Thanks for all the responses, guys.
Duke Danse Macabre said:
This is because a SGK is a good stand alone Lord with minimal items so works well in low points.
If you want a geared lord and have the points to spend you go for a Vampire Lord, not a SGK.
One has a little extra something in combat.
The other has nearly everything he has, better magic, can be mounted and has MUCH better saves.
Its essentially comparing Medieval Europe to Cave Mean.
Interesting.
Well, one consideration for me is that I don't like using cavalry so, if I use a Vampire Lord, he'll be on foot just like a SGK.
Also, in case it matters, I started using a Ghoul King because a Vampire Lord just can't touch a nurgle daemon prince. He hits it on 5s, and can't even get rerolls from quickblood.
Duke Danse Macabre said:
If you need to take down something big and nasty like a Chaos lord and stand alone things like Daemon single character units you need to hit them with things that will tar pit or will chew through it with time, Ghouls work well for this if they have poor armour for instance.
Personally though I prefer skeletons or zombies.
200 points worth of models in 5 wide and a rez now and then will ruin their day and odds are if left alone will keep him there all game with rank bonus, banner and the odd wound here and there.

erv:
But how do you get those things in combat with them?
Bloodthirsters and Daemon Princes have wings, so it's easy for them to pick and choose their battles.
badfox7 said:
With that ward save you should take the other tricksterd shard. I fought a daemon prince with my vampire lord and the only way I wounded him was on the rerollable succesful save.
Yeah, I always use the OTS on my Ghoul King. It's often worthwhile just denying those irritating parry saves on infantry, and really shines against things with good ward saves. It's one of the reasons I tend to use ogre blade, rather than Sword of Strife & Potion of Strength.
bigbadbat said:
You could easily juice a SGK for combat nastiness. Mostly his allowance is held in check by the fact that you want to leave points for a Lvl 4. Also he is unable to take magic armor, or any for that matter, and many bypass the ward save as he has built in Regen.
I have never used a SGK. VL or MN for me.
Well, at 2000pts, I can't afford a SGK and a Lv4 MN*, so there's no real constraint on that front.
I'm more concerned that I should be keeping my SGK cheap and spending those points elsewhere. If you think that's less of an issue, I'm quite happy to splash out for Quickblood or the like.
*I'm fully aware that a Lv4 is better. But, I want to use a SGK, and so am trying to make my army work with just Lv2s.
rothgar13 said:
If you want a "one man army" character, the SGK is just not equipped to deliver - his mount options are not good enough, his lack of armor access is a liability, the Regen won't protect you from KBs. That role is the province of the Vampire Lord, who will give you everything you want... for a price.
Interesting. Am I misunderstanding you, or are you saying that a Vampire Lord would be better against a Daemon Prince or Bloodthirster? (if he isn't, then it doesn't really matter which I use on that front

). Anyway, if this is what you're saying, could you perhaps explain why? I ask because it seems like he will really struggle to injure either of them. o.o
Adam_Barrow said:
Assuming the monster lasts to the TStomp Initiative step, and since most TStomping guys also have high Toughness, the Ogre Blade is kinda your best bet. What other kit(s) do you have in mind besides the standard Blender minus QB set up?
Well, most of my setups involve RF, OTS, DBG, Ogre Blade and often Beguile too (to compensate a little for his lack of armour). I generally have him carry either Cursed Book or Dispel Scroll. Sometimes I've tried giving him wings, although I don't think I've ever been in a situation where jumping out his unit was a good idea).