So most army forums have a nice big old thread that discuss the army's capabilities and such, underlining each unit and providing sufficient tactics for it all.
I notice we have a nice big old thread like the such right here, jammed packed with more information than I have ever seen. However, It seems, just by skimming over everything that the information is quite dated, especially since we are packing a new book and much much much has changed.
Thing is, I want to probably start up VC. To be honest, I love their models more than any other army out there, besides maybe OnG; but I don't know diddly about how to play them. Especially how to maneuver their special rules, Unstable in particular.
Most armies are pretty much straight forward with tactics, many of which revolve around hammer and anvil. It seems like VC can tarpit like no body's business, but not through durability, but attrition. We bring our boys back from the dead (I think thats bad ass). But because of Unstable, we would be losing lots of models each combat; meaning, if a hammer was in that fight, with our zombie/skele anvil, it seems our opponents could continue to kick them senseless, and thus kill the pricey unit of Blood Knights you just flanked them with, without directing a single attack towards them.
This, in its self leaves me scratching my chin. Do I just tarpit and forget, and on the off chance my pit dies, charge them in their semi weakened state? It all seems so strange.
But yes, back to the original point, does our general tactics page pack the information i need that is relevant to the new book and situations?
TL;DR: We have an awesome tactics page, seems out of date though, how do you maneuver the army and deal with unstable?
Thanks!
I notice we have a nice big old thread like the such right here, jammed packed with more information than I have ever seen. However, It seems, just by skimming over everything that the information is quite dated, especially since we are packing a new book and much much much has changed.
Thing is, I want to probably start up VC. To be honest, I love their models more than any other army out there, besides maybe OnG; but I don't know diddly about how to play them. Especially how to maneuver their special rules, Unstable in particular.
Most armies are pretty much straight forward with tactics, many of which revolve around hammer and anvil. It seems like VC can tarpit like no body's business, but not through durability, but attrition. We bring our boys back from the dead (I think thats bad ass). But because of Unstable, we would be losing lots of models each combat; meaning, if a hammer was in that fight, with our zombie/skele anvil, it seems our opponents could continue to kick them senseless, and thus kill the pricey unit of Blood Knights you just flanked them with, without directing a single attack towards them.
This, in its self leaves me scratching my chin. Do I just tarpit and forget, and on the off chance my pit dies, charge them in their semi weakened state? It all seems so strange.
But yes, back to the original point, does our general tactics page pack the information i need that is relevant to the new book and situations?
TL;DR: We have an awesome tactics page, seems out of date though, how do you maneuver the army and deal with unstable?
Thanks!