Sid said:D6..Spell..................Casting Value
1 ....Visions of Doom...............................6+
2 ....Wrath of the Dammed.......................7+
Visions of Doom - Cast on 7+
Wrath of the Damned - Cast on 6+
wich one are we casting on the one in the table or the one in the description
My mistake, got the spells mixed up. Fixed.Just to make it clear, the intention is that the Legion will not have access to the lore of Necromancy. A level 0 spell is an interesting idea though...The Dark Lord Mr Fluffy said:It does seem like a nice magic list, but will people like to use it compared to necromancy? After all, there should be an extra spell to raise new (undead) models up, one that all casters know, so in a way like drain magic. The current first spell on necromancy could be used (with some tweaking, so that you can only heal special units and not make them bigger)
I would agree with you, except for the fact that the spell affects every undead unit under the players control. Raising 2d6 would be too powerful, especially if we add a level 0 spell.I'm just not happy at all with "the great awakening" spell in place now. Only D6 extra skellys or zombies wouldn't float my funeral barge. Make it 2D6 for core choices! And D3 for Rare!
I don't particularly want to mess with the core ld rules; you can use the generals and/or characters ld as normal (I don't believe there is anything, anywhere, that changes this, so why should this spell?). As for the skaven... we should not be making exceptions for one specific army; either all races use their base ld, ignoring normal rules for characters etc, or none do.Other then that, I like most of it. A few changes...
Visions of Doom (any chance of renaming it? Whispers of death appeals more to me):
So you take a Ld test on your un modified Ld (straight from the stat line), which is the most common Ld for the whole unit i.e. you don't get to use a characters Ld or the generals. You should not be allowed to re roll this if you fail.
I do think that skaven should still get their strenght in numbers rule, as they believe that as they killed nagash before, they can kill him again. It would fit the fluff...
This version was based on one of the TK incantations, which works slightly differently. What casting level is the Orc and Goblin one?Wrath of the damned: A good idea. An extra combat phase in the magic phase, but it should be more like the orcs and goblins spell on the "big waaagh" (which I forget the name of) that allowes you to fight a round of combat with no attacks back and no combat resolution. And if the enemy take 25% losses of their starting amount of models, they still have to panic.
DoneTheres my two cents worth. Pick it apart for all it is.
The issue here is that the lore is already fairly expensive to cast from, so we don't want another high casting value spell. As it currently stands, I favour the lower casting value, but less effective version.Don't have my O&G army book with me right now, but I have a gut feeling that its about 9. It would be expensive to cast, but with results that good...
Seeing as the only affected rare unit would be the spectral cavalry I'm inclined to leave it as is. Equally, I don't want to complicate the issue by making one unit affected more than the rest... why would the wizard focus his power on zombies rather than spreading it equally?I suppose raising 2D6 on every undead core choice would be a bit mad... maybe somrthing like D6 + 2? (raising only one zombie might leave him fairly lonely, as he doesn't know any of the others...) I still say it should be D3 for Rare though.
We shall see. Current priority is the list itself, then we can work on fluff, but once again as a group rather than an individual (although you could write a short story if you so wished)[Any chance that I can get in on the ground floor for writing fluff about the nagash units and whatever else needs it? Suddenly I've gotten a lot better at it!]
So therefore it follows the normal rules for ld. No need to over complicate things by making it an exception.Lets see...
Ah, I see your logic for treating skaven the same as everyone else. However I think that, in general, the Ld test should be on their base (unmodified) Ld, but maybe they should get to use the generals Ld.
The level 0 spell, if we include one, should be a basic summoning spell. Probably the same affect as the great awakening, but confined to one unit at a time.I'm still pressing for a Lv 0 spell, something to raise undead units while still bolster living ones (maybe make them strike first or something else combat related?) I would think that a living unit that is within 6 inches of a freshly raised unit would have little fear of death, seeing as they would think that nagash could simply raise them back up again, so some kind of bonus would be a fair thing to put in this situation. Maybe being immune to psychology for a turn?
Thats my job.Thanks for disecting my comment so fast!
I see the logic in that, so I won't try to fight itAvaris said:I favour the lower casting value, but less effective version.
Once again, you seem to make too much sence.Avaris said:why would the wizard focus his power on zombies rather than spreading it equally?
I'll write up my Blood Dragon vampire history if that will do...Avaris said:We shall see. Current priority is the list itself, then we can work on fluff, but once again as a group rather than an individual (although you could write a short story if you so wished)
I agree with this, but it should also help the units that are "Alive!", although I am unsure how at the moment, but someone will fugure it out... eventuallyAvaris said:The level 0 spell, if we include one, should be a basic summoning spell.
LegendAvaris said:Thats my job.
Nicely put. I like the fact that you can still raise skellys!Avaris said:Proposed 'level 0' spell...
--Lesser Awakening, Casting value 4+
All spellcasters in the army of Nagash automatically have the spell 'Lesser Awakening'. When cast, this spell restores d6 wounds to any undead unit it is cast on. In the case of core units, this can create additional models above the number the unit started with, whereas in the case of special and rare units it can only bring the unit back to full strength. This can also heal undead characters, though it will not work if they are specifically within a unit unless there are excess 'healed wounds' to be passed on.
Avaris said:anything that is written would have to fit the army, so a Blood Dragon piece probably wouldn't be relevent...