So, I'm new here and also new to the game of warhammer. After a little research, I decided I would like to play VC. After a little more research, I built an army list. Then I scrapped it and made a new one. I did that a few times and here is my newest draft. At any rate, I would like to know whether or not it sucks. The groups in paranthesis show what is grouped in a single unit. If my explanations are going on completely innacurate assumptions please tell me. Thank you!
(1 Vampire Lord Mounted-my general with a number of melee enhancing magic items.
20 Skeletons w/ heavy armor w/ musician w/ champion) My mainstay and primary force. The Vampire is going to be the heavy hitter, my preference is Lahmian based spells for her but I'm not sure how the magic system works and 20 skeletons with heavy armor provide him plenty of bodyguards, distractors, and a decent sized unit to counteract being overwhelmed.
(1 Vampire on Corpse Cart) She will be a pure sorcerer. Buffing my troops, dispelling magic, or casting uber attacks of sorcery
(1 Necromancers
5 Ghouls w/ champion) The Ghouls are to give the Necromancer a small buffer in case he has to get closer to the action. But generally will stay in the back so it's also as a last resort to grab fleeing units on that side of the field.
(2 Necromancers
10 Grave Guard) The line of guards holds positions or lines whenever necessary. It gives me a fair sense of security for the survival of the Necros and can push people back, I would imagine.
(1 Varghulf
10 Dire Wolves)This is my super fast heavy hitting skirmishing type thing. A unit of archers giving me trouble? Sprint behind them and rip them to shreds. A ballista screwing over my skeletons? No problem. Maybe.
(15 Ghouls w/ champion) This is my actually decent infranty unit, (they are pretty good, right?) Since they can get to the other side of the field so quickly they are to cause damage, confusion, and break up some of the enemies formations before the skellies get there. They will probably die eventually. Oh, well.
(40 Zombies- in reserve to be summoned, not out initially) I will summon these to break line of site, overwhelm, cause confusion, summon behind troop lines and push them into it, etc. Pretty obvious.
(1 Vampire Lord Mounted-my general with a number of melee enhancing magic items.
20 Skeletons w/ heavy armor w/ musician w/ champion) My mainstay and primary force. The Vampire is going to be the heavy hitter, my preference is Lahmian based spells for her but I'm not sure how the magic system works and 20 skeletons with heavy armor provide him plenty of bodyguards, distractors, and a decent sized unit to counteract being overwhelmed.
(1 Vampire on Corpse Cart) She will be a pure sorcerer. Buffing my troops, dispelling magic, or casting uber attacks of sorcery
(1 Necromancers
5 Ghouls w/ champion) The Ghouls are to give the Necromancer a small buffer in case he has to get closer to the action. But generally will stay in the back so it's also as a last resort to grab fleeing units on that side of the field.
(2 Necromancers
10 Grave Guard) The line of guards holds positions or lines whenever necessary. It gives me a fair sense of security for the survival of the Necros and can push people back, I would imagine.
(1 Varghulf
10 Dire Wolves)This is my super fast heavy hitting skirmishing type thing. A unit of archers giving me trouble? Sprint behind them and rip them to shreds. A ballista screwing over my skeletons? No problem. Maybe.
(15 Ghouls w/ champion) This is my actually decent infranty unit, (they are pretty good, right?) Since they can get to the other side of the field so quickly they are to cause damage, confusion, and break up some of the enemies formations before the skellies get there. They will probably die eventually. Oh, well.
(40 Zombies- in reserve to be summoned, not out initially) I will summon these to break line of site, overwhelm, cause confusion, summon behind troop lines and push them into it, etc. Pretty obvious.