So I got into a very fierce argument on my club's whatsapp about a certain tactic that I employ with my vargheists. Specifically turning them around by "jank-charging" warmachines.
To explain let me first explain the rule at play here. Page 109 states that warmachines do not have bases, and thus you do not "close the door" to them. You merely have to charge to make contact with their base.
Functionally speaking this means that the angle of your overrun is controlled by the angle you hit the warmachine at, rather than the angle that the unit was positioned at (as it is for most other units). Since you have a significant amount of leeway in how you complete a charge you also have a significant amount of flexibility with your overrun angle. Assuming that you were smart in positioning your vargheists the turn before, this effectively means that you can flank-charge a warmachine despite being in its "front arc," and your overrun can carry you perpendicular to your starting angle if you wish, allowing you to overrun into other warmachines or wizard bunkers.
Playing my vargs this way literally doubles the speed at which they can eat warmachines. Instead hitting a warmachine and overrunning off the board, they hit at such an angle to carry themselves into the next warmachine. And since clipping a unit with an overrun lets you complete a new charge as normal (i.e. there is no requirement to actually overrun straight ahead like in previous editions), you can eat someone's backlines with startling efficiency.
"Startling efficiency" being the operative word there. This seems to be a lesser-understood rule, and a great number of players seem unprepared when I try to do it. So my question to you lot is...do you do this? If you didn't know about it before, would you now that you do? Is it sharp play, or just playing within the rules?
To explain let me first explain the rule at play here. Page 109 states that warmachines do not have bases, and thus you do not "close the door" to them. You merely have to charge to make contact with their base.
Functionally speaking this means that the angle of your overrun is controlled by the angle you hit the warmachine at, rather than the angle that the unit was positioned at (as it is for most other units). Since you have a significant amount of leeway in how you complete a charge you also have a significant amount of flexibility with your overrun angle. Assuming that you were smart in positioning your vargheists the turn before, this effectively means that you can flank-charge a warmachine despite being in its "front arc," and your overrun can carry you perpendicular to your starting angle if you wish, allowing you to overrun into other warmachines or wizard bunkers.
Playing my vargs this way literally doubles the speed at which they can eat warmachines. Instead hitting a warmachine and overrunning off the board, they hit at such an angle to carry themselves into the next warmachine. And since clipping a unit with an overrun lets you complete a new charge as normal (i.e. there is no requirement to actually overrun straight ahead like in previous editions), you can eat someone's backlines with startling efficiency.
"Startling efficiency" being the operative word there. This seems to be a lesser-understood rule, and a great number of players seem unprepared when I try to do it. So my question to you lot is...do you do this? If you didn't know about it before, would you now that you do? Is it sharp play, or just playing within the rules?