badfox7 said:
Wow. Thank you. I will try it out and let you know how I do.
Badfox. THIS is a more effective (competitive) Dwarf army. Dwarves are not Johnny's forte. This was my son's list. We tweeked the characters a bit after where the Runelord has the +1 toughness rune and only a 2+ armor save. Also took away his great weapon.
We made the Thane so he had a 1+ armor save instead. Master Rune of Gromril.
This army absolutely kills things like Dragons, Screaming Bells, Hydras, Greater Demons... And Monstrous Cav.
Dwarf Lord
1 Dwarf Lord, Great Weapon + Shieldbearers 25
1 Runic Weapon, 40 pts = (base cost 0 + Master Rune of Kragg the Grim 20 +
Rune of Cleaving x1 20)
1 Runic Armour, 30 pts = (base cost 0 + Rune of Resistance 25 + Rune of
Stone 5)
1 Runic Talisman, 45 pts = (base cost 0 + Master Rune of Spite 45)
Runelord
1 Runelord, Great Weapon
1 Runic Armour, 50 pts = (base cost 0 + Master Rune of Gromril 25 + Rune
of Resistance 25)
1 Runic Talisman, 100 pts = (base cost 0 + Master Rune of Spellbinding 50
+ Rune of Spellbreaking x2 50)
Thane
1 Thane (Battle Standard Bearer), 90 pts = (base cost 65 + Battle Standard
Bearer 25)
1 Runic Weapon, 65 pts = (base cost 0 + Rune of Cleaving x2 40 + Rune of
Snorri Spangelhelm x1 25)
1 Runic Armour, 5 pts = (base cost 0 + Rune of Stone 5)
Dwarf Ranger Quarllers x 20 with great weapons and FC (300 pts)
20 x Thunderers FC
Ironbreakers (25#, 355 pts)
24 Ironbreakers,FC
Hammerers (25#, 324 pts)
24 Hammerers, FC
Artillery Battery
1 Cannon, + Rune of Burning + Rune of Forging
Artillery Battery
1 Cannon, + Rune of Forging
Artillery Battery
1 Organ Gun,
Artillery Battery
1 Bolt Thrower, + Rune of Penetrating