A proposal for a Zombie Unit:
Stats:
M 4; Ws 2; BS 0; S 2; T 3; W 1; I 1; A 1; LD 2
Troop Type: Infantry
Special Rules: Undead
Shambling
Horde: Zombies press on, without any concern for at all, and are perfectly willing to be gutted by a spear, if they can get a hold of the spear’s owner. For undead, they are also notoriously hard to stop, the necromantic magic infusing their flesh, keeps them fighting, even if they have to crawl to get at the flesh of their enemies. To represent this, every zombie in the unit, directly behind a zombie who is in base contact with an enemy model, may attack as normal. This only works towards the unit’s front as usual though.
Overwhelming: If a unit of Zombies contain at least one rank of five or more models more than their enemies after a round of close combat, the unit may do a free Combat Reform without having to take a LD test. They can only do this as long as they are only engaged from one direction, and they are not allowed to reform, so that one enemy unit (if in contact with two units from the same flank) becomes stranded with no enemy to fight from the Zombie Unit.
Flesh of the Dead: Being a pile of recently dead flesh, Zombies can take quite a bit of punishment before they drop, especially from the blows from typical human-sized enemies. When hit and wounded by an attack of equal or less Strength than the Zombie’s Toughness (usually 3), the attacker must re-roll the too wound roll.
Braaains!: If a unit of zombies don’t start a turn within the General’s Inspiring Presence range, or within 6” of a unit with the Vampire special rule; it suffers from the effects of Stupidity, even though it is otherwise immune to Psychology. This represents them going on instinct, shambling forwards, looking for something to feed on. The zombies may use the LD of any character within the unit for this test.
Eternal Pride: Even in death, Vampires have their pride. No model with the Vampire special rule, may join a unit of Zombies.
Core Choice, No options as far as command group goes, no weapon/armour options, units size 20+, 4 pts/model
Hopefully, I'll get to test them out tomorrow vs. a High elves player or an Ogre Kingdoms player. Don't think they'll do very well against Ogre Kingdoms however
