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VisX

Zombie
Mar 19, 2010
2
Zombies
5
So, I'm new here and also new to the game of warhammer. After a little research, I decided I would like to play VC. After a little more research, I built an army list. Then I scrapped it and made a new one. I did that a few times and here is my newest draft. At any rate, I would like to know whether or not it sucks. The groups in paranthesis show what is grouped in a single unit. If my explanations are going on completely innacurate assumptions please tell me. Thank you!

(1 Vampire Lord Mounted-my general with a number of melee enhancing magic items.
20 Skeletons w/ heavy armor w/ musician w/ champion) My mainstay and primary force. The Vampire is going to be the heavy hitter, my preference is Lahmian based spells for her but I'm not sure how the magic system works and 20 skeletons with heavy armor provide him plenty of bodyguards, distractors, and a decent sized unit to counteract being overwhelmed.

(1 Vampire on Corpse Cart) She will be a pure sorcerer. Buffing my troops, dispelling magic, or casting uber attacks of sorcery

(1 Necromancers
5 Ghouls w/ champion) The Ghouls are to give the Necromancer a small buffer in case he has to get closer to the action. But generally will stay in the back so it's also as a last resort to grab fleeing units on that side of the field.

(2 Necromancers
10 Grave Guard) The line of guards holds positions or lines whenever necessary. It gives me a fair sense of security for the survival of the Necros and can push people back, I would imagine.

(1 Varghulf
10 Dire Wolves)This is my super fast heavy hitting skirmishing type thing. A unit of archers giving me trouble? Sprint behind them and rip them to shreds. A ballista screwing over my skeletons? No problem. Maybe.

(15 Ghouls w/ champion) This is my actually decent infranty unit, (they are pretty good, right?) Since they can get to the other side of the field so quickly they are to cause damage, confusion, and break up some of the enemies formations before the skellies get there. They will probably die eventually. Oh, well.

(40 Zombies- in reserve to be summoned, not out initially) I will summon these to break line of site, overwhelm, cause confusion, summon behind troop lines and push them into it, etc. Pretty obvious.
 
Hello Vis,

I'm glad that you've decided to go with the Vampire Counts as your first army in Warhammer, although you seem to have gotten a few things wrong in your conceptual list here. Let me ask you, do you have access to the Vampire Counts army book?

Anyway, the first point is that Skeletons cannot be equipped with heavy armour - they're stuck with their light armour and shields with no way around it. There are, however, a type of unit called Grave Guard which are basically elite Skeletons, and they are more heavily armoured. They'd make a terrific body guard for any combat-orientated Vampire Lord. :)

Secondly, a Vampire may not be mounted atop a Corpse Cart, as that is only mentioned in the entry for Necromancers. You also seem to have a total of 5 characters which is above the maximum limit for characters allowed in a game of ~2000 points, which is the usual norm. You can see a chart on page 88 of the army book that'll tell you how you can arrange your army to suit a certain points value.

Lastly, Ghouls must come packs of at least 10 models strong. This is specified under their unit size which you can find on page 92, under the relevant troop entry.

I suggest you have a good look through the army book and get yourself more acquainted with the composition of the army. Don't be discouraged because of this though, the rules can be tricky before you've really delved into them. :)
 
Oh, okay. Thanks for the clarifications.

And naw, I don't have a book right now. I used this army builder to do alot of it. http://www.jacgames.com/warhammer-army-builder.html I would imagine it's not the most reliable source, probably older edition based, huh?

Anyway, I'll re-orient a bit and then update. Appreciate the help.
 

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