- Jul 16, 2014
- 178
Hey all, came up with a couple of ideas with friends and wanted to share them on my favorite forum :)
The first idea is a sort of comp, in that it restricts lists a little. Each player would pick three or so units or items from their opponent's army book to ban. There would be restrictions of course, such as:
1. You only get up to 3 bans
2. You cannot ban two units from the same category i.e. only 1 special, 1 rare, 1 lord, 1 hero, 1 magic item
3. Banning core units is not allowed, as paying the core tax is already difficult enough for some armies
You could still maintain closed lists and would obviously have to do this before lists are made, so it might be a bit time consuming. However, the idea is to not only remove annoyances, it also encourages your opponent to try new strategies.
The second idea is blind deployment. You would make your lists, whether closed or open doesn't matter. You then roll for scenarios, place terrain, and generate spells as normal. Then, the fun part. Get some sort of cardboard or plastic sheet or a curtain and stick it on the middle of the board so you can't see your opponents deployment zone. You could put it on some type of legs or something and have a friend hold it in place. That friend is also there to make sure neither side cheats on deployment. You then roll for turns, and remove the sheet.
You could probably justify adding a turn or two to the game length, simply because turn 1 and possibly 2 would be adjusting your placements and finding advantages. I feel that this would add a cool dynamic to the all important positioning of units. After all, even the best generals can be caught off guard! And if you are like me and need some sort of fluffy justification for what's happening in your battles, there are plenty of causes. Whether it's fog, darkness, illusion magic, or a giant moving wall in a Tzeentchian labyrinth, it's sure to be a game changer.
So, let's hear your feedback! Do you like it? What changes would you make? Do you have any ideas of your own?
The first idea is a sort of comp, in that it restricts lists a little. Each player would pick three or so units or items from their opponent's army book to ban. There would be restrictions of course, such as:
1. You only get up to 3 bans
2. You cannot ban two units from the same category i.e. only 1 special, 1 rare, 1 lord, 1 hero, 1 magic item
3. Banning core units is not allowed, as paying the core tax is already difficult enough for some armies
You could still maintain closed lists and would obviously have to do this before lists are made, so it might be a bit time consuming. However, the idea is to not only remove annoyances, it also encourages your opponent to try new strategies.
The second idea is blind deployment. You would make your lists, whether closed or open doesn't matter. You then roll for scenarios, place terrain, and generate spells as normal. Then, the fun part. Get some sort of cardboard or plastic sheet or a curtain and stick it on the middle of the board so you can't see your opponents deployment zone. You could put it on some type of legs or something and have a friend hold it in place. That friend is also there to make sure neither side cheats on deployment. You then roll for turns, and remove the sheet.
You could probably justify adding a turn or two to the game length, simply because turn 1 and possibly 2 would be adjusting your placements and finding advantages. I feel that this would add a cool dynamic to the all important positioning of units. After all, even the best generals can be caught off guard! And if you are like me and need some sort of fluffy justification for what's happening in your battles, there are plenty of causes. Whether it's fog, darkness, illusion magic, or a giant moving wall in a Tzeentchian labyrinth, it's sure to be a game changer.
So, let's hear your feedback! Do you like it? What changes would you make? Do you have any ideas of your own?