Johnny's Non-VC Army Lists

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Johnny-Crass said:
Got two crushing victories with daemons tonight.

General of the Empire: Charmed Shield; Talisman Of Endurance; Ogre Blade; Imperial Griffon; full plate armour. 349
Grand Master: Dawnstone; Crown Of Command; Sword Of Anti-Heros; shield. 254

Captain of the Empire: Van Horstmann's Speculum; Luckstone; Enchanted Shield; Warhorse (barding); heavy armour; Battle Standard. 153
Battle Wizard: Dispel Scroll; Level 2 Wizard; Lore of Beasts; Warhorse. 137

14 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer; Standard Of Discilpline. 395
5 Empire Knights: standard bearer; great weapons. 120
5 Empire Knights: standard bearer; great weapons. 120

Great Cannon
Great Cannon
4 Demigryph Knights 232

Steam Tank
Steam Tank

2,500 points

Malagor, the Dark Omen: Lore of Death.
Beastlord: Crown Of Command; Talisman Of Endurance; Dragon Helm; heavy armour; shield. 229

Wargor: Gnarled Hide; Rune of the True Beast; The Beast Banner; heavy armour; shield; Battle Standard. 221
Bray-Shaman: Dispel Scroll; Level 2 Wizard; Lore of Beasts. 135

48 Gors: Foe-render; Musician; Standard Bearer; additional hand weapon. 409
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot

5 Harpies 55
5 Harpies 55
38 Bestigors: Gouge-horn; Musician; Standard Bearer; Standard Of Discilpline. 501

Giant

2,500 points

Are you saying you beat the two armies listed here? o.O
 
They'll rape you big on comp for that Empire list. Also check out the scenarios before you build a list. There are some odd ones. One is a modified Blood and Glory that has me somewhat perturbed. :frown:

I posted the following to my group. Have not gotten any feedback.

So for QCR, I can take a competitive DE list. It will mean long shooting and magic phases. It will mean likely calling the game for time instead of finishing turn 6. This could play to my advantage as I could score early points and have point denial at the same time. But then I will have minor anxiety attacks as I try to reconstitute my formations before the next game. :slapface:

OR

I can take a WoC list with Chaos Lord on a Manticore. Two Chimeras. Flying Disc Hero. Unit of Skullcrushers and fill out the army with chariots, dogs and fast cav. No wizards. None. This is a straight forward RAAAWWRR type army where I will kill or be killed by turn 3. No magic...no shooting. Just move and fight. Games will all be done within time allotment and reconstituting my army will be a breeze. I expect this army to garner no more than 2 victories.

As a potential opponent, which would you prefer to play?
 
I would rather play the DE list as i build lists to mulch infantry. The other list is hard but if someone knows how it ticks you are in trouble. I wanna take daemons but with sculpting and everything else the army will not be done in time i dont think
 
Here is the quake list i am goi g to take
Vampire Lord: Fencers Blades; Charmed Shield; Talisman Of Endurance; Red Fury; Quickblood; Zombie Dragon; heavy armour. 621

Vampire: Talisman Of Preservation; Enchanted Shield; Aura of Dark Majesty; Forbidden Lore; Level 2 Wizard; Lore of Heavens; Coven Throne; heavy armour; Battle Standard. 499
Necromancer: Dispel Scroll; Level 2 Wizard; Lore of Death. 125

40 Crypt Ghouls: Crypt Ghast. 410
20 Zombies: standard bearer. 65
20 Zombies: standard bearer. 65
5 Dire Wolves: Doom Wolf. 50
5 Dire Wolves: Doom Wolf. 50

3 Vargheists: Vargoyle. 148
1 Spirit Host
6 Crypt Horrors: Crypt Haunter. 238

Varghulf

2,491 points
 
Any idea on how to cut points?
Beastlord: Talisman Of Endurance; Crown Of Command; Warrior Bane; Charmed Shield; heavy armour. 226
Great Bray-Shaman: Jagged Dagger; Fencers Blades; Talisman Of Preservation; Level 4 Wizard; Lore of Beasts. 325

Wargor: Gnarled Hide; The Beast Banner; heavy armour; shield; Battle Standard. 206

Tuskgor Chariot
Tuskgor Chariot
48 Gors: Foe-render; Musician; Standard Bearer; additional hand weapon. 409
10 Gors: Musician; Standard Bearer. 85

5 Harpies 55
5 Harpies 55
34 Bestigors: Gouge-horn; Musician; Standard Bearer; Standard Of Discilpline. 453

Ghorgon
Jabberslythe

2,524 points
 
You may need those besti's, most lists run about 40 of the buggers to deal with the stomp attacks in the current meta.
I know you wanna keep the two rares so I didn't mention them.
 
Well Johnny, mathematically speaking, that was the obvious choice.
While the Beastmen "hordes" do struggle getting whittled down from shooting. And those 2 big guys will draw some fire. Why may I ask not run double Ghorgon?
Seems you are always drawn to these "slightly less than optimal" rare choices. (see Siege Giant). I'd run double Gorgy, or pump up those best friends and add more chaff in the way of pigs, or a razorgor chariot.
Those Besties can really shine late game if there's enough of them left.
 
Here are my two QCR final lists. Which one do you think would be more fun over 5 games?

Sorcerer-Prophet: Black Hammer of Hashut; Charmed Shield; Talisman Of Preservation; Level 4 Wizard Hashut; Lammasu (Level 2; Lore of Death). 615

10 Chaos Dwarf Infernal Guard: musician; standard bearer; Gleaming Pendant ; fireglaives. 195
25 Chaos Dwarf Infernal Guard: musician; standard bearer; Wailing Standard; great weapons. 445

Iron Daemon War Engine: Hellbound. 310
Iron Daemon War Engine: Hellbound. 310

K'daai Destroyer
Chaos Siege Giant: Runes of Hate. 300

2,500 points

Grand Master: Dawnstone; Crown Of Command; Ogre Blade; shield. 259
General of the Empire: Charmed Shield; Talisman Of Endurance; Van Horstmann's Speculum; Imperial Griffon; lance; full plate armour. 356

Captain of the Empire: Talisman Of Preservation; Iron Curse Icon; Warhorse (barding); lance; full plate armour; shield; Battle Standard. 166
Witch Hunter: Sword Of Swift Slaying; brace of pistols. 80

5 Empire Knights: musician; standard bearer; great weapons. 130
5 Empire Knights: musician; standard bearer; great weapons. 130
14 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer; Standard Of Discilpline. 395

4 Demigryph Knights: standard bearer. 242
4 Demigryph Knights: standard bearer. 242

Steam Tank
Steam Tank

2,500 points
 
Take the Empire one.

Do you think those evil stunty foot units will do anything of note? I'd just as soon combine them.
 

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