Hey,
So in a few weeks I'm going to play my first game of KoW, and it's going to be at a tournament. I figure I should get some feedback on my list before I take it so here it is:
Revenants (40) (240pts)
Rules: Lifeleech (n), Shambling
····Magic Artefact (30pts) [Brew of Strength (30pts) +1 Crushing Str]
····Two-Handed Weapons [Crushing Strength (1)]
····Undead Giant Rats (Dogs?) (10pts) [Lifeleech (2)]
Zombies (60) (260pts)
Rules: Lifeleech (n), Shambling
····Magic Artefact (35pts) [Orcsbain's Amulet of Thorns (35pts) (Ensnare)]
····Touch of Darkness (25pts) [Regeneration (5+)]
····Undead Giant Rats (Dogs?) (10pts) [Lifeleech (2)]
+ Regiments (420pts) +
Skeleton Warriors (20) (90pts)
Skeleton Warriors (20) (90pts)
Zombie Trolls (3) (120pts) [Crushing Strength (2)]
···Magic Artefact (5pts) [Mace of Crushing (5pts) (Reroll 1 Wound)]
Zombie Trolls (3) (120pts) [Crushing Strength (2)]
····Magic Artefact (5pts) [Blade of Slashing (5pts) (Reroll 1 Hit)]
+ Troops (180pts) +
Ghouls (10) (115pts)
Rules: Lifeleech (n)
····Magic Artefact (50pts) [Crystal Pendant of Retribution (50pts) (Explode for 2D6 Hits when routed)]
Ghouls (10) (65pts)
+ War Engines (200pts) +
Balefire Catapult (100pts) [Blast (D6+2), Piercing (2)]
Balefire Catapult (100pts) [Blast (D6+2), Piercing (2)]
+ Heroes (700pts) +
Army Standard Bearer (50pts)
Necromancer (100pts) [Bane Chant (2) (15pts), Surge (8) (Default)]
Rules: Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Necromancer (85pts) [Surge (8) (Default)]
Rules: Individual, Lifeleech (n), Nimble, Surge (n)
Necromancer (100pts) [Bane Chant (2) (15pts), Surge (8) (Default)]
Rules: Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Vampire Lord (365pts) [Lifeleech (2), Surge (3)]
Rules: Inspiring, Lifeleech (n), Surge (n)
····Dragon (110pts) [Crushing Strength (3)]
····Magic Artefact (35pts) [Medallion of Life (35pts)]
Profiles:
Medallion of Life: Notes:This Hero has the Regeneration (5+) special rule.
The army is in 3 parts.
First is the decoy. 2 Balefire Catapaults and 2 Skeleton regiment detatchments will hog the center of the deployment area. With the 2 catapults it should be enough so that my enemy can't ignore it.
Second is the anvil. A hoard of zombies with 5+ regen, ensnare and life leech should be pretty tough to kill I rekon. They are supported by 2 zombie troll regiments, each with a little spice, to protect the flanks and return the charge. The vampire will support this unit along with one of the necromancers.
Last is the hammer. A nasty goard of revenants with extra crushing strength and 2 necromancers to speed them up the field. Two ghoul detatchments will support, one with the nasty exploding gem for a nice suprise. These guys should be brutally fast with Surge 16 each turn and the non shambling ghouls to try and keep up. Surge in, Banechant to up crushing strength to 3 and then support with ghouls.
Any thoughts on my list? What would you change and what is a silly idea?
So in a few weeks I'm going to play my first game of KoW, and it's going to be at a tournament. I figure I should get some feedback on my list before I take it so here it is:
Revenants (40) (240pts)
Rules: Lifeleech (n), Shambling
····Magic Artefact (30pts) [Brew of Strength (30pts) +1 Crushing Str]
····Two-Handed Weapons [Crushing Strength (1)]
····Undead Giant Rats (Dogs?) (10pts) [Lifeleech (2)]
Zombies (60) (260pts)
Rules: Lifeleech (n), Shambling
····Magic Artefact (35pts) [Orcsbain's Amulet of Thorns (35pts) (Ensnare)]
····Touch of Darkness (25pts) [Regeneration (5+)]
····Undead Giant Rats (Dogs?) (10pts) [Lifeleech (2)]
+ Regiments (420pts) +
Skeleton Warriors (20) (90pts)
Skeleton Warriors (20) (90pts)
Zombie Trolls (3) (120pts) [Crushing Strength (2)]
···Magic Artefact (5pts) [Mace of Crushing (5pts) (Reroll 1 Wound)]
Zombie Trolls (3) (120pts) [Crushing Strength (2)]
····Magic Artefact (5pts) [Blade of Slashing (5pts) (Reroll 1 Hit)]
+ Troops (180pts) +
Ghouls (10) (115pts)
Rules: Lifeleech (n)
····Magic Artefact (50pts) [Crystal Pendant of Retribution (50pts) (Explode for 2D6 Hits when routed)]
Ghouls (10) (65pts)
+ War Engines (200pts) +
Balefire Catapult (100pts) [Blast (D6+2), Piercing (2)]
Balefire Catapult (100pts) [Blast (D6+2), Piercing (2)]
+ Heroes (700pts) +
Army Standard Bearer (50pts)
Necromancer (100pts) [Bane Chant (2) (15pts), Surge (8) (Default)]
Rules: Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Necromancer (85pts) [Surge (8) (Default)]
Rules: Individual, Lifeleech (n), Nimble, Surge (n)
Necromancer (100pts) [Bane Chant (2) (15pts), Surge (8) (Default)]
Rules: Bane Chant (n), Individual, Lifeleech (n), Nimble, Surge (n)
Vampire Lord (365pts) [Lifeleech (2), Surge (3)]
Rules: Inspiring, Lifeleech (n), Surge (n)
····Dragon (110pts) [Crushing Strength (3)]
····Magic Artefact (35pts) [Medallion of Life (35pts)]
Profiles:
Medallion of Life: Notes:This Hero has the Regeneration (5+) special rule.
The army is in 3 parts.
First is the decoy. 2 Balefire Catapaults and 2 Skeleton regiment detatchments will hog the center of the deployment area. With the 2 catapults it should be enough so that my enemy can't ignore it.
Second is the anvil. A hoard of zombies with 5+ regen, ensnare and life leech should be pretty tough to kill I rekon. They are supported by 2 zombie troll regiments, each with a little spice, to protect the flanks and return the charge. The vampire will support this unit along with one of the necromancers.
Last is the hammer. A nasty goard of revenants with extra crushing strength and 2 necromancers to speed them up the field. Two ghoul detatchments will support, one with the nasty exploding gem for a nice suprise. These guys should be brutally fast with Surge 16 each turn and the non shambling ghouls to try and keep up. Surge in, Banechant to up crushing strength to 3 and then support with ghouls.
Any thoughts on my list? What would you change and what is a silly idea?