- Feb 12, 2008
- 27,732
Ok, next up for discussion are the Arcane Items for the Legion of Nagash. This list is slightly different as it is a list of books.
However as usual, changes are only permitted for a good reason due to the 8th edition changes.
The Books of Nagash
These tombs of ancient power possess the knowledge of the Great Necromancer himself. Re-written after his resurrection, a copy is given to each Neophyte when he joins the ranks of the Legion. As he progresses up through the ranks, he gains access to the more powerful and rare books. The ninth book is reserved for the Dark Lord himself, as he guards his most devastating magics closely.
All magic users must choose one book and only one book. Duplicate copies of a book cannot be taken until all available books have been chosen, after which you may take copies. e.g. If you have 3 Level 1 casters, then books 1 & 2 must taken, while the third caster has a choice between a duplicate of book 1 or book 2.
The books are limited by caster level as follows:
Lvl 1 - may choose between books 1-2
Lvl 2 - may choose between books 1-4
Lvl 3 - may choose between books 1-6
Lvl 4 - may choose between books 1-8
The book does not count towards the character's magic item allowance, nor can it be negated by any means (e.g. Law of Gold, Vaul's Unmaking, etc).
Book 1 - The Book of Summoning - 25pts
Once per magic phase the bearer may re-roll all dice when casting a summoning / healing spell to see how many models / wounds are raised or healed. In the case of the Great Awkening, you may only re-roll the dice for one unit.If re-rolled, you must abide by the second result.
Book 2 - The Book of Binding - 25pts
If a unit containing the bearer suffers wounds due to CR, this book will negate D3 such wounds to the unit itself. The book has no effect against CR wounds inflicted upon the bearer.
Book 3 - The Book of Control - 40pts
At the start of each combat phase, the bearer may select any unit with the Undead rule within 24". The target unit gains +3 WS and +1 I during that combat phase.
Book 4 - The Book of Fear - 40pts
All enemy troops within 6" of the bearer suffer -1 to their shooting and close combat rolls to hit.
Book 5 - The Book of Everlasting - 60pts
The bearer adds D3+1 to his unit's CR at the end of combat. This has no effect if the bearer is not within a unit.
Book 6 - The Book of Undermining - 60pts
In your opponents magic phase you may re-roll upto D3 of your opponents casting dice. This may be the dice from one spell, or split over multiple spells. Your opponent must stand by the second result. This may cause a miscast or IF.
Book 7 - The Book of Power - 75pts
Each magic phase the bearer may decide to add an additional power die to each spell cast. This decision can be made after rolling the initial power dice for the spell, but the additional die cannot cause IF but can still cause a miscast.
Book 8 - The Book of Knowledge - 75 pts
The bearer knows all spells from the Lore of Nagash and may choose another four spells from the Lore of Death, Shadows and Metal. The bearer may choose spells from multiple Lores.
However as usual, changes are only permitted for a good reason due to the 8th edition changes.
The Books of Nagash
These tombs of ancient power possess the knowledge of the Great Necromancer himself. Re-written after his resurrection, a copy is given to each Neophyte when he joins the ranks of the Legion. As he progresses up through the ranks, he gains access to the more powerful and rare books. The ninth book is reserved for the Dark Lord himself, as he guards his most devastating magics closely.
All magic users must choose one book and only one book. Duplicate copies of a book cannot be taken until all available books have been chosen, after which you may take copies. e.g. If you have 3 Level 1 casters, then books 1 & 2 must taken, while the third caster has a choice between a duplicate of book 1 or book 2.
The books are limited by caster level as follows:
Lvl 1 - may choose between books 1-2
Lvl 2 - may choose between books 1-4
Lvl 3 - may choose between books 1-6
Lvl 4 - may choose between books 1-8
The book does not count towards the character's magic item allowance, nor can it be negated by any means (e.g. Law of Gold, Vaul's Unmaking, etc).
Book 1 - The Book of Summoning - 25pts
Once per magic phase the bearer may re-roll all dice when casting a summoning / healing spell to see how many models / wounds are raised or healed. In the case of the Great Awkening, you may only re-roll the dice for one unit.If re-rolled, you must abide by the second result.
Book 2 - The Book of Binding - 25pts
If a unit containing the bearer suffers wounds due to CR, this book will negate D3 such wounds to the unit itself. The book has no effect against CR wounds inflicted upon the bearer.
Book 3 - The Book of Control - 40pts
At the start of each combat phase, the bearer may select any unit with the Undead rule within 24". The target unit gains +3 WS and +1 I during that combat phase.
Book 4 - The Book of Fear - 40pts
All enemy troops within 6" of the bearer suffer -1 to their shooting and close combat rolls to hit.
Book 5 - The Book of Everlasting - 60pts
The bearer adds D3+1 to his unit's CR at the end of combat. This has no effect if the bearer is not within a unit.
Book 6 - The Book of Undermining - 60pts
In your opponents magic phase you may re-roll upto D3 of your opponents casting dice. This may be the dice from one spell, or split over multiple spells. Your opponent must stand by the second result. This may cause a miscast or IF.
Book 7 - The Book of Power - 75pts
Each magic phase the bearer may decide to add an additional power die to each spell cast. This decision can be made after rolling the initial power dice for the spell, but the additional die cannot cause IF but can still cause a miscast.
Book 8 - The Book of Knowledge - 75 pts
The bearer knows all spells from the Lore of Nagash and may choose another four spells from the Lore of Death, Shadows and Metal. The bearer may choose spells from multiple Lores.