Finetuning the undead engine of my VC warmachine

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!

Alexos

Ghoul
Oct 20, 2009
115
Zombies
113
Okay, first thing first, Is the Corpse cart good? And is the Necromancer on Nightmare good?

Should I get ten more Ghouls.
 
Hello,

These questions would be easier to answer in the context of your planned army but in short:

-Yes, the Corpse Cart will pretty much always be a good investment. It is especially effective when coupled with Grave Guard or Ghouls as the ASF will grant them even greater offensive potential.

-Necromancers are an economic way to get just that little bit more of magic into your list. Their advantage is that they can choose the spells that they start with which lets you plan ahead. Opting for Vanhel's Danse Macabre and then giving him a Power Stone or two is a good way to force it through when you need it the most - just make sure that the Necromancer is within range!

-And lastly, yes, get moar Ghouls. :D
 
I would say 'it depends' with the corpse cart. If you spend 100 pts on it, then to make it worthwhile, you must raise 100pts of units with the load stone (just about, not including bound spell). If it only helps you give ASF to skeletons and raises an extra 5 skeletons through IoN, then it's not worth it. You can do a lot with 100 pts.

It definitely CAN be good, but what makes it good is synergy; how it works with your list.

I personally don't use Necromancers often. I think the extra points spent on a vampire are well worth it. In certain lists to use as a scroll caddy if you're magic light (zombie dragon) or a powerstone holding VHD to ensure certain units make it into combat are the only things I use them for (what MasterSpark said). Other than that, they can't go into combat very well, which means either a unit to baby sit them, or accepting they will die. I personally think a vampire with a decent armour save is the better buy 90% of the time.

I think 60% or more of people prefer ghouls over skeletons; I am not one of them (I loved 6th ed. skirmishing ghouls, but prefer skeletons with standards more; its a style thing). Stats wise I think ghouls are better, especially against a lot of units out there. Now I'm assuming you don't have 200 ghouls; if so, I'd say buy something else.

Put some context to your posts! List your army, what you like, and people would be better able to help you.
 
Okay, Here is my concept list, though I don't have the Armybook yet. I am getting these things for may B-Day in november and want to know some things before I get things.

Hero:
Necromancer with skull
Core:
20X zombies with standard
20X skeletons with Champion, muisician, and standard.
1 corpse cart
10 crypt ghouls

I am thinking that this is near 500pts, as that is the limit of the points for right now.

I am most interested in an infantry force, and I am going to get another two or three sets of skeletons and zombies, as I am going against ogres :l

As for magic, I may have some of the upgrades that are considered cheesy, though they will be only for taking down ogres.

Yeah, I went to this site

http://www.emmadavies.net/vampire/default.aspx?firstname=Alex&lastname=Missirian&mf=1&submit=Find+My+Vampire+Name
and it named me the Emperor of sylvania.

???
 
Kay, so the Vampire is in. I was wondering about fluff now, since I would like to make some so that my club's Mighty Empire campaign has something to base, so the question is, Does anyone know if it would be good to center Vamp fluff around a Zombie?
 
Zombie? not really. Vampires raise zombies to do their dirtywork, if you wanna make a vampire/zombie model then by all means go for it, last edition anything that came close to that was maybe the strigoi/nechrach. But if you want your main core to consist of zombies then that might not be a good idea :/ they really cant fight their way out of a wet paper bag and you can't add vampires into their units. You should definately buy more ghouls and skeletons since these will fill up your core, depends on which you like more, I personally like skeletons they just look too awesome. Necromancers imo have always been meh lol esp in the last edition where we had a Master Necromancer as a general choice in a "Vampire Count" army lol just didn't make to much sense but whatever. I think necromancer with skull is the model of the necromancer holding the skull:tongue: Another thing you should get is 2 boxes of grave gaurd. These are simply a must in a vampire army. If only you were around last vampire edition hehe you could have had zacharias the everliving on his zombie dragon with countless hordes of zombies hehe.
 
Okay, so I saw alot of people making undead musketteirs, and I thought that It would be cool to have a few bowmen or the such at a high price pointswise, and moderately accurate, or cost is not too much, though not good for an army under 1,000 points, and shoot for crap. What do you tink?

Also, I would like to model this army to have undead from the New World as this is where my campaign is taking place.
 
How would you fit those musketeers into your army rules-wise though? Dogs of War?

Anyway, unless the points cost is really prohibiting, having some form a reliable (unlike magic, heh) ranged attack is a very useful tool to have around.
 
Skellies are a better investment than ghouls on average for the simple reason that they can withstand more damage (a 4+ save is nice) and can carry a banner and musician. My block I run with has a +8 CR, which no ghoul unit could touch. But honestly, they perform different functions. Ghouls are more offensive, while skellies make a better defensive tar pit.
 

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu