@Skittelz1981 lol, see the can of worms that this rule stirs up.
@midean @bigbadbat
For the record, I have your backs and I do play the way everyone else is. But even with everything else aside Phil Kelly wrote the vampire book, he wrote the dark acolyte power and our lore attribute. One guy. The two rules in our book have the exact same wording. The one rule works a certain way as it points out in the FAQ, Kelly knew what he was doing, he is a consistent designer. So, it's logical to extrapolate that the lore attribute works the same way.
@midean if we go through each step of the magic rules, there is all manner of referring to success and failure with casting and dispelling. Its not clearly worded. Technically the game state of successfully cast never is written as it appears in the various rules.
Even worse, under the defination of successfully cast = not dispelled, then successfully cast and successfully cast and resolved have the same meaning. Why have the two distinct game states then?
Look, I'm only bringing this up because Skittlez was curious about it. My gaming groups couldn't find a final ruling everyone could 100% say was right or wrong. I think out of the weird RAW situations this is one of the more valid ones that is hard to prove one way or another with. More so, the one possible interpretation I'm offering has more design space. It allows for certain Lores to have effects prior or in spite of their spell effects occurring. That's good for games design. It makes Tomb Kings a lot better too.
Any rate, I just ask people interested in this loop hole in the rules to investigate it unbias and fully. Turn over the game mechanic rocks and figure out what the designers were doing instead of just looking to support the majority opinion. Better yet, if someone can get Mat Ward or Phil Kelly to weigh in with the truth, that would be amazing!
Until then, I'm still resolving my spells then apply the lore attribute just like the rest of you.