Grave guard weapon choosal

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However, Kouran is a golden choice against any of the other elf armies. His armour forces any who singles him out to pass a toughness test or be completely unable to attack at all in that turn of combat - it has a 4+ chance of completely negating even Tyrion. :lol:

He can also be quite dangerous against Vampires for that matter, as a failed toughness test (which is on a 5+ for hero-level Vampires) will lead to your character suffering another 3 WS5 S6 attacks.
 
Hrm, will be watching out for myself (being the only DEplayer in GW gothenburg) when playing against myself(Wich wont happen =P)

/Dvarfa1
 
Kouran forbids all other characters from joining the unit, including Malekith (lol what).
Assassins would also be forced out of that unit as they are not unbreakable and when revealed in the unbreakable unit are in a rules conflict.

Anyway, back on the GG Weapon choice...
I really want to try a unit with Great Weapon but I'm not sure its worth the risk, unless I give them REgen banner but that makes the whole thing cost too much for a slow moving unit.
 
the assasins have immune to psychology, and when revealed they leave the unit instantly, but still they stick in the combat!

/Dvarfa1
 
This is kinda a new debate start a new thread maybe?

Seeing as the person who started this probably doesnt care if an assassin can go in black guard with kouran...
 
I run a 20 strong unit with GW and a wight king BSB with (of course) sword of kings and nightshroud. they are freaking awesome :) backed up by a master of the black arts lord of course
 
doombunny666 said:
This is kinda a new debate start a new thread maybe?

Seeing as the person who started this probably doesnt care if an assassin can go in black guard with kouran...

That little side track should be solved already, I think. Kouran prevents any other character from ever joining his unit and Assassins are a standard LD10 without anything else to help them out such as ItP or Stubborn. :)
 
I think HW + Shield is better overall, but great weapon nastiness can do well. It's best if you have another character in there as well to do lots of hitting and kill a few enemy troops first off, then leave few to attack back, then the GG strike and give the "killing blow". There's no need for a regen banner (Although mine have been making use of it recently, but only cos Konrad is fighting with them).
 
I think that the only time that you should consider running Great weapons, is if you have at least 15+ models to soak up any damage that could easily be accumulated by a 5+ save. Not to mention that it is slightly easier to hit the Grave Guard then most High power unit s such as this one.

As for your Battle standard, i don't like running him in my grave guard for the mere fact that i know he isnt needed there as much as he is needed near the center of the battlefield to ensure that my line of Skeletons or Zombies don't lose too much models and can at least tie at combat rez.

Once again, its all dependent upon how you want to field the army. I use the hammer and anvil tactic which was heavily developed from the old army book and merely tooled to fit the new one for me.

On the flip-side, if you want a unit that can hold its ground superbly well and deal some damage, there is no better combination than 20 graveguard with shields, a vampire (or wighty) with a battle standard and a shield, and the banner of the barrows and you have the perfect anvil unit!
 
See my GG unit is the centre of my battleline, so the BSB works really well there. Its 20 strong, if I lose a rank it doesn't matter they come back real quick with 7 PD and plus 1 to cast. A large skellie block to either side, a supporting combat vamp and knights and two varghuls on the flanks and I'm laughing :)
 
I dont have use for any further comments, my GGunit will be like this:

19GG with GW full comm+banner of barrows
1 WK BSB Drakenhof banenr
1 konrad

/Dvarfa1
 
dvarfa1 said:
I dont have use for any further comments, my GGunit will be like this:

19GG with GW full comm+banner of barrows
1 WK BSB Drakenhof banenr
1 konrad

That's very close to mine, but I've just gone for a safe War Banner. Konrad's there to do the important killing, and the Banner doesn't affect him :)
 
VC players tend not to like units that does not run in fear. And Black Guards will have the upper hand aginst any of our bunker units unless we equip them to beat such things.

12 Grave Guards is close to 5 Black Knights in points, dunno the Pro's and Con's for that.

For my personal experience I would go for Black Knights, they look good on their barbed nightmares and can move trough difficult Terrain! It simply is fun!

Edit: Ops, I dint not read the whole thread. This was a answer to something earlier :-)
 

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