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Yes to QCR. No on BAO. But I'm not accepting any challenges at QCR. Holding it open for my friend Craig. Though I doubt he'll take it once he sees my list. He HATED your two terrorgheist list.:mad2:
> 24" range
> affected unit is flammable, -1 to hit in CC, -2 to hit with BS shooting,
treats all terrain as dangerous, cannot march, charge, or fly. Wizards affected
can onlt cast spells on their own unit.
> Goes off in a 12+
Yorga, what rock have you been under?
Hashut lore is really cool.
Guess what happens when flammable units get hit with magma cannons, flaming blunderbusses, and other spells from lore of fire and metal?
Schwarzenegger said it best, "You've been erased."
In all fairness Bigbat, the Chaos Dwarf Book is not easily accessible and I have only played against the new book once where my opponent was too cautious to attempt that spell on his Lord. Johnny apparently does not have any restraints and tries to push IF as much as he can.:O
For the army it is in yes I do. A single spell that controlls the magic And movement phase yes I would say it is the best spell in the game. And It has great combo potential against armies like Ogres.
Gots to agree with Johnny on Ash Storm.
And Yorga... Eeetsa joke!
It's tough sometimes to decide which spell to 6 dice from Hashut against multiwound units, the 4 or the 6. Decisions, decisions...
Also Johnny,
Why so much hatin' on the wolf riders?
I've found the CD benefit greatly from a bit of chaff, or would you use Khans?
I just wanted to type a pseudo Germanic accent.
This is looking better.
Glad you added the Hurricanum. Extra PD, +1 to hit, iffy bound spell. The thing is everytime I play against Empire, I want to kill that Hurricanum so bad, cause it's killin' me. But everything else is getting crammed down my throat so fast, or blowing stuff to pieces from afar. It's a great support piece that shines late game.
The hurricanum is the one new thing that empire have that has genuinely impressed me. The few times I've seen demigryphs, they've been hard-countered (and used in too few numbers), but the hurricanum strengthens the whole battle line and messes around with the magic phase. Very good at what it does, and not too expensive either.
If I collected Empire, I'd probably gear my list to them
I like the Hurricanum aswell, the +1 to hit is really good in combination with Warrior Priests. I once used it in a combo charge with my 10 Reiksguard (with a Warrior Priest), it was brutal.
What's the plan for the Witch Hunter? He strikes me as a tricky character to utilize. And you've not opted for the Ruby Ring Killing Blow Magic Missile of Doom with him, I see.
Hey Johnny, I'm getting 160 clanrats, 20 storm vermin, a couple warlocks and fire throwers, a bell, and a lightning cannon for cheap. What's the best way I can go on from here ?
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