First try VC 1000p. against Random.

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Wallwalker

Zombie
Sep 16, 2012
3
Zombies
8
Greetings fellow followers of the night.
This is basically my first try at a VC list. In short I fell in love with them cause of the Hexwraiths and now all the fluff. Aaaaaaand....
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The List.

Lord 245p
  • Master Necromancer - Master of the Dead, Lvl 4, Dispel Scroll.
Hero 249p
  • Vampire - Lvl 2, Sword of Striking, Scroll of Shielding, Summon creatures of the Night. Heavy Armour, Enchanted Shield
  • Cairn Wraith
Core 298
  • Zombie Horde x20
  • Zombie Horde x20
  • Skeleton Warriors x20 - Full Command, HW/S + Spears
  • Dire Wolves x6
Special 208
  • Hexwraiths x5 - Hellwraith
  • Fell Bats x3
Totally 1000p/1000p
Characters 494p - 49,4%
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Enemies I might have to deal with is Ogres, O&G and Empire. It's not optimal but hear me out.

Tactics. Divide and Conquer.
Depending on who I am facing I will have to adapt to different kinds of plans and obviously against a gunline list will set these hurling back if my IoN's get dispelled.

Anyhow, My Cairn Wraith is my Jack in the Box basically. Have him within the generals 12" and march diagonally to one side to get the attention drawn from my Hexwraiths. While they trundle forward 6" on the opposite flank. Two ethereal flankers in 1000p. Love it.
The dogs and bats will ofcourse act as chaffs and hopefully gets buffed.

General Nec and Vamp Lvl 2 will be in the Skeleton Warrior unit and will have the Zombie Hordes as Flank protectors.

Dispell scroll is selfexplainatory and the Scroll of Shielding is incase of magic heavy enemies and no luck in dispel-land the Hexwraiths might still have a chance.

The key here is strong magic, IoN and Ethereals doing their part I might be able to pull it off.

Other tactics are welcome and change units as you please. Cause ATM I only own the Hexwraiths anyway and need majorly expand my horde.

Thanks for the read, see you around!
 
Hello there

I'd drop the level upgrade from both characters. In 1000 point games, the extra magic isn't really needed and points are better spent elsewhere.
If you want to use skellies, don't go with spears. The parry save is far better to have. Use one of the zombie units to act as a "bunker" for the necro. this unti will sit behind the mainline and never get into combat.
Drop the upgrades from the vamp and take Armor of Destiny so he/she has some survivability.
I'd keep the wraith in one of the combat units to help deal some damage.
Drop a wolf and a fell bat.
With the free points, try boosting the zombies and skellies a bit with a few more troops to each unit.

Just so you know, ghouls are the preferred core choice of many VC generals so you may want to invest in some at a later date if not now.

Goodluck
 
Seneschal said:
Hello there

I'd drop the level upgrade from both characters. In 1000 point games, the extra magic isn't really needed and points are better spent elsewhere.
If you want to use skellies, don't go with spears. The parry save is far better to have. Use one of the zombie units to act as a "bunker" for the necro. this unti will sit behind the mainline and never get into combat.
Drop the upgrades from the vamp and take Armor of Destiny so he/she has some survivability.
I'd keep the wraith in one of the combat units to help deal some damage.
Drop a wolf and a fell bat.
With the free points, try boosting the zombies and skellies a bit with a few more troops to each unit.

Just so you know, ghouls are the preferred core choice of many VC generals so you may want to invest in some at a later date if not now.

Goodluck

Well 'ello!

I see the point on the magic upgrade, since it's better to start with more men in the units then to rely on raise them.

I forgot too write down that the Vamp had Heavy Armour and the Enchanted Shield, just saw it on armybuilder. So he has a really cheap +3 armour save.

On the skeleton warriors I only upgraded them to have spears, since it cost nothin' I have the option to chose from their Standard HW/S since it doesn't replace it just add to it. ^^ So if I get the perfect opportunity to use the spears, then I will and not rely on the 6++.

Yeah I could but the Cairn Wraith in the "new" Zombie unit. ^^

Ah, the sweet bunker. Then basically the points I saved from the magic upgrades and reduced numbers on the Dire Wolves and Fell Bats gives me basically a new "fresh" unit of Zombies. Hmm. :thumbsup:

Crypt Ghouls seems good on paper, but I think I am still on the thinking level of, "the more the merrier kind of Zombie Horde list. But I will think about it!

Thanks for the tips!
 

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