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Otarin

Zombie
Jan 6, 2015
49
Zombies
32
Today my tactics were good but my dice were bad.

I'm building and army around what I love most about VC, raising.

All zombies 1500/2000

Going lvl 4 necro lord, ToP, Black Periphat.

But I want ideas for the rest of my heroes in lore and magic items (yes i will have a dispell scroll caddy).
 
I won't need MotD :), Thinking a low level way to get my leadership up in a zombie unit for the razor. You guys think a cheaper necro is the way to go?
 
Place a wight king in the zombies for LD 9. Add Nightshroud to keep him alive and help the unit out a little.
 
Book of Arkhan cant really be neglected can it?

Im thinking a mortis engine with tome would be worth its points.
You will be rolling a lot of regs, and it will boost your magic supremacy.
The aura damage would also tear on whatever got caught op in those enourmous tarpits.

while its not JUST ZOMBIES! the synergy would do well.

Also: lore of death...snipe whatever gets stuck, or soulblight to get things closer to killing range for zombies.
 
If you're considering a Mortis Engine you've got to be thinking Corpse Carts for ASF as well... Besides, it's not cheating 'cause there's zombies on and pulling the cart!
 
In terms of army theme, a couple of corpse carts would look amazing. I love the model, makes me want to ring a bell and shout "Bring out your dead" ;)
 
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Given the suggestions and their ranges; Four blocks of zombies arranged to blocks center and tow for flanks or spam units at 70 for the extra ION spme?
 
no skeles, have my most luck with zoms.

Leadership tests, role like 4's and 5's.

tried a mini-blender in skeles, red fury yadadada, one hit and failed. IN 3 GAMES!!
 
Ah thanks! Reroll sounds really useful on your turn, that's when you need to secure the spellcasting! I've never used that before, I will do in my next game.
 
As for skeletons, I must offer a defence for them, the Parry save for sword and board is really good at the price, I also find them quite reliable.
 
Yeah I agree, if this wasnt a zombie only thread I'd be suggesting Skeletons too, I think they are really reliable to, the only thing zombies have going for them is the 2d6 for ION. but the 5+, 6++ the skeletons get is so good for their points. I tend to only use zombies for necro bunkers and the rest I just raise.
 
Similar story here, I would say that negating rerolls with the corpse cart has worked so well for me to date, and balefire just makes them irresistible for me!
 
OMG Love this idea. Personally I'd bring you're 4 huge units of zombies... probably two level 4 necro. One with Lore of Vamp and other with hmm shadow or death most likely shadow I'd sprinkle a few level 1's just for back up ION spells laying around Can never have too many. Probably bring 3 corpse carts two with the helping raise ability the other with the -1 for all enemy wizards. Other heroes that might be interesting is throw some banshee or wraiths to give units terror for cheap? I mean this is a list where you kind of want to sit back and gether unit size and let the enemy come to you anyways. you def couldn't be killed by a gun line unless you get extremely unlucky...Man this sounds fun haha
 
Was talking master of the dead, but will definitely consider Black arts in a higher point game.

Most of my competitors can only really bring 1500 but I'm hoping to get many more points in zombies.

If my magic and 'turbo-charged' zombies fail me, it's still points denial.

But a mini vamp with DA, and suited up with protection would do well in my front line.
 
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Turning a set of modular trays into 200 zombie hands for tomorrow.

Going to try owning magic phase while boosting the Z's.

Liking Shadow or Death running 1 lord and 2 heroes,me thinks.

Any last advice for a 1000/1500 game?
 
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Here's the list 1000

Master N lvl 4 ToP

vamp lvl 1 either lore of Beast or shadow with a dispell scroll

Necro lvl 1 black periphat

CC with lodestone

4 units zoms

3x5 dire wolves

Player I'm up against uses Manglers and a lot of magic on my puppies so should buy some time for IoN spam.
 
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