Lizardman EOTG how much it bothers you.

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Nikkelhero said:
Blood Knights w/ Strigos Banner eat the EOTG for breakfast. The charge range for a Stegadon is 12 inches...which is also the MAX distance that the laser can fire. Blood Knights charge 14. If you know your ranges, it shouldn't be a problem.

I don't exactly see why those ranges make you safe? If you position your unit 14" away from the Stegadon it can still move and frikkin' laser beam you...

I'm going to be playing against a 1500 List with 2 EoTG next month :| (at least it isn't 3!) and I still haven't seen a decent counter. I can see a Black Coach being a good choice against Lizzies, and a Varghulf looks like another reasonable way to deal with the EoTG (decent toughness & regen).
 
I've fought EotG's, but not under a competent player. Honestly, I simply use sacrificial, somewhat hard hitting units to take out the Skink. A group of three wraiths + banshee directing all of their attacks at the Priest usually kills it. How many 4+ saves can he make?

Other than that, Black Knights have been my other counter. 4 wide to a flank, if possible, or simple suiciding a cheap unit of Black Knights to the front with all attacks directed at the Priest once more. Sure, the Steg can still smack you, but once the Priest is gone the scary factor fades.
 
Yeah, a competent player would challenge the banshee with the priest, but same difference. Last one I faced the Black Coach did him in :)
 
I take a Dogs of War cannon and a Varghulf in my normal army.
I bombard the Steg with the cannon and set up the Varghulf to move in for the kill. Its worked nicely so far, and if the cannon happens to hit the Skink Priest, well...no more EotG.
 
I usually play empire so i just take my cannon shot at it.. and 2 hocklands to the priest on it. Its not a guarantee but it works sometime..

We play it that it give magic attacks with burning alignment... Its really annoying.. Thats about the only thing I dont like about it.. If it was lower strength or allowed armour it wouldnt be so bad considering you cant dispel it. I play someone who doesnt run a Slann though (mainly as I know how to deal with the toad)
 
In my two outings against the EotG so far, I got lucky enough to take it out first with the Varghulf, aiming all attacks at the priest, and second with a unit of three bat swarms hitting in the flank. More dice = more chances of failing that armor save.
 
Hi everyone, this is my first post as I have recently started as a VC player.

With regards to the EOTG, I believe 'PIT OF SHADES' under the Lore of Shadow will work well, forcing models hit to make an initiative test to avoid falling into the pit. I believe a stegadon is I1 :skull:
 
Roger De Manners said:
Hi everyone, this is my first post as I have recently started as a VC player.

With regards to the EOTG, I believe 'PIT OF SHADES' under the Lore of Shadow will work well, forcing models hit to make an initiative test to avoid falling into the pit. I believe a stegadon is I1 :skull:

Forbidden Lore has to one of the best BL powers ever.

Steed of Shadows (get your Lord out of tight spots)
Creeping Death (3D6 str 1 no armour save hits- great against elves and Knights)
Shades of Death (Terror causing Dire Wolves/Fell bats please)
Unseen Lurker ('nuff said)
Pit of Shades ('nuff said)

I heard Lore of Metal is a decent lore to choose as well...

Burning Iron (Champ killer)
Commandment (Warmachine counter)
Transmutation (awesome against High Elves when combined with Helm of Commandment)
Distillation (Regen, Wood Elf killer)
Law Gold (Magic item counter)
Spirit of the Forge (armoured unit killer)

I know its a bit off topic but its something I had to get off my chest.
 
EOTG is a mount for a skink priest, with the E on the AS. It powers CANNOT be de-spelled and are uber cool! It can also generte up to 7 de-spell dice on it own and the skink on top isnt bad eather, Comet of cassadra anyone> hehehehe
 
I Dont know why you vampires (including me) whine so much about EOTG its really nothing to be afraid off instead of looking at this how terrible it is for your army imagine how terrible it is for and woodelf army the player cant get the ward save if EOTG is magical and woodelves doesnt have armour save and regeneration so anyways its GG

Plus burning alignment can be fire or magical attack :) it has flaming name but deals maybe magic :)

BTW im playing both undead and WE and WE suffers a lot more then undead WE cant even imagine to kill steg......
 
Acturly they can, yesterday agianst my brother he charged it with war dancers (hate those @:~{}s)
they kill my anchient steg in one round (well got it down to two wounds) and THAT WAS ANOYING<
 
helm + 4-5 wraiths (without banshee) or varghulf are the best ones killing EoTG. Lord with Dragon also takes it down rather quickly even with only decent melee equipment. EoTG is really annoying thing, but it isn't really that bad.
 
I probably wouldn't risk Wraiths against it these days what with it dealing magical damage, but then a unit of 4-5 can withstand a couple of Burninations.
 
Undying said:
EOTG is a mount for a skink priest, with the E on the AS. It powers CANNOT be de-spelled and are uber cool! It can also generte up to 7 de-spell dice on it own and the skink on top isnt bad eather, Comet of cassadra anyone> hehehehe

How did you come up with 7 dispel dice for the EOTG?
 
The Vargulf does 1.91 wounds on average. My Varg does more like 2.5 :) Thats just my luck with him. But seriously the 1.9 wounds on the first round and the 1.4 wounds on the second round of combat is a pretty good way of taking it down.
I also dont see it in this post but they have put out the lizzy faq and the burning ailment is a magical attack, and says nothing about flaming so be careful with your wraiths and dont worry so much about your vargy.
 

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