Ghoul King Outclassed?

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Sweet! Spirit Hosts it is. I have my answer now. xD

Edit:

K'daai Destroyer (325) vs. 8 Crypt Horrors, Crypt Haunter (4 x 2, 314)

K'daai charges (higher M). Burning Body inflicts 3 S4 hits on Crypt Horrors. 3 hits, wounding on 5+, allowing no saves.

Math: (3)*(1/3) = 1.00

K'daai strikes first. 6+D3 attacks, hitting on 3+, wounding on 2+, allowing no saves.

Math: (8)*(2/3)*(5/6) = 4.44

Crypt Horrors strike second. 19 attacks, hitting on 4+ (6s auto-wound), wounding on 6+ (must be re-rolled), allowing 4+ Ward save.

Math: (19)*([1/3]*[1/36] + [1/6])*(1/2) = 1.67 ~ 2 Wounds

Destroyer Wounds: 1.00 + 4.44 = 5.44 ~ 5 Wounds (7 Crypt Horrors remain; one has 1 Wound left)

CR (CD): +5 (Wounds) +1 (charge) = +6
CR (VC): +2 (Wounds) +1 (ranks) = +3

CD win by 3, VC crumble by 3 (6 Crypt Horrors remain; one has 1 Wound left).

Round 2:

Burning Body inflicts 3 S4 hits on Crypt Horrors. 3 hits, wounding on 5+, allowing no saves.

Math: (3)*(1/3) = 1.00

K'daai strikes first. 6+D3 attacks, hitting on 3+, wounding on 2+, allowing no saves.

Math: (8)*(2/3)*(5/6) = 4.44

Crypt Horrors strike second. 13 attacks, hitting on 4+ (6s auto-wound), wounding on 6+ (must be re-rolled), allowing 4+ Ward save.

Math: (13)*([1/3]*[1/36] + [1/6])*(1/2) = 1.14 ~ 1 Wound

Destroyer Wounds: 1.00 + 4.44 = 5.44 ~ 5 Wounds (4 Crypt Horrors remain; one has 2 Wounds left)

CR (CD): +5 (Wounds) = +5
CR (VC): +1 (Wounds) = +1

CD win by 4, VC crumble by 4 (3 Crypt Horrors remain; one has 1 Wound left).

Round 3:

Burning Body inflicts 3 S4 hits on Crypt Horrors. 3 hits, wounding on 5+, allowing no saves.

Math: (3)*(1/3) = 1.00

K'daai strikes first. 6+D3 attacks, hitting on 3+, wounding on 2+, allowing no saves.

Math: (8)*(2/3)*(5/6) = 4.44

Crypt Horrors strike second. 4 attacks, hitting on 4+ (6s auto-wound), wounding on 6+ (must be re-rolled), allowing 4+ Ward save.

Math: (4)*([1/3]*[1/36] + [1/6])*(1/2) = 0.35 ~ 0 Wounds

Destroyer Wounds: 1.00 + 4.44 = 5.44 ~ 5 Wounds (Crypt Haunter remains; has 2 Wounds left)

CR (CD): +5 (Wounds) = +5
CR (VC): +0 (Wounds) = +0

CD win by 5, VC crumble by 5 (Crypt Haunter dies).

I will admit, that's a fair bit closer than what I thought it would be, and 9 of them (plus maybe some IoN support) might be able to take him down. But in default circumstances, the Destroyer still wins.
 
Take red fury. Quick blood. And dread knight. Take 3 extra attacks blade. +2 ws ASF and possible 8 extra attacks For 10 points dread knight ability is bad ass.

This us my killy set up. :) Use your magic to reroll to hit and wound you kill anything you run into :)
 
Randar said:
Take red fury. Quick blood. And dread knight. Take 3 extra attacks blade. +2 ws ASF and possible 8 extra attacks For 10 points dread knight ability is bad ass.

I fear it would do no good in my meta.

WS8 is no different to WS6 against WS9 and WS10 models (i.e. Daemon Princes and Bloodthirsters).

8 attacks are equally meaningless when most will just bounce off toughness or armour.
 
Vipoid said:
Randar said:
Take red fury. Quick blood. And dread knight. Take 3 extra attacks blade. +2 ws ASF and possible 8 extra attacks For 10 points dread knight ability is bad ass.

I fear it would do no good in my meta.

WS8 is no different to WS6 against WS9 and WS10 models (i.e. Daemon Princes and Bloodthirsters).

8 attacks are equally meaningless when most will just bounce off toughness or armour.

Sounds like a job for Strength Potion tech to me!
 
Strength potion too yes and magic support if your not killing or least winning a combat with 8 attacks with reroll a to hit and wound with ASF. You may need to buy new dice lol!
 
Aww come on rothgar, throw in 1 vanhels or hellish vigor and its game over for the Kadaii and u know it :)

My unit of 8 have never lost to a Khadaii, so my opponents would never charge my 8 CHs... In fact, I'd park dogs in front of him hoping hed fail his frenzy test, overrun exposing a flank then really mess up his day! Bc against CD, dogs are only good at leading around the Khadaii.

VC should never fear a Khadaii... He hasn't wrecked my buzz yet :). But maybe I'm lucky with them.
 
Just a survivable vamp build with OTS in base to base with your lord enemy and a terrorgheist scream should do the job.
 

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