First ever 2500pt List

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Vampier

Zombie
Nov 27, 2013
4
Zombies
5
Hello,

Brandnew to this forum, at least posting.

Bought the armybook a few days ago and before that one box of Chaos hounds as Dire wolves.

Would like some support/opinions for my first thought up 2500 pt. list

Here goes:

(Sorry if it's a bit odd in the way of summing things op and what not, don't really know the standard or common abbreviations.)

-Heros:

Vampire Lvl 2, Barded nightmare, Book of Arkhan, Opal amulet, Seed of rebirth, Forbidden lore (Wyssan's wildforms), Summon creatures of the night, Beguile: 256 pts. (General)

2x Vampire: Lvl 2, Barded nightmare, Mystifying miasma, Summon creatures of the night: 332 pts.

-Core:

80 Dire Wolves (unsure as to how to field them)

-Special:

10 Black Knights, Full Command, Barding & lances, Banner of the barrows: 340 pts. (General goes here)

2x10 Black Knights, Full Command, Barding & lances, Screaming banner: 630 pts.

3 Vargheists: 138 pts.

Total: 2416 (Maybe fill it out with different gear?)

Please ppl all suggestions very much appreciated. As I played 40k maybe as long as 15 years ago. And mostly in it for the moddeling aspect. So never played much and never before Fantasy.

Thanks in advance!

Mike
 
Couple of pointers

Firstly you your general needs to be lore of vampires, he/she doesn't need to be the best kitted unit in the game but he needs to have the highest (or one of the highest) leadership so if your general was the lvl 2 with forbidden law, it would be wasted as he would HAVE to use it for vamps

Personally I would prefer to see a lvl 4 caster in there someplace (or a level 3 with a boost to either casting or dispelling) a 2 point difference is quite a bit in the magic phase meaning you will find it hard to cast and difficult to dispell your opponents spells. Not the nicest of positions to be in

Also you don't have to choose your spells from the signature spell at the start, you roll dice for each of your casters on the table then swap 1 spell you don't want for miasma

You can't have more than one magic item type on each character, so you can't have the opal amulet and seed of rebirth, exchange them both and use the points from forbidden lore to get a proper ward :)

Also decide what roles you want your vamps to fill and go with it, you seem a little mixed, either way I would invest in lances for all 3 and rely on Arkan for the rerolls, on the charge you will devastate

Hope this helped :)
 
Zully has some very good points I do want to add though that while pure direwolf core is doable I will not recommend it, especially not to new players, they die - fast. Having to win back your entire core allotment with other units can be hard to say the least..

With three units of 10 BK's you will have a HARD time against big hordes of units, first turn you will be S6 but after that you will be stuck against an unbeatable horde with 10 S4 attacks..

Primarily a bus is run with a fully kitted out lord and some baby vamps meant to do the killing. Think of the BK's as a delivery system more than anything else, they don't have enough attacks to do much on their own sadly..
 
Hey,

Thanks guys!

I read about the General having to take Vampire lore right about after I posted :lol:
What if I instead of Vargheists take more Knights? And I know the Wolf idea might not or at least not always work well but I just think it's cool and I hate it when ppl always have the same armies.
And the book says magic items? Also can you give a weapon more than 1 magic trait? I know there's a rules place on here but I'm just dead lazy :innocent:
Bombarding you with questions now instead of the GW guy lol

Is there any chance you could further help tune up my list? I'm sure about the Wolf thing and also the Knights, but maybe some Wraiths too? And also the 3 Vamps is a sure thing I'm going to have Blue Table do those up for me :vampire2:
THANKS again!
 
Vampier said:
Hey,

Thanks guys!

I read about the General having to take Vampire lore right about after I posted :lol:
What if I instead of Vargheists take more Knights? And I know the Wolf idea might not or at least not always work well but I just think it's cool and I hate it when ppl always have the same armies.
And the book says magic items? Also can you give a weapon more than 1 magic trait? I know there's a rules place on here but I'm just dead lazy :innocent:
Bombarding you with questions now instead of the GW guy lol

Is there any chance you could further help tune up my list? I'm sure about the Wolf thing and also the Knights, but maybe some Wraiths too? And also the 3 Vamps is a sure thing I'm going to have Blue Table do those up for me :vampire2:
THANKS again!

The book says you can bring xx points worth of magic items, sure, but you still have to follow the rules of the BRB and in there it is stated that you can't bring more than one of each category on the same character.

Magic traits?! A magic items effects are set in stone.. Our vampires can choose vampiric powers some of which enhances combat, is that what you are talking about?

wraiths in the form of single cairn wraiths ore as rare choices are sub par compared to our other choices. Hexwraiths on the other hand are very good :)
 
Hey,

I meant Hexwraiths, sorry. With traits I meant if you could give a sword the ogre and swift slaying traits for instance, but I have an answer since you made it clear you can only choose 1 from each category. Sorry I read the Rulebook a while back but I haven't played a game so... Well the Hero's I can work out later on, although I do need to decide on what they are going to have as gear, like give them sword/lance/whatever before I place an order. I know I'm taking 3 ladies and I was thinking have them not holding anything, just some fiery magic or whatever coming from fingertips or something. Because I mean to use all three as powerful wizzards to beef up those Knight units they'll be in.

So take Vargheists/Hexwraiths/More Knights/More Wolves?!? :happy:

Again thank you for helping me here, sort of a total noob here...
 
Ahh like that, no only one of each slot.

No more wolves, going all wolf core is as said not advisable, but nothing is totally impossible :)

Well I would never bring more than 3 ranks of black knights, if I. Have 2 chars in the bus 13 BK's, 3 characters, 12 so on and so forth :)

On their own BK's do little damage and against players bringing big units on 50 models you will never be able to actually kill it, you will just be stuck in combat the rest of the game.

Remember when you kit out a Lord it will take up a lot of points too :) I'd go with some hexwraiths as they will fit the very fast army well.
 
Ok, thanks again there. Think I'll take some Hexwraiths yeah. Like the models too and I could paint them in an afternoon too :perv: always nice. And then I'll be looking to have the Vamps do just what they need to do and try not to make them cost too much. Ok all clear what it's going to be now, I mean models wise. Thanks! :grave:[/color]
 

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