How 9th could be AWESOME!

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najo

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So, there is a lot of doom and gloom right now. Players are fearing the coming changes and GW is of course tight lipped about it. I was going to reply to the 'Is 9th edition going to kill WFB' thread and instead I want to look at the signs and instead of assuming the worst, give GW the benefit of the doubt at figure out what 9th could look like if done right. The intent of this thread is realistic hope.

1) This is still Games Workshop and they make the best products. We are all fans of their work. Whatever the new setting is, it’s being built from the events of Warhammer End Times and that has been pretty cool so far. If handled well, the new setting could be even better.

2) We do not have confirmation about bases or what is going on with regiments and skirmishing.

3) They are not merging 40k with Fantasy. If they were, they wouldn’t be doing a 9th edition. Merging the games just ruins both Intellectual Properties and comes off as desperate. They know there is a sci-fi market and a fantasy market. They want both thriving. If they really wanted to stop supporting fantasy, they just finish the 8th edition books and then support it like they used to do their specialist games.

4) A changing, organic limited release approach to models (i.e. magic the gathering) could be good for the game. One of the problems right now is armies settle into what players are comfortable and works best in their meta. If an army book has bad or overpowered options, it’s hard to correct since it has to wait for the next edition of that book. Updates done through websites and digital books are OK, but won't make its way to players who prefer non-digital media easily. The game then becomes stalled in a certain metas until a new army book releases, it becomes frantic while players adjust and then it settles down and becomes stale again. Plus, retailers (and GW) get stuck with dead product.

So, their goal is to create a product that veterans love and that attracts new players to it.

It is very possible that Warhammer could look like this:

· Its the old world with new boundaries and alliances. Most of the same units are there. You can build your Dwarf army by taking Empire and using only the Dwarf units out of the book. Allies are naturally built in because army books are allies included together (i.e. like End Times). GW cuts out or reduces the redundant units and then as they make new kits, give you plenty of cool options for customizing. Honestly, they could make an elven spearmen boxed set with lots of cool parts that makes wood elves, dark elves or high elves. Of course, that's assuming elves even continue to appear like that at all. And before people groan over that, they could make elves cool enough that they look new but still related to all three of the elven armies and how you paint them gives them the feel you want. Even if you are really into dark or high elves, honestly the elf armies’ main troops are all mostly the same if they get most of the elven play-styles covered, elf players are going to be satisfied with the new Warhammer’s united elven army.


· The core rules could be very basic, and nearly identical to 40k for moving, magic, shooting and combat. In fact that might be why 40k got a psychic phase with warp charges, to make it compatible with this new set of fantasy rules. This means that fantasy players can hop into 40k easier and 40k players can hop into fantasy easier. This means more players. The only major changes would then be rules for weapons/ magic items, magic spells and regiments/ formations. The rest would basically be the same.

· Bases might be that they don't matter (i.e. 40k daemon players can play in fantasy really easily), so GW makes it so you can either use square bases and rank up easily, or round bases and need the special trays to rank up. If combat is just whatever unit is touching whatever unit can fight (instead of what model is touching what model) and characters can go into challenges together to face off. That allows both bases to be used, base sizes then barely matter and you get rid of the character frontline in deathstars. 3 problems are fixed!

· Limited releases could be a good thing. GW and retailers don't have to maintain as large of a stock, OOP Models retain or even gain value when players wish to sell them and armies are constantly growing and changing with storylines and new options. This allows players to stay engaged with their favorite armies and allows releases to come out each year at various key points. To me that sounds much more appealing than stagnant metas and having to wait for a new army book before I get something new for my army or a problem gets fixed.

So, that’s what I think is up. Warhammer is going to be the same core engine for both games. Both games will have their own settings, but be connected as they are now. The core game will be skirmish with rules for units taking on formations. This allows you to buy a box of 10 infantry and field it without issue, but have a reason for building a unit up and fielding more models in it. The armies are going to get streamlined and made more flexible so GW and retailers don’t have to maintain as wide an inventory for it. Updates and new units are going to come out through the White Dwarf for all armies every year. The world will be the Old World after an apocalypse with familiar places but lots of damage suffered with random Eye of Terror like places too. Even if they move the timeline forward decades or even a couple hundred years, you have a dark age that follows the immediate holocaust. But all those Incarnates, Ascendants and the Demigods would still be alive and active in the world. They will have established new strongholds and begun rebuilding their empires in the ruins of the old.

That is what my instincts say is coming…
 
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Well, I'll try to play Devil's advocate, and say that as a player who is not so active, this could make me sad and frustrated or turn me away.

I don't paint, build, or buy that often, so I like the pace at which the game moves. If it was changing all the time then I don't think that I could keep up! (Moneywise too) Or I'd hear about a new unit, and then by the time I get around to buying it it's gone?! <<I still want my unit of 40 mercenary full plate pikemen, but I only have 10! :'( And yay for my galloper guns, only because they're not cheesy anymore, though still deserve to be~ looking at you ogres and Khorne ¿shooting? cannon chariots)>>

Somewhat simpler rules would be good, though as a fantasy player, I like to joke about how dumbed down 40k rules are (although I don't actually know any more). That said, since I picked up the 8th edition rulebook back in September I still don't feel like I can play even a turn without having to look up several rules, but I don't remember taking this long to learn the rules with 7th edition. (are they more complicated now, more poorly written, or am I just getting old?)

I do agree that it would be nice to see more fantasy players. At our local GW store, as an example, there is ONE fantasy night per week, and every other day is 40k except open Saturdays.

Oh, also, model-size creep makes me sad, as does stat line inflation. I want HUGE battles of large armies where you try to outwit your opponent like chess through your shape/formation, using tactics, and strategy. Just stat-line fights of big hero models are boring hero slugs. People who like that should watch wrestling and play 40k!

Whoa... Sorry that turned in to a rant!
/end rant
 
^^ pretty much

also the 2 main reasons to play whfb for me are

1) Fluff, background and setting - rumoured bubble world totally destroys this

2) Large scale fights of supported infantry and cavlry with various types using my favoured army (undead) - move to skirmish instead of destroys this, though as well as is fine. Vast culling of units/models kills this, switiching to more monsters, monstrous infantry/cavlry kills this.

So going on rumours nothing to look forward to and everything to dread for me
 
If a couple times a year each army gets something new and that new thing is available for over a year, I think that most players would be fine with that rate. The waiting 5-10 years for something new is boring if you only play a couple armies, which most players do.

I prefer large scale battles of infantry and cavalry too, but if we can scale up from small forces of 5-10 man skirmishers to full blowing armies using 30-50 man regiments of 2400-3000 point armies, hey that's even better! Especially if both ways of playing are fun. If they do this, there will likely be an objective system too, which would be amazing!

Finally, I don't think we are getting bubble worlds. I think we are going to get a world with bubbles within it that are messed up by the warp. That is a big difference. The other possibility that could be amazing is multiple/alternate realities connecting worlds together i.e. Fringe. That could work well too.

Finally, as long as we can rank up our models and they have facings, and the core rules for shooting, fighting and magic are like 40k, I think we are going to be totally fine. Those blocks and their facing is what makes fantasy battle so complex strategically and tactically. I don't think they are getting rid of that, just making it possible for all units to move and fight as skirmishers and most units being able to rank up.

@Eternal Salvation And no you're not dumb. The rules in 8th are poorly organized and unnecessarily complex. It gets easier with playing, but I found as a veteran player who has played since 3rd ed (the most complex of the editions), 8th was the longest to get used to finding and remembering where rules were at because of how it is laid out.
 
Well yes, I generally agree with you Najo. However, this already exists. It's called Skirmish, and I own a copy, and have never found anyone to play a game with! Now if it's included in the main rule set then people will probably be more likely to play. (and if people are playing smaller point games more often, then it's easier to start a playable 'army' or warband (or whatever), which is great!)

The thing I find with smaller sized games, is that as rule sets for each army become more divergent, focussed, and unique, the chance for matchups to become rock-paper-scissorsy increases quickly. In a large battle, the restrictions on unit choice as a ratio to the army at large mitigate this issue somewhat as the ups and downs of chance even out more as you roll more dice.
 
I'm am suggesting exactly that. A game that has simple skirmish rules as its core, like 40k, but the regiments with command (or whatever) can rank up like we have now. In small games, little units of skirmishers would have advantage and be easy to start up playing or play a game in 30-60 mins. Players then can easily scale up to the games we play now.

Another point, 9th edition will likely have objectives, which makes skirmishers usefully for taking them, but regiments likely better for holding them. Also, its possible that regiments always hold objectives vs skirmishers. Similar to the whole battle-forged vs unbound in 40k.
 
The other possibility that could be amazing is multiple/alternate realities connecting worlds together i.e. Fringe. That could work well too.
Too sci fi for me, i want to play fantasy in a realistic functional world.
 
If they're going to the same core system, then they picked the wrong one. 40k is an awkward, confusing mess right now. The movement rules have been awful for multiple editions now, and only get worse each time the game updates. The shooting / cover / damage allocation system is a bad joke. The psychic phase is absolutely terrible - obnoxious to try to use, exploitable, and practically worthless when not exploited. 'Let's play 40k with fantasy models' is a terrible idea, because 40k is a terrible game.

Rotating models leads to one of two things - either the models become unusable by the time you finish painting them, or new players who join the game after a year or two are screwed, because half the options available to their faction (and likely the more powerful options, as GW attempts to push each limited release to sell out) are simply not available to them. There is no way to do that that doesn't either screw over new players or screw over the existing ones. You can do both, but you can't do neither. I'm sorry, Najo, but this point more than any other, if true, ensures that this game is not a game worth anyone's time. The MtG model is simply not one that an assemble-and-paint-them-yourself minis game can follow. Maybe a prepainted game, but not a hobby game. The time commitment to get new units together is too great. Further, the community is not large enough to support a split between 'standard' and 'vintage' play formats. Further, those things only even exist in Magic because of the active competitive scene fostered by significant WotC community support and engagement, something GW simply does not do. AND if there are rules available without currently-available models, 3rd parties will step in to fill that gap. Doesn't matter how IPable they make their elves, orcs, or humans.

So this plan will lead to disengagement by vet players or new players or both, plus will see knock offs leeching off their potential sales. It is a terrible plan either way.
 
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I've followed or played 40k since Rogue Trader 1st edition. Its rule set is actually the tightest its been. The main issue 40k is facing right now is getting the last of the codecies in line with the more balance mid to later released ones (that be eldar, tau, dark angels, chaos space marines) and then hardbounds out for the ones lacking them (sisters and necrons). The other issue is that half the player base wants skirmish fire fight style play and the other half wants some part of the extended setting in the game (i.e. flyers, super heavies or lords of war). Its the balancing of those non-firefight items that has made 40k have some problems.

Fantasy doesn't really have those issues. The scope and scale of it is less extreme. We've been playing epic scale fantasy with 8th basically. The big stuff works alongside massive regiments and armies. Its held in check by regimental rules. The core engine inside 40k is a streamlined warhammer experience and if fantasy was built from a similar engine with the right rules for regiments and magic around it, it be fine.

I get that you are skeptical, there is no proof to what I am saying. But the clues don't dismiss it and in some ways it makes a lot of sense. I think at the very least, with how awesome most of the End Times stuff has been so far and how well players have liked it, GW deserves a chance to get us to 9th and unveil it so we can see what its like before dismissing it. Personally I can see them pulling it off as long as it has pieces of the setting, awesome story, amazing miniatures that feel like they evolved from Warhammer's world and we can play anything from warbands up to full blown armies. They might pull that off, and if they do, its going to be amazing!

As for limited miniatures, every miniature has a life span. You do a production run, end up with so many tens of thousands of units and then those sell through eventually. Some models are popular and need additional runs others aren't and get moved to direct only or they get discontinued and not reprinted when they run out. GW maybe be designing the print runs to just naturally run out once players no longer show any interest. Of course, this whole limited miniature thing is all speculation and rumors right now, but if true it could be a positive by making parts of armies more organic and evolving. That is a good thing if it is done in a way to not be money grabby. Essentially, if players can get what they want, use it indefinitely and armies gain new things from time to time and only have things phase out once their is no demand on that item, that means armies have a feeling of time passing and interacting with each other that could be really awesome with out straining the player base.
 
Planescape, Nine Princes in Amber or Elric of Melibone then

Since i dont know any of those I cant say, but if you are saying they are like rumoured 9th warhammer world, which itself you think may be like fringe with alternate realities all over the place etc BUT they are still fantasy, thats irrelevent.

It STILL wont be the warhammer world weve had for the last 25 years, a single functional cohesive world which is the setting Im in it for.
 
Since i dont know any of those I cant say, but if you are saying they are like rumoured 9th warhammer world, which itself you think may be like fringe with alternate realities all over the place etc BUT they are still fantasy, thats irrelevent.

It STILL wont be the warhammer world weve had for the last 25 years, a single functional cohesive world which is the setting Im in it for.
Ironically, Warhammer maybe getting in touch with its roots more than most fans realize. If you go back to 3rd edition, in the fluff it talks about the old ones basically being an advance race with the most powerful magic and technology and how they mastered terraforming and tapping into the warp. They then created countless world with warp gates on their north/south acids, which in turn pulled the world into the warp. They deposited various life forms they collected or tampered with. Left tons of clues and secret tech and magic behind th they basic left. Clues in 40k suggest they lost in a war against the C'tan, star vampires who enslaved the necrontyr.

Then if you read specific clues in lizardmen army books, high elves, some of the short stories - the star boat in ignorant armies comes to mind, or in books like Liber Chaotica. You get glimpses of 40k slipping into the fantasy world through the warp gates on occasion. In the star boat, a Norse man finds a ship with the skeletons of spacefaring slaan. In Liber Chaotia Khorne, a world eater comes through the warp and goes on a rampage. The empire citizens think it's a daemon. All of the prophecies of the old ones are tied to their works and these words they've protected, experimented on and then left the secrets with the slaan. In fact, the reason the magic is so strong in the warhammer world is the planet resides within the realm of chaos lost to time and space, which flows differently in the warp.

See, the big secret of warhammer fantasy, is it's in the same reality as 40k. It's always been a bubble world lost in the warp, similar to those worlds within the eye of terror. I wouldn't be surprised if the other worlds the old ones created are going to get linked together some how. This is the reason warhammer's world looks so much like earth's. That humans feel like earth's. Because the old ones were ancient astronauts who came here and use our world as a template.

Pretty heavy, huh?
 
I'm sorry, but I think we're just going to have to disagree about the state of 40k. I have tried and tried with seventh, and find it just frustratingly obnoxious to even try to play.
What army were you playing with? What's so obnoxious? Our local scene here loves 7th and they are all pretty sharp guys.
 
Well, there are ongoing complaints about 40k, the bad movement rules, the bad cover rules, etc, but as for 7e in particular?

wound allocation rules as obnoxious as they've ever been

stopping the game every turn to roll up what this or that objective or scenery is (admittedly a problem with 8e fantasy as well, but I hate it here too, and its even worse in 40k)

The annoyance of a single faction's rules being split up between codex, supplement, campaign book, white dwarf, forgeworld books, and dataslates, and then all of that multiplied over two or more times for allied / unbound, making list creation a hassle and looking up rules during games insufferable.

The new maelstrom missions. Oh, sure, card based random/hidden objectives is a great idea, but the implementation is just awful, and I've lost more than one game by going second to a drop pod army.

The psychic phase, in which casting even one or two powers is about as fun as pulling teeth if you aren't spamming psychic levels, and yet is quite exploitable if you do, making the game about as fun as pulling teeth for your opponent. There is no fun to be had here, the game design of it is just straight up awful. I'd rather see end times magic enshrined than move to 7e's warp charges. As a player of a traditionally magic oriented faction, I'm shocked and confused that you could even begin to think 40k's magic rules would be a good thing in fantasy.

Codeces that cannot keep straight the level of power or complexity from book to book. It's not a matter of 'bringing everything into line' with dark angels and chaos marines when the generic space marine book that came out after them shows such a wide gap already.

And it doesn't help that I play chaos marines, the melee-army-without-delivery-options-who-aren't-even-all-that-good-at-melee-if-they-somehow-get-there, who have been some mix of bad and dull for ages now, their current rules being at best a nominal face lift from their hated yet perplexingly long lived previous incarnation, mostly notable for adding in the terrible champion rules and awful/annoying boon table rules.
 
Ironically, Warhammer maybe getting in touch with its roots more than most fans realize. If you go back to 3rd edition, in the fluff it talks about the old ones basically being an advance race with the most powerful magic and technology and how they mastered terraforming and tapping into the warp. They then created countless world with warp gates on their north/south acids, which in turn pulled the world into the warp. They deposited various life forms they collected or tampered with. Left tons of clues and secret tech and magic behind th they basic left. Clues in 40k suggest they lost in a war against the C'tan, star vampires who enslaved the necrontyr.

Then if you read specific clues in lizardmen army books, high elves, some of the short stories - the star boat in ignorant armies comes to mind, or in books like Liber Chaotica. You get glimpses of 40k slipping into the fantasy world through the warp gates on occasion. In the star boat, a Norse man finds a ship with the skeletons of spacefaring slaan. In Liber Chaotia Khorne, a world eater comes through the warp and goes on a rampage. The empire citizens think it's a daemon. All of the prophecies of the old ones are tied to their works and these words they've protected, experimented on and then left the secrets with the slaan. In fact, the reason the magic is so strong in the warhammer world is the planet resides within the realm of chaos lost to time and space, which flows differently in the warp.

See, the big secret of warhammer fantasy, is it's in the same reality as 40k. It's always been a bubble world lost in the warp, similar to those worlds within the eye of terror. I wouldn't be surprised if the other worlds the old ones created are going to get linked together some how. This is the reason warhammer's world looks so much like earth's. That humans feel like earth's. Because the old ones were ancient astronauts who came here and use our world as a template.

Pretty heavy, huh?

Either way, totally new or as you say above going back to its routes, its not the same setting its been played in for the last 20 years and not a setting i want it to change (back) to.
 
A lot of his analysis I can get behind as well, but magic the gathering style rotations on a hobby minis game is just a deal breaker for me.

I mean, I'll absolutely give the tame a try, in that I'll let the local GW guy run me through some demo games. I'll look at the new material, consider how much of my existing army would still have a place in the game, think about how effortful the transition would be (I'm not rebasing or repurchasing my infantry, if the game requires that, that's probably a deal breaker for me). I'll watch to see if others pick it up, read online reviews, and wait a year or two to see if the game has any staying power, and to see just how bad the limited release model rotations really are - if past models go 'direct only' but stay available to new players, well, then the rumors are wrong and my opinion would be different.

Unfortunately it's going to be a couple years for all of that to pan out. Hopefully until it does I can keep getting in games of 8e. If not, hopefully KoW 2.0 is worth playing. If neither, maybe by the time I'd know whether 9e was worth my while, I'll be out of the hobby altogether. Who knows.
 
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@Malisteen for clarification, 40k armies I listed are the ones needing fixing. The army you okay being one of them.

As for the psychic phase, it would be taking us back to essentially 6th style magic pools. Yes I could live with that. That means my wizard dominated army can out perform with magic and other nonmagical armies have to be selective in what they dispel or cast. That's fine with me.

@The Sun King thanks for the support!

@Bullhax your ogres won't get axed. If anything they are getting merged with orcs and goblins. Your gnoblars have cousins there.
 
Rotating models leads to one of two things - either the models become unusable by the time you finish painting them, or new players who join the game after a year or two are screwed, because half the options available to their faction (and likely the more powerful options, as GW attempts to push each limited release to sell out) are simply not available to them. There is no way to do that that doesn't either screw over new players or screw over the existing ones. You can do both, but you can't do neither. I'm sorry, Najo, but this point more than any other, if true, ensures that this game is not a game worth anyone's time. The MtG model is simply not one that an assemble-and-paint-them-yourself minis game can follow. Maybe a prepainted game, but not a hobby game. The time commitment to get new units together is too great. Further, the community is not large enough to support a split between 'standard' and 'vintage' play formats. Further, those things only even exist in Magic because of the active competitive scene fostered by significant WotC community support and engagement, something GW simply does not do. AND if there are rules available without currently-available models, 3rd parties will step in to fill that gap. Doesn't matter how IPable they make their elves, orcs, or humans.

I really don't think this is how a "rotating models" system would work in practice. Just because a model goes "out of print" doesn't mean that its rules aren't still valid. Worst case scenario is that he game becomes unwieldy due to unit bloat, where the meta gets totally borked because of a too-long list of units you have to consider and account for.

More likely is that we'll get warmachine-style releases for every army based on some sort of narrative campaign, etc. The releases will be in stores for 6 months to a year or so before being phased out for the next release, and will only be available online after that. By consolidating the armies into a smaller number of "factions" GW makes it easier to release baubles for each one without having to do a thirty different sculpts to release that many dual kits.

Better, if you want to maintain the army distinctions as they exist today they'd only need to create a few extra bits on the sprues, or sell "upgrade kits" like they had for Dark Angels / Black Templars, etc. Or that they've been doing on CSM tanks for ages. Buy generic elf spearmen and use the "WE upgrade sprue" to add leafy bits, new banners/musicians/etc." Skeletons would be incredibly easy to do a dual-kit with, so long as you include khemric and medieval shields, plus a few extra heads. Right now you just buy a bunch of TK shields from a bits site and converting VC skeletons over becomes easy as pie.
 
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If the model's rules stay valid, then after a couple years new players are screwed because most of the options for their factions, and most likely the more effective & important ones given that GW would actually like to sell those limited release models, simply will not be available to you.

There is no way that going to a limited release format isn't awful. That part of the rumors would have to prove untrue for this game to be worth even considering.

As for ogres, rumors are there will be an ogre unit in the human faction, and that will be what remains of the ogre kingdoms in 9th, same as with dwarves. Maybe the rumors aren't true, but that's where they currently stand.
 
@najo @The Sun King - I just don't see what you are both so excited about. This analysis amounts to wild speculation, as baseless as those who are calling doom & gloom, but to the other extreme. I'm not a veteran player so I don't feel the desire for a shake up, but I don't think we really have enough (reliable) information to not simply reserve judgement.

See, the big secret of warhammer fantasy, is it's in the same reality as 40k.
I thought the big not-so-secret was that the Old World of WHFB was located in the Eye of Terror. You know, until they retconned that and said that it's a completely separate universe.
 
They have, at various times, put WHFB world in The warp, the Eye of Terror, "not in the 40K universe", and "Well, we're not saying".So we can choose for ourselves, really.Until they change their minds again. Look, seriously, this is ALL just speculation and rumour at the moment, Let's not start moaning until we know. Then give them the appropriate backlash - or not, as applies.
 

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