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Mar 22, 2012
89
Texas
Zombies
70
Good Evening, my name has been kept quiet for almost time immemorial but I have come back from the crypt to awaken havoc on the living; however, I have seen that there are new rules that govern these parts and need assistance in understanding them. Firstly, a 3k army needs what and how much. Secondly, big blocks of 25+ skeletons and zombies or smaller units of 15-20.
 
Its always.25% lords 25% heroes 25% minimum core. 50% special and 25% rare. Also people use big 40man units now. Usually 10 by 4. And as for zombies hell feel free to have a 100 man unit. Just make sure you meet 25% min of core. So for 3000points you need a minimum of 750points of core units.
 
I would recommend not going with the 1oo man unit of zombies but rather 2 units of 33 and one unit of 34. The reason I say this is because of how IoN works. The 100 model unit of zombies will only gain 2D6 + casters level where 3 units gain 2d6 + casters level each. Lets say your caster is a level 4 that means you can either gain 2d6 + 4 zombies with 1 big block, or 6d6 + 12 with 3 smaller blocks.
 
YOUR JOURNEY WILL BE PERILOUS WITHOUT ANY INFANTRY CORE WITH THE IMMACULATE SIZE OF AT LEAST 30 MODELS ARRANGED INTO RANKS OF 10.
 
30 zombies in ranks of 10 is bad advise. On the off chance that your opponent shuts down your magic phases and you get engaged before you can pump them up. There is a good chance that one of your ranks will get wiped out before they strike. So you wouldn't be gaining anything and you'd be losing 2 points of rank bonus. I'd say take units of 30-35 5 or 6 models wide. You can always reform into a horde formation after you have increased your units size. I could be mistaken but I don't think a unit of 30 zombies is going to win combat by inflicting casualties with their awesome statline. Unless your zombies have different stats than mine Raizi. Skellies on the other hand because they are harder to raise above starting, they should be in a unit of about 70 in horde formation with spears and maybe even a fighty character.
 
There is no point in fielding zombies as a horde. Hordes are for offensive (attacky) units, such as Ghouls or Grave Guard.

On their best day, a zombie can't outfight a sack full of kittens. The best way to deploy them is in such a way as to reduce as much as possible the number of attacks that can be inflicted upon them. In ranks of 5, they will be in BtB contact with at most 7 models on the front, but you still get the benefit of ranks for combat rez. As zombies are relatively easy to raise, it is likely you will quickly get more ranks than your opponent's units, denying them Steadfast on the off chance that your opponent epicly flails.

Edit: w00t, 1000 posts!
 
Zombies are not made for combat. They are just bunkers for Necromancers. I've played them in a unit of 30 and horde formation with my supporting necromancer inside. Usually they just wander around apparently aimlessly, screening magic and shooting if needed. If my opponent wastes shots at them, that's only good. They just escort the necromancer around where his spells are most needed.

If my zombies end up in combat, I have made some mistakes in my movement plan and/or deployment. They work best as screens and cannon fodder and in a successful game they will block an essential charge, but only in the 5th or 6th turn, where my opponent doesn't have enough time to crumble the unit and charge another, more important unit.

If they are about to be charged, the Necromancer flees the bunker and tries to find safety in another unit close by. Also the broader front rank is good in the deployment phase, as I usually drop the horde in the center as my first drop, and then I can put the necro on either end of the rank. Never in the center of the rank. That way even his 6+ IoN bubble will assist the unit next to him and I can proceed to deploy my main force on either side of the zombies, depending on what my opponent drops.

In conclusion, I never, ever take zombies for their close combat value, as there is none to be had. I still consider them a valuable and useful unit for their enhanced ability to pop up and their low point cost.
 

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