
Right, now I have updated the first post. We need two things:

Fluff - any volunteers - Marcus?

Secondly points. I was thinking that whilst they are annoying, they are very fragile. 35pts per base?
 
Ooops, I almost forgot about this. Sorry, heres the fluff:

In the desert of Nehekhara, despite the unforgiving sun, some creatures cling to life. Occasionally, when the rains come down and bring life to the river, vast swarms of Locusts emerge from the ground, drawn by the moisture in the air. These insects are voracious and hungry, and spend their short lives hunting for food along the river, devastating swathes of land. However, unlike in other parts of the Old world, these insects do not die. Foul necromancy from Nagashizzar spreads across the land and infuses these insects with unholy vigour. Flying in front of Nagash’s legions, these swarms spread death and disease, devouring anything they come across.
 

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