I like em big

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I was thinking an ethereal vamp lord, using a converted nightbringer model, leading a unit of wraiths. The rest being a wight king or two, some black knights, and a crapload of graveguard and skeletons. But your idea could work too.
 
The one i played against my buddies empire is 4k mind you we had some restrictions set for each other. Like no dual stank. i couldn't have eleven bajillion power dice. he was using a sigmarite horde, so warrior priests for heros, big blocks of state troops and flagellants.

Vampire Lord
-lvl 3 upgrade
-Master Of The Black Arts
-Lord of the Dead
-Dark Acolyte
-Bloody Hauberk

Wight King
-Sword of Kings
-Barded Mount

Wight King
-BSB
-Hellish Vigor
-Barded Mount

Wight King
-Barded Mount

28 Grave Guard
-HW / Sh
-Command


28 Grave Guard
-HW / Sh
-Command

28 Grave Guard
-Great Weapons
-Command
-Banner of the Barrows

Varghulf x2

30 Skeletons x 6
-Command

~ 200 points of zombies


great big slug fest in the middle =D

Its rather impressive on the table. Solid shield wall all the way across :skull:
 
I am down for an Apoc expansion oh my goodness the DEALS and things i bought when they released that woo, yes Please fantasy apocalypse!

As for castle sieges, there was a rule book for that last edition i think? i've been at this so long i can not remember. I expect we'll be seeing more of those this Ed.
 
perhaps a little bit of threadomancy, but I'll bite.

I would love for each battle to have enough infantry (supported by cav if available) for it to feel epic. Sadly, herohammer/monsterquest has really undercut that and now feels like "KILL THAT THING!"
Sigh...I dunno where I fit in.

On the one hand, I love the above. The massive armies marching to fight.
BUT
I also love heroic duels, Heroes who can turn the tide of a battle by their presence, epic clashes between mighty demi-gods.

I suppose that's another reason why Vampire Counts attracts me so much. Because I can have both. I honestly think that a slight curb in the power of monsters is all that's necessary. Monsters are supposed be line-breakers and dangerous opponents. The rules for charachters are very good as they are now.
 
The inherent problem with that last sentence, is they are no longer line breakers, they are game winners. Period.

Jabberwocky ( yes that's his name, I don't care how GW spelled it.)
Hellpit Abom

are the latest 2 power creeped gribblies, and to just label them line-breakers isn't bad enough.

The hellpit abom by itself, is probably the most retarded unit * EVER * put into fantasy. FFS fully upgraded its cheaper than a vanilla unit of empire knights.

I for one and praying that infantry finally does become the *core* of your army, and can actually do something against these crazy gribblies that are slowly throttling the life out of my beloved game. :(
 
You know, thinking on it, the reason why GW has made all these versions so OP, is perhaps thay are designed with the 8th edition in mind. If infantry gets the rumoured boosts, they the monsters could very well need the extra boost they have at the mo to be feasible.

Of course that would be our own Vargulf will be nerfed and forget about the Zombie Dragon.
 
You are saying that the Jabberslythe is a game winning monster, I have taken it in all of my beastmen armies so far and honestly... its not as effective as you think it is. It can't stand on it's own two feet in a fight because it has no armour or saves of any kind, it does more damage when it looses wounds than when it attacks because of its poor WS and it has too play a very stealthy game of hiding behind the terrain to avoid any cannons/bolt throwers/warmachines which can rip it appart.
It's only redeeming feature is the aura of madness which honestly hasn't done alot for me, I've killed a lone mage with it by scaring him, but a turn later I dropped right in the heart of an empire army (with the empire general on the other side of the board chasing down Gors), affecting 5 units and nothing happened to a single man. The Jabberslythe is too inconsistant to be a game winner, but it can be a line breaker. If you want a game winner, look too the hydra to blame, leave little old jabber out of this...

As for an apocalypse game in warhammer, I would be looking forward too this, because I have played a game of 40k apoc, I know it can be alot of fun and a great way to waste an afternoon with friends. Dont believe me, we spent most of that day laughing at the ork player who thought he could deploy his army in 3 minutes... then left half of his army in another room until someone told him it was there.
But I think GW already tried a half baked release in WD, something about "Time of Legends"? I can't remember the name but I do remember the phrase, "...as many cannons as you want..." being used somewhere in the article.

On the subject of armies vs groups of monsters, I am on the side of the armies because I love lord of the rings and the uruk hai especially. But I think that using an apocalypse game in warhammer would allow your army to have both massive amounts of rank and file and groups of monsters, making for an interesting game.

If your opponents are just playing monsterhammer, find new opponents who share your love of rank and file.

If you yourself are playing monsterhammer, grow a pair and drop the monsters. If you truely want too show GW that you want rid of monsterhammer then don't play monsterhammer. Force yourself to take rank and file and to hell with the consequences! So you loose a game... who cares? If you don't want to play monsterhammer, don't play monsterhammer.

Seige rules are in the general's compendium as well as naval and the old rules for running a campaign. It is one of my favourite books in the history of GW because it brings more of the hobby in too the game. e.g.
"Want to get your goblins drunk on fungus wine? Sure, make up your own unit that dispences drinks before the game and gives you D6 fanatics in every unit as well as having MR (1) to give it a purpose in battle! Since there is no model, why not convert one?"
 
The hellpit abom by itself, is probably the most retarded unit * EVER * put into fantasy. FFS fully upgraded its cheaper than a vanilla unit of empire knights.

A single cannon shot wont destroy an entire unit of vanilla Empire Knights. A single cannon shot can kill a Hell Pit. However, most Empire armies have four cannons. (average of 14 wounds a turn) There are plenty of ways to kill monsters.
I dont buy that monsters (especially ones that cant fly) can win a game on their own. Their simply to big of a target. They can make an awesome distraction however.

The Gorghon is also much, much better than a Jabber.
 
ironlord said:
But I think GW already tried a half baked release in WD, something about "Time of Legends"? I can't remember the name but I do remember the phrase, "...as many cannons as you want..." being used somewhere in the article.

I'm glad I am not the only person who knows about this. For the 25th Anniversary of Warhammer TGOFB they published a set of rules for playing what they called "Legendary Battles". These rules were for games in the range of 25,000 points +. I played a game myself and loved it. There was all that you are asking for beeblicon. It encouraged bigger denser units, custom war machines and monsters, siege warfare, and more interesting scenarios and mission objectives. I think they did it as an experiment to see if they could sell a fantasy version of apocalypse and I think that the unfortunate answer was no. Not enough people even play fantasy these days. I am personally hoping that these rules were going to be incorporated into the new rule book since I have been gearing my army towards this sort of scale battle since that day.

The rules (they were more like guidelines than actual rules) for Legendary Battles, as well as a full Empire v Greenskin 25,000 point battle report, can be found in WD339, from back in April 2008. It has John Blanche's updated image of Harry The Hammer on the cover.
 

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